In: Finance
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Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 9 percent. |
| Year | Board Game | DVD | ||||
| 0 | –$ | 800 | –$ | 1,900 | ||
| 1 | 610 | 1,350 | ||||
| 2 | 500 | 950 | ||||
| 3 | 130 | 400 | ||||
| a. |
What is the payback period for each project? (Do not round intermediate calculations and round your answers to 2 decimal places, e.g., 32.16.) |
| b. | What is the NPV for each project? (Do not round intermediate calculations and round your answers to 2 decimal places, e.g., 32.16.) |
| c. | What is the IRR for each project? (Do not round intermediate calculations and enter your answers as a percent rounded to 2 decimal places, e.g., 32.16.) |
| d. | What is the incremental IRR? (Do not round intermediate calculations and enter your answer as a percent rounded to 2 decimal places, e.g., 32.16.) |
| Board Game | DVD | |
| Payback | 1.38 | 1.578947 |
| NPV | 280.86 | 447.00 |
| IRR | 32.62% | 24.69% |
| Incremental IRR | 18.99% |
WORKINGS
| Year | Board Game | Cumulative CF | DVD | Cumulative CF | Incremental CF | ||
| 0 | -800 | -800 | -1900 | -1900 | -1100 | ||
| 1 | 610 | -190 | 1350 | -550 | 740 | ||
| 2 | 500 | 310 | 950 | 400 | 450 | ||
| 3 | 130 | 440 | 400 | 800 | 270 | ||
