3. Learned (a.k.a. conditioned) responses to food-relevant stimuli can have powerful effects on eating. a. Define flavor-nutrient learning (a.k.a. flavor-postingestive consequence or flavor-calorie learning) and describe one example of empirical evidence that demonstrates its effect on food preference or intake (i.e. the training and testing method.) b. Define learned meal initiation and describe one example of empirical evidence that demonstrates its effect on eating behavior.
In: Psychology
I need the java code for a 4 function calculator app on android studio (do this on android studio) -
The requirements are the following :
- The only buttons needed are 0-9, *, /, +, -, a clear, and enter button
- Implement the onclicklistener on the main activity
- The calcuator should use order of operations (PEMDAS)
- It should be able to continue from a previous answer (Ex: If you type 2+6 the calculator will display 8. If you then multiple by 2 the current result will simply be multiplied by 2)
- It should read the entire sequence of numbers and operators and save them into a String. The information can be read out of the String using a StringTokenizer. The delimiters will be the operators on the calculator.
- The entire mathematical expression will be displayed on the screen before the equal button is clicked.
- The equation will simply be evaluated in the order that the user types in the numbers rather than the precedence
- If the user enters an equation with invalid syntax, the output should display “error”. The calculator should also display “error” for any mathematical calculations that are impossible.
In: Computer Science
In: Mechanical Engineering
Mastery Problem: Activity-Based Costing
WoolCorp
WoolCorp buys sheep’s wool from farmers. The company began operations in January of this year, and is making decisions on product offerings, pricing, and vendors. The company is also examining its method of assigning overhead to products. You’ve just been hired as a production manager at WoolCorp.
Currently WoolCorp makes two products: (1) raw, clean wool to be used as stuffing or insulation and (2) wool yarn for use in the textile industry.
The company would like you to evaluate its costing methods for its raw wool and wool yarn.
Single Plantwide Rate
WoolCorp is currently using the single plantwide factory overhead rate method, which uses a predetermined overhead rate based on an estimated allocation base such as direct labor hours or machine hours. The rate is computed as follows:
Single Plantwide Factory Overhead Rate = (Total Budgeted Factory Overhead) ÷ (Total Budgeted Plantwide Allocation Base)
WoolCorp has been using combing machine hours as its allocation base.
The company would like to consider activity-based costing. In order to understand their current system better, you evaluate WoolCorp’s current method of costing for raw wool and wool yarn. The production staff has compiled the following information for you on the production of 450 pounds of either raw wool or wool yarn:
Factory Overhead Type |
Budgeted Factory Overhead |
Sorting | $25,600 |
Cleaning | 38,400 |
Combing | 1,400 |
Raw Wool | Wool Yarn | |
Hours of combing machine use required | 80 | 20 |
In the following table, use combing machine hours as the allocation base for assigning overhead costs to each product. When required, round your answers to the nearest dollar.
Single Plantwide Factory Overhead Rate: $ per combing hour
Raw Wool | Wool Yarn | |
Allocated factory overhead cost | $ | $ |
Feedback
Review the single plantwide factory overhead rate method, and allocate the costs using a single plantwide factory overhead rate and the combing hours used by each product.
Activity-Based Costing
In order to compare WoolCorp’s current method with activity-based costing, you interview the production staff and compile the following information, which relates to the costs for raw wool and wool yarn.
Type of Cost | Activity Base | Total Cost |
Sorting | Hours of sorting | $25,600 |
Cleaning | Units of cleaning machine power | 38,400 |
Combing | Hours of combing machine use | 1,400 |
Raw Wool | Wool Yarn | |
Hours of sorting required | 800 | 3,200 |
Units of cleaning machine power required | 1,800 | 4,200 |
Hours of combing machine use required | 80 | 20 |
In the following table, compute and enter the activity rate for each of the three activities. If required, round your answers to the nearest cent.
Activity | Activity Rate | |
Sorting | $ | per sorting hour |
Cleaning | $ | per unit of cleaning machine power |
Combing | $ | per hour of combing machine use |
In the following table, allocate the costs of sorting, cleaning, and combing based on the rates of activity consumed by each product’s process. When required, round your answers to the nearest dollar.
Raw Wool | Wool Yarn | |
Sorting cost | $ | $ |
Cleaning cost | ||
Combing cost | ||
Total cost | $ | $ |
In: Accounting
1 import java.util.Random;
2
3 /* This class ecapsulates the state and logic required to play
the
4 Stick, Water, Fire game. The game is played between a user and
the computer.
5 A user enters their choice, either S for stick, F for fire, W for
water, and
6 the computer generates one of these choices at random- all
equally likely.
7 The two choices are evaluated according to the rules of the game
and the winner
8 is declared.
9
10 Rules of the game:
11 S beats W
12 W beats F
13 F beats S
14 no winner on a tie.
15
16 Each round is executed by the playRound method. In addition to
generating the computer
17 choice and evaluating the two choices, this class also keeps
track of the user and computer
18 scores, the number of wins, and the total number of rounds that
have been played. In the case
19 of a tie, neither score is updated, but the number of rounds is
incremented.
20
21 NOTE: Do not modify any of the code that is provided in the
starter project. Additional instance variables and methods
22 are not required to make the program work correctly, but you may
add them if you wish as long as
23 you fulfill the project requirements.
24
25 */
26 public class StickWaterFireGame {
27
28
29 // TODO 1: Declare private instance variables here:
30
31
32 /* This constructor assigns the member Random variable, rand,
to
33 * a new, unseeded Random object.
34 * It also initializes the instance variables to their default
values:
35 * rounds, player and computer scores will be 0, the playerWins
and isTie
36 * variables should be set to false.
37 */
38 public StickWaterFireGame() {
39 // TODO 2: Implement this method.
40
41 }
42
43 /* This constructor assigns the member Random variable, rand,
to
44 * a new Random object using the seed passed in.
45 * It also initializes the instance variables to their default
values:
46 * rounds, player and computer scores will be 0, the playerWins
and isTie
47 * variables should be set to false.
48 */
49 public StickWaterFireGame(int seed) {
50 // TODO 3: Implement this method.
51
52 }
53
54 /* This method returns true if the inputStr passed in is
55 * either "S", "W", or "F", false otherwise.
56 * Note that the input can be upper or lower case.
57 */
58 public boolean isValidInput(String inputStr) {
59 // TODO 4: Implement this method.
60 return false;
61 }
62
63 /* This method carries out a single round of play of the SWF
game.
64 * It calls the isValidInput method and the getRandomChoice
method.
65 * It implements the rules of the game and updates the instance
variables
66 * according to those rules.
67 */
68 public void playRound(String playerChoice) {
69 // TODO 12: Implement this method.
70 }
71
72 // Returns the choice of the computer for the most recent round
of play
73 public String getComputerChoice(){
74 // TODO 5: Implement this method.
75 return null;
76 }
77
78 // Returns true if the player has won the last round, false
otherwise.
79 public boolean playerWins(){
80 // TODO 6: Implement this method.
81 return false;
82 }
83
84 // Returns the player's cumulative score.
85 public int getPlayerScore(){
86 // TODO 7: Implement this method.
87 return 0;
88 }
89
90 // Returns the computer's cumulative score.
91 public int getComputerScore(){
92 // TODO 8: Implement this method.
93 return 0;
94 }
95
96 // Returns the total nuber of rounds played.
97 public int getNumRounds(){
98 // TODO 9: Implement this method.
99 return 0;
100 }
101
102 // Returns true if the player and computer have the same score
on the last round, false otherwise.
103 public boolean isTie(){
104 // TODO 10: Implement this method.
105 return false;
106 }
107
108 /* This "helper" method uses the instance variable of Random to
generate an integer
109 * which it then maps to a String: "S", "W", "F", which is
returned.
110 * This method is called by the playRound method.
111 */
112 private String getRandomChoice() {
113 // TODO 11: Implement this method.
114 return null;
115 }
116 }
117
In: Computer Science
What are Heating Systems (Heating Techniques)? Please explain. The advantage of these techniques Please give examples of application by writing the disadvantages comparatively.
In: Mechanical Engineering
Research, present, and assess information about Medicaid expansion in Georgia.
In: Operations Management
Record a macro that sets Cell B5 to a format of Bold and sets the Number format to be in $. Copy the VBA code for that macro and paste it.
In: Computer Science
Use C++ language
3. Ask the user to pick a number between 1 and 100. You (the program) should try and guess the number the user picked. The user can tell you if their number is higher or lower, but that is all. The program should run until the computer guesses correctly.
In: Computer Science
DATE FILE MPG2
Mfgr/Model | HPMax | CityMPG |
Acura Integra | 140 | 25 |
Acura Legend | 200 | 18 |
Audi 90 | 172 | 20 |
Audi 100 | 172 | 19 |
BMW 535i | 208 | 22 |
Buick Century | 110 | 22 |
Buick LeSabre | 170 | 19 |
Buick Roadmaster | 180 | 16 |
Buick Riviera | 170 | 19 |
Cadillac DeVille | 200 | 16 |
Cadillac Seville | 295 | 16 |
Chevrolet Cavalier | 110 | 25 |
Chevrolet Corsica | 110 | 25 |
Chevrolet Camaro | 160 | 19 |
Chevrolet Lumina | 110 | 21 |
Chevrolet Lumina APV | 170 | 18 |
Chevrolet Astro | 165 | 15 |
Chevrolet Caprice | 170 | 17 |
Chevrolet Corvette | 300 | 17 |
Chrysler Concorde | 153 | 20 |
Chrysler LeBaron | 141 | 23 |
Chrysler Imperial | 147 | 20 |
Dodge Colt | 92 | 29 |
Dodge Shadow | 93 | 23 |
Dodge Spirit | 100 | 22 |
Dodge Caravan | 142 | 17 |
Dodge Dynasty | 100 | 21 |
Dodge Stealth | 300 | 18 |
Eagle Summit | 92 | 29 |
Eagle Vision | 214 | 20 |
Ford Festiva | 63 | 31 |
Ford Escort | 127 | 23 |
Ford Tempo | 96 | 22 |
Ford Mustang | 105 | 22 |
Ford Probe | 115 | 24 |
Ford Aerostar | 145 | 15 |
Ford Taurus | 140 | 21 |
Ford Crown Victoria | 190 | 18 |
Geo Metro | 55 | 46 |
Geo Storm | 90 | 30 |
Honda Prelude | 160 | 24 |
Honda Civic | 102 | 42 |
Honda Accord | 140 | 24 |
Hyundai Excel | 81 | 29 |
Hyundai Elantra | 124 | 22 |
Hyundai Scoupe | 92 | 26 |
Hyundai Sonata | 128 | 20 |
Infiniti Q45 | 278 | 17 |
Lexus ES300 | 185 | 18 |
Lexus SC300 | 225 | 18 |
Lincoln Continental | 160 | 17 |
Lincoln Town Car | 210 | 18 |
Mazda 323 | 82 | 29 |
Mazda Protege | 103 | 28 |
Mazda 626 | 164 | 26 |
Mazda MPV | 155 | 18 |
Mazda RX-7 | 255 | 17 |
Mercedes-Benz 190E | 130 | 20 |
Mercedes-Benz 300E | 217 | 19 |
Mercury Capri | 100 | 23 |
Mercury Cougar | 140 | 19 |
Mitsubishi Mirage | 92 | 29 |
Mitsubishi Diamante | 202 | 18 |
Nissan Sentra | 110 | 29 |
Nissan Altima | 150 | 24 |
Nissan Quest | 151 | 17 |
Nissan Maxima | 160 | 21 |
Oldsmobile Achieva | 155 | 24 |
Oldsmobile Cutlass Ciera | 110 | 23 |
Oldsmobile Silhouette | 170 | 18 |
Oldsmobile Eighty-Eight | 170 | 19 |
Plymouth Laser | 92 | 23 |
Pontiac LeMans | 74 | 31 |
Pontiac Sunbird | 110 | 23 |
Pontiac Firebird | 160 | 19 |
Pontiac Grand Prix | 200 | 19 |
Pontiac Bonneville | 170 | 19 |
Saab 900 | 140 | 20 |
Saturn SL | 85 | 28 |
Subaru Justy | 73 | 33 |
Subaru Loyale | 90 | 25 |
Subaru Legacy | 130 | 23 |
Suzuki Swift | 70 | 39 |
Toyota Tercel | 82 | 32 |
Toyota Celica | 135 | 25 |
Toyota Camry | 130 | 22 |
Toyota Previa | 138 | 18 |
Volkswagen Fox | 81 | 25 |
Volkswagen Eurovan | 109 | 17 |
Volkswagen Passat | 134 | 21 |
Volkswagen Corrado | 178 | 18 |
Volvo 240 | 114 | 21 |
Volvo 850 | 168 | 20 |
Use Data Set G, Mileage and Vehicle Weight, on page 536 of your textbook to answer the following questions. The data are found in the Excel Data file, MPG2, which is posted on Canvas under Modules under Chapter 12 Textbook data. The first column (Weight) is X, or the independent, variable and the second column (City MPG) is Y, or the dependent, variable. Use MINITAB to obtain the simple regression equation, confidence interval, prediction interval, and required graphs. Insert tables and graphs in your report as appropriate.
Use Minitab and produce the appropriate output to answer the following questions. Attach the output.
1. Construct a scatter plot. Recalling what scatter plots are used for, write a couple of sentences addressing what you observed from the plot. Be sure to relate your observations to the purpose of using scatter plots in regression. (4 points)
2. Can we conclude that Weight of a vehicle helps in predicting City MPG? Follow the 7 steps for hypothesis testing. (12 points)
3. Find the sample regression equation and interpret the coefficients. Remember your interpretations should be in terms of the problem. (4 points)
4. Find the coefficient of determination, and interpret its value. (2 points)
5. Use residual analysis to check the validity of the model and fully explain your findings and conclusions. (6 points)
6. Estimate with 95% confidence the average City MPG all vehicles with a Weight of 3500 lbs. Predict with 95% confidence the City MPG for an individual vehicle with a weight of 3500 lbs. Write at least one sentence using your confidence interval and at least one sentence using your prediction interval. (10 points)
7. Verify that the p-value for the F is the same as the slope t statistic’s p-value, and show that t2 = F. (2 points)
In: Math
Professional groups enhance the practice of members through the following:
Healthcare associations work with government agencies and health organizations to regulate standards of risk management and to ensure the quality of services and patient safety.
How do external regulatory institutions support healthcare organizations to establish standards for managing risks, and what is the role of internal governance in fostering such relationships?
In: Nursing
what is the concept of bottleneck link?
In: Computer Science
Java iteration method, I need a method which iterates through a collection of books and adjusts the price of all books published between the given parameters to give a 20% discount off the price of each book published between the given years?
Book class
public class Book
{
private String title;
private String author;
private int yearPublished;
private double bookPriceInCAD;
public Book(String inputTitle, String
inputAuthor, int inputYearPublished, double
inputBookPriceInCAD){
setTitle(inputTitle);
setAuthor(inputAuthor);
setYearPublished(inputYearPublished);
setBookPriceInCAD(inputBookPriceInCAD);
}
public String getTitle(){
return title;
}
public String getAuthor(){
return author;
}
public int getYearPublished(){
return
yearPublished;
}
public double getBookPriceInCAD(){
return
bookPriceInCAD;
}
public void setTitle(String title){
if(title !=null
&& !title.isEmpty()){
this.title = title;
} else if(title ==
null){
throw new IllegalArgumentException("title cannot be null");
} else
if(title.isEmpty()){
throw new IllegalArgumentException("title cannot be an empty
String");
}
}
public void setAuthor(String
author){
if(author !=null
&& !author.isEmpty()){
this.author = author;
} else if(author ==
null){
throw new IllegalArgumentException("author cannot be null");
} else
if(author.isEmpty()){
throw new IllegalArgumentException("author cannot be an empty
String");
}
}
public void setYearPublished(int
yearPublished){
if(yearPublished >
0){
this.yearPublished = yearPublished;
} else {
throw new IllegalArgumentException("year published cannot be
negative");
}
}
public void setBookPriceInCAD(double
bookPriceInCAD){
if(bookPriceInCAD >
0){
this.bookPriceInCAD = bookPriceInCAD;
} else {
throw new IllegalArgumentException("book price in CAD cannot be
negative");
}
}
BookStore Class
import java.util.ArrayList;
import java.util.Iterator;
public class BookStore
{
private ArrayList<Book> bookList;
private String businessName;
public BookStore()
{
// initialise instance
variables
bookList = new
ArrayList<Book>();
businessName = "Book
Store";
}
public BookStore(String
inputBusinessName){
setBusinessName(inputBusinessName);
bookList = new
ArrayList<Book>();
}
public void setBusinessName(String
businessName){
if(businessName !=null
&& !businessName.isEmpty()){
this.businessName = businessName;
} else if(businessName
== null){
throw new IllegalArgumentException("business Name cannot be
null");
} else
if(businessName.isEmpty()){
throw new IllegalArgumentException("business Name cannot be an
empty String");
}
}
public String getBusinessName(){
return
businessName;
}
public ArrayList<Book>
getBookList(){
return bookList;
}
public void addBook(Book book){
if(book!=null){
bookList.add(book);
}
}
public void getBook(int index) {
if((index >= 0) && (index <=
bookList.size())) {
Book oneBook =
bookList.get(index);
oneBook.displayDetails();
}
else{
System.out.println("Invalid index position");
}
}
public void searchBook(String title){
for(Book b:
bookList){
String bookTitle =
b.getTitle();
if(bookTitle.equalsIgnoreCase(title)){
b.displayDetails();
} else{
System.out.println("book not found");
}
}
}
public void displayBookDetails(){
for(Book oneBook:
bookList){
oneBook.displayDetails();
}
}
public static void main(String[] args){
BookStore list = new
BookStore();
Book b1 = new
Book("hello world","steven segal",2005,20.00);
Book b2 = new
Book("goodbye world","Jeff country", 208,10.00);
Book b3 = new Book("no
world","Bill Nye",202,30.00);
list.addBook(b1);
list.addBook(b2);
list.addBook(b3);
list.getBook(4);
list.getBook(2);
list.displayBookDetails();
}
public int donateBook(int
yearPublished){
Iterator<Book>
iter = bookList.iterator();
int count = 0;
while(iter.hasNext()){
Book aBook = iter.next();
if(yearPublished <= aBook.getYearPublished()){
iter.remove();
count++;
}
}
return count;
}
public void applyDiscountToBook(int
beginYear, int endYear){
}
In: Computer Science
Implement a priority queue using a DoublyLinkedList where the
node with the highest priority (key) is the right-most node.
The remove (de-queue) operation returns the node with the highest
priority (key).
If displayForward() displays List (first-->last) : 10 30 40
55
remove() would return the node with key 55.
Demonstrate by inserting keys at random, displayForward(), call
remove then displayForward() again.
You will then attach a modified DoublyLinkedList.java (to contain
the new priorityInsert(long key) and
priorityRemove() methods), and a driver to
demonstrate as shown above.
Use the provided PQDoublyLinkedTest.java to test your code.
public class PQDoublyLinkedTest { public static void main(String[] args) { // make a new list DoublyLinkedList theList = new DoublyLinkedList(); theList.priorityInsert(22); // insert at front theList.priorityInsert(44); theList.priorityInsert(66); theList.priorityInsert(11); // insert at rear theList.priorityInsert(33); theList.priorityInsert(55); theList.priorityInsert(10); theList.priorityInsert(70); theList.priorityInsert(30); theList.displayForward(); // display list forward Link2 removed = theList.priorityRemove(); System.out.print("priorityRemove() returned node with key: "); removed.displayLink2(); } // end main() } // end class PQDoublyLinkedTest
_____________________________________________________________________________________________________________________________________________________
// doublyLinked.java
// demonstrates doubly-linked list
// to run this program: C>java DoublyLinkedApp
class Link
{
public long dData; // data item
public Link next; // next link in list
public Link previous; // previous link in list
public Link(long d) // constructor
{ dData = d; }
public void displayLink() // display this link
{ System.out.print(dData + " "); }
} // end class Link
class DoublyLinkedList
{
private Link first; // ref to first item
private Link last; // ref to last item
public DoublyLinkedList() // constructor
{
first = null; // no items on list yet
last = null;
}
public boolean isEmpty() // true if no links
{ return first==null; }
public void insertFirst(long dd) // insert at front of list
{
Link newLink = new Link(dd); // make new link
if( isEmpty() ) // if empty list,
last = newLink; // newLink <-- last
else
first.previous = newLink; // newLink <-- old first
newLink.next = first; // newLink --> old first
first = newLink; // first --> newLink
}
public void insertLast(long dd) // insert at end of list
{
Link newLink = new Link(dd); // make new link
if( isEmpty() ) // if empty list,
first = newLink; // first --> newLink
else
{
last.next = newLink; // old last --> newLink
newLink.previous = last; // old last <-- newLink
}
last = newLink; // newLink <-- last
}
public Link deleteFirst() // delete first link
{ // (assumes non-empty list)
Link temp = first;
if(first.next == null) // if only one item
last = null; // null <-- last
else
first.next.previous = null; // null <-- old next
first = first.next; // first --> old next
return temp;
}
public Link deleteLast() // delete last link
{ // (assumes non-empty list)
Link temp = last;
if(first.next == null) // if only one item
first = null; // first --> null
else
last.previous.next = null; // old previous --> null
last = last.previous; // old previous <-- last
return temp;
}
// insert dd just after key
public boolean insertAfter(long key, long dd)
{ // (assumes non-empty list)
Link current = first; // start at beginning
while(current.dData != key) // until match is found,
{
current = current.next; // move to next link
if(current == null)
return false; // didn't find it
}
Link newLink = new Link(dd); // make new link
if(current==last) // if last link,
{
newLink.next = null; // newLink --> null
last = newLink; // newLink <-- last
}
else // not last link,
{
newLink.next = current.next; // newLink --> old next
// newLink <-- old next
current.next.previous = newLink;
}
newLink.previous = current; // old current <-- newLink
current.next = newLink; // old current --> newLink
return true; // found it, did insertion
}
public Link deleteKey(long key) // delete item w/ given key
{ // (assumes non-empty list)
Link current = first; // start at beginning
while(current.dData != key) // until match is found,
{
current = current.next; // move to next link
if(current == null)
return null; // didn't find it
}
if(current==first) // found it; first item?
first = current.next; // first --> old next
else // not first
// old previous --> old next
current.previous.next = current.next;
if(current==last) // last item?
last = current.previous; // old previous <-- last
else // not last
// old previous <-- old next
current.next.previous = current.previous;
return current; // return value
}
public void displayForward()
{
System.out.print("List (first-->last): ");
Link current = first; // start at beginning
while(current != null) // until end of list,
{
current.displayLink(); // display data
current = current.next; // move to next link
}
System.out.println("");
}
public void displayBackward()
{
System.out.print("List (last-->first): ");
Link current = last; // start at end
while(current != null) // until start of list,
{
current.displayLink(); // display data
current = current.previous; // move to previous link
}
System.out.println("");
}
} // end class DoublyLinkedList
class DoublyLinkedApp
{
public static void main(String[] args)
{ // make a new list
DoublyLinkedList theList = new DoublyLinkedList();
theList.insertFirst(22); // insert at front
theList.insertFirst(44);
theList.insertFirst(66);
theList.insertLast(11); // insert at rear
theList.insertLast(33);
theList.insertLast(55);
theList.displayForward(); // display list forward
theList.displayBackward(); // display list backward
theList.deleteFirst(); // delete first item
theList.deleteLast(); // delete last item
theList.deleteKey(11); // delete item with key 11
theList.displayForward(); // display list forward
theList.insertAfter(22, 77); // insert 77 after 22
theList.insertAfter(33, 88); // insert 88 after 33
theList.displayForward(); // display list forward
} // end main()
} // end class DoublyLinkedApp
____________________________________________________________________________________________________________________________________________________
In: Computer Science
In: Operations Management