In: Finance
Mario Brothers, a game manufacturer, has a new idea for an adventure game. It can either market the game as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects. Assume the discount rate for both projects is 8 percent.
Year | Board Game | DVD | ||||
0 | –$ | 1,250 | –$ | 2,800 | ||
1 | 700 | 1,800 | ||||
2 | 1,000 | 1,580 | ||||
3 | 220 | 850 | ||||
a. What is the payback period for each project?
(Do not round intermediate calculations and round your
answers to 2 decimal places, e.g., 32.16.)
Payback period | ||
Board game | ________ years | |
DVD | ________ years | |
What is the incremental IRR? (Do not round intermediate
calculations. Enter your answer as a percent rounded to 2 decimal
places, e.g., 32.16.)
Incremental IRR _________ %
Payaback period = Period in which initial investment is recovered.
Board Game:
Pay back period = Year in which Least +ve Cls OS + [ CLs OS at that year / AMount recovered in Next year ]
= 1 Year + [ 550 / 1000 ] Years
= 1 Year + 0.55 Year
= 1.55 Years
DVD:
Pay back period = Year in which Least +ve Cls OS + [ CLs OS at that year / AMount recovered in Next year ]
= 1 Year + [ 1000 / 1580 ] Years
= 1 Year + 0.63 Year
= 1.63 Years
Board Games is selected as it is aving less Payback period.
IRR = Rate at which NPV is "0"
IRR = rate at which least +ve NPV + [ NPV at that rate / Change in NPV due to inc of 1% in rate ] * 1%
= 28% + [ 12.13 / 16.09 ] * 1%
= 28.% + 0.75%
= 12.75%
DVD:
IRR = rate at which least +ve NPV + [ NPV at that rate / Change in NPV due to inc of 1% in rate ] * 1%
= 27% + [ 11.89 / 35.97 ] * 1%
= 27% + 0.33%
= 27.33%
Baord Games is selcted as IRR is more.