In: Economics
Answer questions A-D about Sally:
A) In general, the three components Sally’s attitude
Tend to be consistent
Tend to be sequentially activated
Operate independently
Tend to be inconsistent
None of the above
B) Sally is ill. She takes a medication that works well by eliminating her pain. This increase the she will take this medication again should the pain return. This is known as:
Positive reinforcement
Negative reinforcement
Punishment
Dehancement
None of the above
C) Sally is least likely to seek an opinion leader when her
Purchase involvement is high and product knowledge is high.
Purchase involvement is low and product knowledge is high.
Purchase involvement is low and product knowledge is low.
Purchase involvement is high and product knowledge is low.
All of the above
D) Sally sees a commercial where a group of friends are eating Baked Lay’s potato chips and some for an upcoming party. This is an example of:
Iconic rote learning
Stimulus discrimination
Vicarious learning/modeling
Classical conditioning
None of the above
A) tend to be consistent
An attitude is an enduring disposition to consistently respond. It can be broken down into three components: affective, cognitive, and, behavioural
Cognitive - knowledge about attributes, and, their consequences
Affective - General emotion, or, feeling towards an object
Behavioural - predisposition to action, reflects an individual's intentions
B) Negative reinforcement
Behaviour increases as the medication eliminates pain
C) Purchase involvement is low, and, product knowledge is low
Opinion leaders in high involvement product purchases possess higher levels of social involvement, innovativeness, and, product knowledge. This is useful in marketing for high involvement products. Studies have been undertaken on the impact of opinion leaders towards purchase decision engineering under different types of product involvement.
D) Vicarious learning or modelling
Adjusting one's behaviour based on the consequences of others' behaviour; this holds if she eats chips with a group in a party
A person changes behaviour by witnessing another person being rewarded or punished. It encourages to imagine the experience, and, feeling of using a product.