In: Statistics and Probability
Researchers want to know if playing violent video games increases aggression levels. They know that the typical teenager scores an average of μ = 4 on a test of aggression. To evaluate their hypothesis, they take a random sample of n = 5 teenagers and have them play violent video games for two hours. After playing the games the teenagers then are measured with the aggression test, resulting in the following scores:
X
7
6
4
5
5
(a) Identify the Independent Variable (IV):
Aggression levelThe teenagers playing video games The teenagers not playing video gamesViolent video games
(b) Identify the Dependent Variable (DV):
Aggression levelThe teenagers playing video games The teenagers not playing video gamesViolent video games
(c) What is the null hypothesis (H0) for a two-tailed test?
μviolent video games ≤ 4μviolent video games ≥ 4 μviolent video games = 4μviolent video games ≠ 4
(d) What is the alternative hypothesis (H1) for a two-tailed test?
μviolent video games ≤ 4μviolent video games ≥ 4 μviolent video games = 4μviolent video games ≠ 4
(e) Compute df for the single-sample t test.
df =
(f) Use the t distribution table in Appendix B to
determine the critical value of t for a two-tailed test at
the 0.05 level of significance. (Use 3 decimal places.)
t-critical = ±
(g) Calculate the Mean for the sample: (round up to 3 decimals)
M =
(h) Calculate the Sum of Squares (SS) for the sample:
(round up to 3 decimals)
SS =
(i) Calculate the sample variance: (round up to 3 decimals)
s2 =
(j) Calculate the Standard Error of the Difference in the Means:
(round up to 3 decimals)
SM =
(k) Calculate the t statistic: (round up to 3
decimals)
t =
(l) What decision should be made about the null hypopthesis (Ho)?
Retain the null hypothesis, the violent video games did not have a significant effect on aggression.Reject the null hypothesis, the violent video games did not have a significant effect on aggression. Reject the null hypothesis, the violent video games appeared to have a significant effect on aggression.Retain the null hypothesis, the violent video games appeared to have a significant effect on aggression.
(m) Calculate the estimated d and r2
to measure effect size for this study. (Use 3 decimal places.)
Estimated d =
r2 =
(n) How would the results be presented in the literature?
The teenagers playing violent video games displayed an average of M = 5.4 on the aggression test with SD = 1.140. Statistical analysis indicates that the aggression levels were significantly higher than would be expected by chance, t(4) = 2.746, p < 0.05
.The teenagers playing violent video games displayed an average of M = 5.4 on the aggression test with SD = 1.140. Statistical analysis indicates that the aggression levels were significantly higher than would be expected by chance, t(5) = 2.746, p < 0.05.
The teenagers playing violent video games displayed an average of M = 5.4 on the aggression test with SD = 1.140. Statistical analysis indicates that the aggression levels were not significantly higher than would be expected by chance, t(4) = 2.746, p > 0.05.
The teenagers playing violent video games displayed an average of M = 5.4 on the aggression test with SD = 1.140. Statistical analysis indicates that the aggression levels were not significantly higher than would be expected by chance, t(5) = 2.746, p > 0.05.
Note : Allowed to solve only 4 sub questions in one post.
(a) Identify the Independent Variable (IV):The teenagers playing video games
(b) Identify the Dependent Variable
(DV):Aggression level
(c) What is the null hypothesis (H0) for a two-tailed
test?
μ violent video games = 4
(d) What is the alternative hypothesis (H1) for a two-tailed test?
μ violent video games ≠ 4
(e) Compute df for the single-sample t test.
df = n-1 = 5-1 = 4
(f) Use the t distribution table in Appendix B to determine
the critical value of t for a two-tailed test at the 0.05 level of
significance. (Use 3 decimal places.)
t-critical = ± 2.776
(g) Calculate the Mean for the sample: (round up to 3
decimals)
M = 5.400
(h) Calculate the Sum of Squares (SS) for the sample:
(round up to 3 decimals)
SS = 5.200
(i) Calculate the sample variance: (round up to 3
decimals)
s2 = 1.300
s = 1.1402
(j) Calculate the Standard Error of the Difference in the Means: (round up to 3 decimals)
SM = 0.5099
(k) Calculate the t statistic: (round up to 3
decimals)
t =2.746
(l) What decision should be made about the null hypopthesis (Ho)?
Retain the null hypothesis, the violent video games did not have a significant effect on aggression.
Detailed hypothesis testing and other calculation shown shown below.