Question

In: Finance

Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market...

Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 9 percent.

  

Year Board Game DVD
0 –$ 800 –$ 1,900
1 610 1,350
2 500 950
3 130 400

  

a.

What is the payback period for each project? (Do not round intermediate calculations and round your answers to 2 decimal places, e.g., 32.16.)

b. What is the NPV for each project? (Do not round intermediate calculations and round your answers to 2 decimal places, e.g., 32.16.)
c. What is the IRR for each project? (Do not round intermediate calculations and enter your answers as a percent rounded to 2 decimal places, e.g., 32.16.)
d. What is the incremental IRR? (Do not round intermediate calculations and enter your answer as a percent rounded to 2 decimal places, e.g., 32.16.)

Solutions

Expert Solution

Board Game DVD
Payback 1.38 1.578947
NPV 280.86 447.00
IRR 32.62% 24.69%
Incremental IRR 18.99%

WORKINGS

Year Board Game Cumulative CF DVD Cumulative CF Incremental CF
0 -800 -800 -1900 -1900 -1100
1 610 -190 1350 -550 740
2 500 310 950 400 450
3 130 440 400 800 270


Related Solutions

Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 12 percent.    Year Board Game DVD 0 –$ 1,450 –$ 3,200 1 740 2,000 2 1,200 1,620 3 260 1,050    a. What is the payback period for...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 12 percent. Year Board Game DVD 0 –$ 1,200 –$ 2,700 1 690 1,750 2 950 1,570 3 210 800 a. What is the payback period for each project?...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 12 percent.    Year Board Game DVD 0 –$ 1,450 –$ 3,200 1 740 2,000 2 1,200 1,620 3 260 1,050    a. What is the payback period for...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 10 percent.    Year Board Game DVD 0 –$ 850 –$ 2,000 1 620 1,400 2 550 1,050 3 140 450    a. What is the payback period for...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 11 percent. Year Board Game DVD 0 –$ 1,650 –$ 3,600 1 780 2,200 2 1,400 1,660 3 300 1,250 a. What is the payback period for each project?...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 8 percent.    Year Board Game DVD 0 –$ 1,750 –$ 3,800 1 800 2,300 2 1,500 1,680 3 320 1,350    a. What is the payback period for...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 8 percent.    Year Board Game DVD 0 –$ 1,250 –$ 2,800 1 700 1,800 2 1,000 1,580 3 220 850    a. What is the payback period for...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 11 percent.    Year Board Game DVD 0 $ -1,150 $ -2,600 1 680 1,700 2 900 1,560 3 200 750 1. What is the NPV for each project?...
Wii Brothers, a game manufacturer, has a new idea for anadventure game. It can market...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 9 percent.  YearBoard GameDVD0–$1,550–$3,40017602,10021,3001,64032801,150  a.What is the payback period for each project? (Do not round intermediate calculations and round your answers to 2 decimal places, e.g., 32.16.)b.What is the NPV for...
Mario Brothers, a game manufacturer, has a new idea for an adventure game. It can either...
Mario Brothers, a game manufacturer, has a new idea for an adventure game. It can either market the game as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects. Assume the discount rate for both projects is 8 percent. Year Board Game DVD 0 –$ 1,250 –$ 2,800 1 700 1,800 2 1,000 1,580 3 220 850 a. What is the payback period for each project?...
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT