Question

In: Computer Science

Topic is relates to Java programming! Code using java GUI 2. Create the following controls: a)...

Topic is relates to Java programming! Code using java GUI

2. Create the following controls:
a) a TextField
b) a Button
c) a Text
d) a Label
3. create the following container and put them the above controls:
a) a VBox controller
b) a BorderPane controller
c) a GridPane

Solutions

Expert Solution

The program is written in Java 8 using Eclipse IDE and Scene Builder for UI design

Main

package test;

import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.stage.Stage;
import javafx.scene.Parent;
import javafx.scene.Scene;

public class Main extends Application {
   @Override
   public void start(Stage primaryStage) {
       try {
           // loading the FXML File
           Parent root = FXMLLoader.load(getClass().getResource("FXML.fxml"));
           Scene scene = new Scene(root);
           primaryStage.setScene(scene);
           primaryStage.setResizable(false);// seting resizable false
           primaryStage.setTitle("");// set title
           primaryStage.show();
       } catch (Exception e) {
           e.printStackTrace();
       }
   }

   public static void main(String[] args) {
       launch(args);
   }
}

Controller

package test;

import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;

public class Controller {

@FXML
private BorderPane borderPane;//borderpane control

@FXML
private GridPane gridPane;//gridpane control

@FXML
private VBox vbox;//vbox control

@FXML
private Text text1;//text control

@FXML
private TextField textfield;//textfield control

@FXML
private Label label;//label control

@FXML
private Button button;//button control

@FXML//perform button operation
void buttonOperation(ActionEvent event) {
   //set the textfiled text to label on button click
   label.setText(textfield.getText());
}

}

FXML

<?xml version="1.0" encoding="UTF-8"?>

<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.text.Text?>

<BorderPane fx:id="borderPane" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8.0.171" xmlns:fx="http://javafx.com/fxml/1" fx:controller="test.Controller">
<center>
<GridPane fx:id="gridPane" BorderPane.alignment="CENTER">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<VBox fx:id="vbox" prefHeight="69.0" prefWidth="225.0">
<children>
<Text fx:id="text1" strokeType="OUTSIDE" strokeWidth="0.0" text="Text" />
<TextField fx:id="textfield" promptText="TextField" />
<Label fx:id="label" prefHeight="24.0" prefWidth="300.0" text="Label" />
<Button fx:id="button" mnemonicParsing="false" onAction="#buttonOperation" prefHeight="33.0" prefWidth="70.0" text="Click Me" />
</children>
</VBox>
</children>
</GridPane>
</center>
</BorderPane>

Output


Related Solutions

PYTHON PROGRAMMING Using tktinker, create a gui that surrounds the code below that has buttons and...
PYTHON PROGRAMMING Using tktinker, create a gui that surrounds the code below that has buttons and labels and an overall theme. # Meet the chatbot Eve print('Hi there! Welcome to the ChatBot station. I am going to ask you a series of questions and all you have to do is answer!') print(' ') print('Lets get started') #begin questions firstName = input('What is your first name?: ') lastName = input('What is your last name? ') print("Hi there, ", firstName + lastName,...
Java Please comment code Create an Interactive JavaFX Application Create an application with the following controls:...
Java Please comment code Create an Interactive JavaFX Application Create an application with the following controls: A Label control with the following text displayed: "First Number:" A Label control with the following text displayed: "Second Number:" An empty TextField control beside the First Number label. An empty TextField control beside the Second Number label. Five buttons: Button 1 labeled + Button 2 labeled - Button 3 labeled * Button 4 labeled / Button 5 labeled = An empty Label control...
Create a java Swing GUI application that presents the user with a “fortune”. Create a java...
Create a java Swing GUI application that presents the user with a “fortune”. Create a java Swing GUI application in a new Netbeans project called FortuneTeller. Your project will have a FortuneTellerFrame.java class (which inherits from JFrame) and a java main class: FortuneTellerViewer.java. Your application should have and use the following components: Top panel: A JLabel with text “Fortune Teller” (or something similar!) and an ImageIcon. Find an appropriate non-commercial Fortune Teller image for your ImageIcon. (The JLabel has a...
Use pseudo code to plan a programming solution for the following: A GUI interface to ensure...
Use pseudo code to plan a programming solution for the following: A GUI interface to ensure a user is old enough to play a game. See additional resources above for additional resources. Properly formatted prompts to input name, address, phone number, and age. Instructions to ensure that the information is displayed back to the user. Also, the user must be 21. So, include instructions to display an appropriate message about whether or not the user can continue. Instructions that will...
Using C# Windows App Form Create a simple calculator using +,-,*,/ Please show code GUI Code...
Using C# Windows App Form Create a simple calculator using +,-,*,/ Please show code GUI Code for calculator menus radio button input text boxes
Write Java code which will create a GUI window on screen. The window has one button:...
Write Java code which will create a GUI window on screen. The window has one button: Doggy. When the user selects Doggy, “Bow Bow” should be printed on screen. Justify your syntax.
Write Java code which will create a GUI window on screen. The window has one button:...
Write Java code which will create a GUI window on screen. The window has one button: Doggy. When the user selects Doggy, “Bow Bow” should be printed on screen. Justify your syntax.
Write Java code which will create a GUI window on screen. The window has one button:...
Write Java code which will create a GUI window on screen. The window has one button: Doggy. When the user selects Doggy, “Bow Bow” should be printed on screen. Justify your syntax.
Write Java code which will create a GUI window on screen. The window has one button:...
Write Java code which will create a GUI window on screen. The window has one button: Doggy. When the user selects Doggy, “Bow Bow” should be printed on screen. Justify your syntax.
Write Java code which will create a GUI window on screen. The window has one button:...
Write Java code which will create a GUI window on screen. The window has one button: Doggy. When the user selects Doggy, “Bow Bow” should be printed on screen. Justify your syntax.
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT