Is aggression a learned behavior? How do television/movies/video
games influence this aggression. Does this matter? Is...
Is aggression a learned behavior? How do television/movies/video
games influence this aggression. Does this matter? Is there a
connection between violence in the media and violence in
society?
Solutions
Expert Solution
Aggression is inborn and learned both kind of behavior. But in
human being aggression is largely found as learned behavior.
Sometimes human express their aggression to get the rewards
also.
In some culture, expression of aggression is more
acceptable.
People learn the aggression behavior by observation of others'
aggressive behavior.
Television, movies or video games are more influencing
regarding aggressive behavior. They work as a source of modeling of
aggression especially in children and adolescents. These sources
are aggression provoking.
People observe that sometimes showing aggression is cool just
because the television shows it as.
This is important concern that people are media is a big source
of learning aggression. Hence there should be less intensity of
aggression or violence projected by the media.
It has been observed that there are strong relationship between
violence in the media and violence in society. Studies suggested
that modeling can affect the behavior of aggression and media plays
major role in modeling so it is possible that exposure of violence
through media can affect the society as well.
What is the influence of the media on children? Do you think
exposure to video games may be creating anxiety, anger, hostility,
or even psychological disorders, such as oppositional defiant
disorder, conduct disorder and ADHD?
A researcher interested in the link between video games and
aggression collected data on the number of hours spent playing
violent games per week (Independent) and number of aggressive acts
per week (Dependent) for a sample of 8 adolescents
a) Use the 5-step model to determine whether there is a
statistically significant correlation between hours spent playing
video games per week and average number of aggressive acts per
week.
The test statistic: r
= 0.741. Set alpha at .05.
b)...
observational learning and violence.
Do you believe that watching violence on video games and/or
television leads to violent behavior?
How does the information in your assigned reading and the
statistics presented support or challenge your beliefs?
Researchers want to know if playing violent video games
increases aggression levels. They know that the typical teenager
scores an average of μ = 4 on a test of aggression. To
evaluate their hypothesis, they take a random sample of n
= 5 teenagers and have them play violent video games for two hours.
After playing the games the teenagers then are measured with the
aggression test, resulting in the following scores:
X
7
6
4
5
5
(a) Identify...
How are contemporary female bodies typically represented in
advertisements, television, movies, and print media? How do these
representations influence the way girls feel about their bodies and
the way they dress? Do you think social influences contribute to
development of eating disorders?
A researcher is interested in studying how playing video games
before bed might influence sleep quality. She randomly assigns 30
teenagers to play video games right before bed for a week, and 30
teenagers to watch TV right before bed for a week, and then
compares their sleep quality.
What would be a type I error for this
scenario?
What would be a type II error for this
scenario?
How
does it impact of television/movies have cognitive, physical, and
psychosocial development during middle childhood. Include how
tv/movies change 1. brain function 2.disrupt physical development
3. Influences social development 4. Can positively influence a
child? How Bronfenbrenner’s Biological systems theory would
describe the impact of TV/movies?