Question

In: Computer Science

The client connects to the server. The server accepts the connection. The client sends a line...

  • The client connects to the server.
  • The server accepts the connection.
  • The client sends a line of text containing only SHAKESPEARE_COUNTS.
  • The server sends back a sequence of integers. The number of integers in that list specifies the number of words in each insult; the numbers themselves specify how many possible words there are in each position. So, for example, if you received the output 15 20 30, it would indicate that insults are three words long, with 15 possible choices for the first word, 20 possible choices for the second, and 30 for the third.
  • The client sends a line of text containing SHAKESPEARE_INSULT, followed by a space, followed by a sequence of integers separated by spaces. Each of the integers chooses a word in one of the available positions, so if SHAKESPEARE_COUNTS returned 15 20 30, the client would need to send exactly three integers along with SHAKESPEARE_INSULT, with the first being between 1 and 15 (inclusive), the second being between 1 and 20 (inclusive), and the third being between 1 and 30 (inclusive).
  • The server sends back one line of text, which is the insult generated from the chosen words.
  • The client sends a line of text containing only SHAKESPEARE_GOODBYE.
  • The server sends one line of text, a goodbye message of sorts, and then both sides close the connection; that's it.

(Before you try writing code to solve this problem, I'd suggest experimenting with the server a bit, using PuTTY on Windows, or using telnet or nc on macOS.)

What your program should do is hide all of these details, which means it would do the following:

  • Connect to the server.
  • Send the SHAKESPEARE_COUNTS message, to find out the length of the insult and how many possible words there are in each position.
  • Choose numbers randomly and send them in a SHAKESPEARE_INSULT message.
  • Print the random insult sent back by the server.
  • Send the SHAKESPEARE_GOODBYE message.
  • Print the goodbye message sent back by the server.

Solutions

Expert Solution

I will not be giving the detailed code, just a break-down on how to approach this problem.

Hint1: Qn states a client and server. So at min. there needs to be 2 file.
   File1: Only Server Code, which will keep on listening. Recommendation: Use some tool/package to kee the file running, like Platform.sh, Google Cloud, simpleHTTPServer
   File2: Only client Code. This file will contain only packet sending information
Hint 2: There are dictionaries kept only at the server end. Construct this in any way you feel comfortbale to traverse. A table containing, 10 Names, 15 verbs, 20 insults for e.g {Name: [a,v,b,ag,g,..], Verbs: [is, are,....], Insults: [**s, ***t, ***k, ]

NOTE: If server creation and hosting is not part of syllabus, modify the problem to a simple UI/CLI based interaction. In UI/CLI enter these values as client. In server/program validate these values, and send appropriate response to UI/CLI

Data Flow between C&S

Client    Server                   Remarks


Shakespeare_COUNTS                                             // Client-> Server
                                               15 20 30                // Server -> Client (SizeOf name[], verbs[], and insults[])
Shakespeare_Insults 6 5 3     // Random Nos generated in client, or given by some user input
                                               A am ***t                   // Final result
Shakespeare_GoodBye                                              


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