Question

In: Computer Science

Write a class that maintains the scores for a game application. Implement the addition and removal...

Write a class that maintains the scores for a game application. Implement the addition and removal function to update the database. The gamescore.txt contains player’ name and score data record fields separated by comma. For Removal function, uses the name field to select record to remove the game score record.

Use the List.java, LList.java, Dlink.java, GameEntry.java and gamescore.txt found below

Read gamescore.txt to initialize the Linked list in sorted order by score.

Provide Remove and Add function for user to update the sorted linked list.

Display “Name exist” when add an exist name to the list.

Display “Name does not exist” when remove a name not on the list.

List.java File:

/** Source code example for "A Practical Introduction to Data

Structures and Algorithm Analysis, 3rd Edition (Java)"

by Clifford A. Shaffer

Copyright 2008-2011 by Clifford A. Shaffer

*/

/** List ADT */

public interface List<E>

{

/**

* Remove all contents from the list, so it is once again empty. Client is

* responsible for reclaiming storage used by the list elements.

*/

public void clear();

/**

* Insert an element at the current location. The client must ensure that

* the list's capacity is not exceeded.

*

* @param item

* The element to be inserted.

*/

public void insert(E item);

/**

* Append an element at the end of the list. The client must ensure that

* the list's capacity is not exceeded.

*

* @param item

* The element to be appended.

*/

public void append(E item);

/**

* Remove and return the current element.

*

* @return The element that was removed.

*/

public E remove();

/** Set the current position to the start of the list */

public void moveToStart();

/** Set the current position to the end of the list */

public void moveToEnd();

/**

* Move the current position one step left. No change if already at

* beginning.

*/

public void prev();

/**

* Move the current position one step right. No change if already at end.

*/

public void next();

/** @return The number of elements in the list. */

public int length();

/** @return The position of the current element. */

public int currPos();

/**

* Set current position.

*

* @param pos

* The position to make current.

*/

public void moveToPos(int pos);

/** @return The current element. */

public E getValue();

}

LList.java File:

/**

* Source code example for "A Practical Introduction to Data Structures and

* Algorithm Analysis, 3rd Edition (Java)" by Clifford A. Shaffer Copyright

* 2008-2011 by Clifford A. Shaffer

*/

// Doubly linked list implementation

class LList<E> implements List<E>

{

private DLink<E> head; // Pointer to list header

private DLink<E> tail; // Pointer to last element in list

protected DLink<E> curr; // Pointer ahead of current element

int cnt; // Size of list

// Constructors

LList(int size)

{

this();

} // Ignore size

LList()

{

curr = head = new DLink<E>(null, null); // Create header node

tail = new DLink<E>(head, null);

head.setNext(tail);

cnt = 0;

}

public void clear()

{ // Remove all elements from list

head.setNext(null); // Drop access to rest of links

curr = head = new DLink<E>(null, null); // Create header node

tail = new DLink<E>(head, null);

head.setNext(tail);

cnt = 0;

}

public void moveToStart() // Set curr at list start

{

curr = head;

}

public void moveToEnd() // Set curr at list end

{

curr = tail.prev();

}

/** Insert "it" at current position */

public void insert(E it)

{

curr.setNext(new DLink<E>(it, curr, curr.next()));

curr.next().next().setPrev(curr.next());

cnt++;

}

/** Append "it" to list */

public void append(E it)

{

tail.setPrev(new DLink<E>(it, tail.prev(), tail));

tail.prev().prev().setNext(tail.prev());

cnt++;

}

/** Remove and return current element */

public E remove()

{

if (curr.next() == tail)

return null; // Nothing to remove

E it = curr.next().element(); // Remember value

curr.next().next().setPrev(curr);

curr.setNext(curr.next().next()); // Remove from list

cnt--; // Decrement the count

return it; // Return value removed

}

/** Move curr one step left; no change if at front */

public void prev()

{

if (curr != head) // Can't back up from list head

curr = curr.prev();

}

// Move curr one step right; no change if at end

public void next()

{

if (curr != tail.prev())

curr = curr.next();

}

public int length()

{

return cnt;

}

// Return the position of the current element

public int currPos()

{

DLink<E> temp = head;

int i;

for (i = 0; curr != temp; i++)

temp = temp.next();

return i;

}

// Move down list to "pos" position

public void moveToPos(int pos)

{

assert (pos >= 0) && (pos <= cnt) : "Position out of range";

curr = head;

for (int i = 0; i < pos; i++)

curr = curr.next();

}

public E getValue()

{

// Return current element

if (curr.next() == tail)

return null;

return curr.next().element();

}

// reverseList() method that reverses the LList

public void reverseList()

{

LList<E> revList = new LList<E>();

curr = tail.prev();

while (curr != head)

{

revList.append(curr.element());

curr = curr.prev();

}

head.setNext(revList.head.next());

}

// Extra stuff not printed in the book.

/**

* Generate a human-readable representation of this list's contents that

* looks something like this: < 1 2 3 | 4 5 6 >. The vertical bar

* represents the current location of the fence. This method uses

* toString() on the individual elements.

*

* @return The string representation of this list

*/

public String toString()

{

// Save the current position of the list

int oldPos = currPos();

int length = length();

StringBuffer out = new StringBuffer((length() + 1) * 4);

moveToStart();

out.append("< ");

for (int i = 0; i < oldPos; i++)

{

if (getValue() != null)

{

out.append(getValue());

out.append(" ");

}

next();

}

out.append("| ");

for (int i = oldPos; i < length; i++)

{

out.append(getValue());

out.append(" ");

next();

}

out.append(">");

moveToPos(oldPos); // Reset the fence to its original position

return out.toString();

}

}

DLink.java File:

/** Source code example for "A Practical Introduction to Data

Structures and Algorithm Analysis, 3rd Edition (Java)"

by Clifford A. Shaffer

Copyright 2008-2011 by Clifford A. Shaffer

*/

/** Doubly linked list node */

class DLink<E>

{

private E element; // Value for this node

private DLink<E> next; // Pointer to next node in list

private DLink<E> prev; // Pointer to previous node

/** Constructors */

DLink(E it, DLink<E> p, DLink<E> n)

{

element = it;

prev = p;

next = n;

}

DLink(DLink<E> p, DLink<E> n)

{

prev = p;

next = n;

}

/** Get and set methods for the data members */

DLink<E> next()

{

return next;

}

DLink<E> setNext(DLink<E> nextval)

{

return next = nextval;

}

DLink<E> prev()

{

return prev;

}

DLink<E> setPrev(DLink<E> prevval)

{

return prev = prevval;

}

E element()

{

return element;

}

E setElement(E it)

{

return element = it;

}

}

GameEntry.java File:

public class GameEntry {
protected String name;
protected int score;

public GameEntry(String n, int s) {
name = n;
score = s;
}

public String getName() {return name;}

public int getScore() {return score;}

public String toString() {
return "("+name+","+score+")";
}

}

gamescore.txt File:

Mike,1105
Rob,750
Paul,720
Anna,660
Rose,590
Jack,510

Solutions

Expert Solution

PROGRAM CODE:

GameSimulator.java

package list;

import java.io.File;

import java.io.FileNotFoundException;

import java.util.Scanner;

public class GameSimulator {

public static void main(String[] args) {

Scanner filereader;

try {

filereader = new Scanner(new File("gamescore.txt"));

GameApplication application = new GameApplication(20);

while(filereader.hasNextLine())

{

String next = filereader.next();
int index = next.indexOf(",");
String tokens[] = new String[2];
tokens[0] = next.substring(0, index);
tokens[1] = next.substring(index+1, next.length());
GameEntry entry = new GameEntry(tokens[0], Integer.parseInt(tokens[1]));

application.add(entry);

}

System.out.println("After adding from file:");

application.print();
String option = "Y";
while(option.charAt(0)=='Y' || option.charAt(0) == 'y')
{
   Scanner keyboard = new Scanner(System.in);
   System.out.print("1. Add\n2. Remove\nEnter your choice: ");
   int choice = Integer.parseInt(keyboard.nextLine());
   String name;
   int score;
   if(choice == 1)
   {
       System.out.print("Enter the name: ");
       name = keyboard.nextLine();
       System.out.print("Enter the score: ");
       score = Integer.parseInt(keyboard.nextLine());
       GameEntry entry = new GameEntry(name, score);
       application.add(entry);
       application.print();
   }
   else if(choice == 2)
   {
       System.out.print("Enter the name: ");
       name = keyboard.nextLine();
       application.remove(name);
       application.print();
   }
   else
       System.out.println("Invalid choice");
   System.out.print("Try Again: (Y/N): ");
   option = keyboard.next();
}

} catch (FileNotFoundException e) {

System.out.println("The mentioned file is not found.");
System.exit(0);
}

  

}

}

GameApplication.java

package list;

public class GameApplication {

   LList<GameEntry> entries;

  

   public GameApplication(int size) {

   entries = new LList<GameEntry>(size);

   }

  

   private boolean checkDuplicates(String name)

   {

   boolean isPresent = false;

   for(int i=0; i<entries.length(); i++)

   {

   entries.moveToPos(i);

   if(entries.getValue().getName().equalsIgnoreCase(name))
   {
   isPresent = true;
   break;
   }
   }
   return isPresent;

   }

  

   public void add(GameEntry entry)

   {

  

   if(checkDuplicates(entry.getName()))

   {

   System.out.println("Name exist");

   return;

   }

   if(entries.length()==0)

   {

   entries.insert(entry);

   }

  

   else

   {

   entries.moveToStart();

   int counter = 0;

   while(entries.getValue() != null)

   {

   counter++;

   if(entries.getValue().getScore()>entry.getScore())

   {

   entries.insert(entry);

   break;

   }

   else if(counter==entries.length())

   {

   entries.append(entry);

   break;

   }

   else entries.next();

  

   }

   }

   }

  

   public void remove(String name)

   {

   //checking if the name exits or not
   if(!checkDuplicates(name))

   {

   System.out.println("Name does not exist");

   return;

   }

   for(int i=0; i<entries.length(); i++)

   {

   entries.moveToPos(i); //moving to the position one after the ther to check for the element and then remove it

   if(entries.getValue().getName().equals(name))

   {

   entries.remove();

   }

   }

   }

  

   // Only for debugging purpose - printing the whole list
   public void print()

   {

   System.out.println(entries);

   }

   }

OUTPUT:

After adding from file:
< | (Jack,510) (Rose,590) (Anna,660) (Paul,720) (Rob,750) (Mike,1105) >
1. Add
2. Remove
Enter your choice: 1
Enter the name: Jack
Enter the score: 320
Name exist
< | (Jack,510) (Rose,590) (Anna,660) (Paul,720) (Rob,750) (Mike,1105) >
Try Again: (Y/N): Y
1. Add
2. Remove
Enter your choice: 1
Enter the name: Mila
Enter the score: 320
< | (Mila,320) (Jack,510) (Rose,590) (Anna,660) (Paul,720) (Rob,750) (Mike,1105) >
Try Again: (Y/N): Y
1. Add
2. Remove
Enter your choice: 2
Enter the name: Anna
< (Mila,320) (Jack,510) (Rose,590) (Paul,720) (Rob,750) | (Mike,1105) >
Try Again: (Y/N): N


Related Solutions

Long Integer Addition For this assignment you are to write a class that supports the addition...
Long Integer Addition For this assignment you are to write a class that supports the addition of extra long integers, by using linked-lists. Longer than what is supported by Java's built-in data type, called long. Your program will take in two strings, consisting of only digits, covert each of them to a linked-list that represents an integer version on that string. Then it will create a third linked-list that represents the sum of both of the linked lists. Lastly, it...
(JAVA) Write a program that maintains student test scores in a two-dimesnional array, with the students...
(JAVA) Write a program that maintains student test scores in a two-dimesnional array, with the students identified by rows and test scores identified by columns. Ask the user for the number of students and for the number of tests (which will be the size of the two-dimensional array). Populate the array with user input (with numbers in {0, 100} for test scores). Assume that a score >= 60 is a pass for the below. Then, write methods for: Computing the...
JAVA : Design and implement an application that plays the Rock-Paper-Scissors game against the computer. When...
JAVA : Design and implement an application that plays the Rock-Paper-Scissors game against the computer. When played between two people, each person picks one of three options (usually shown by a hand gesture) at the same time, and a winner is determined. In the game, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. The program should randomly choose one of the three options (without revealing it) and then prompt for the user’s selection. At that point, the program...
in Java please For this assignment you are to write a class that supports the addition...
in Java please For this assignment you are to write a class that supports the addition of extra long integers, by using linked-lists. Longer than what is supported by Java's built-in data type, called long. Your program will take in two strings, consisting of only digits, covert each of them to a linked-list that represents an integer version on that string. Then it will create a third linked-list that represents the sum of both of the linked lists. Lastly, it...
Write a class encapsulating a board game. A board game has the following additional attributes: the...
Write a class encapsulating a board game. A board game has the following additional attributes: the number of players and whether the game can end in a tie. Code the constructor and the toString method of the new class. You also need to include a client class(with the main method) to test your code. code in Python
Design and implement an Android application that plays the Rock-Paper-Scissors game against the computer. When played...
Design and implement an Android application that plays the Rock-Paper-Scissors game against the computer. When played between two people, each person picks one of three options (usually shown by a hand gesture) at the same time, and a winner is determined. In the game, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. The program should randomly choose one of the three options (without revealing it) and then seek for the user’s selection (using your choice of an object...
For this computer assignment, you are to write a C++ program to implement a class for...
For this computer assignment, you are to write a C++ program to implement a class for binary trees. To deal with variety of data types, implement this class as a template. Most of the public member functions of the BinaryTree class call private member functions of the class (with the same name). These private member functions can be implemented as either recursive or non-recursive, but clearly, recursive versions of these functions are preferable because of their short and simple implementations...
For this computer assignment, you are to write a C++ program to implement a class for...
For this computer assignment, you are to write a C++ program to implement a class for binary trees. To deal with variety of data types, implement this class as a template. Most of the public member functions of the BinaryTree class call private member functions of the class (with the same name). These private member functions can be implemented as either recursive or non-recursive, but clearly, recursive versions of these functions are preferable because of their short and simple implementations...
Python3 Write a program to implement the Pokemon game should ask the user to enter their...
Python3 Write a program to implement the Pokemon game should ask the user to enter their type and compare it with a randomly chosen computer type and correctly display who wins/ties.
Write an application that allows a user to enter any number of student quiz scores, as...
Write an application that allows a user to enter any number of student quiz scores, as integers, until the user enters 99. If the score entered is less than 0 or more than 10, display Score must be between 10 and 0 and do not use the score. After all the scores have been entered, display the number of valid scores entered, the highest score, the lowest score, and the arithmetic average.
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT