In the computer game Civilization, a character
representing a world leader who advocates non-violence is
uncharacteristically aggressive. In the first version of the game,
this was an unintentional effect caused by a bug.
In the game, world leader characters are assigned an
‘aggression’ score and this is increased or decreased according to
changes in circumstance. For example, if a leader adopts democracy,
their aggression score is decreased by 2.
This particular world leader was given the lowest possible
aggression of...