In: Computer Science
human computers interaction
1. What kind of data gathering would be appropriate to
evaluate requirements? Why?
2.What method(s) would you use to analyze the
data?
3.What kind of prototype would you use to evaluate your design during an early stage of development? Why?
1. There are different ways to gather data for requirements. Three of the most commonly used ways are as follows:
a) Interviews:
Interviews can be formal or not, structured or not. It depends on the situation and it focuses more on the needs of the client. Some of them can be conducted over phone when customers can't be there for face to face interaction. They are helpful because not only the data is gathered but questions can be modified as per the need.
b) Questionnaires:
These are simple doducents that contain different types of questions to get to know the client better. They are helpful when the population is large. They should be carefully crafted. If not, it can cause time but will not deliver results properly.
c) Observations:
Observations take place in a chosen environment and can be used as recorded information. The people to be involved in the study are also selected. Sometimes the observation is limited to a certain number of people. There are many factors that are considered such as demographics, functions, etc.
2. Following are the methods to be used to analyze the data:
a) Quantitative approach:
In this approach data is prepared, validated, and edited. After that it is coded and statistics are prepared.
b) Qualitative approach:
In this approach, one gets familiar with the data first. For that data is read many times and then patterns are looked for. Data is also transcribed when needed.
3. Prototype for design evaluation:
For the early stages in the evaluation of design, the efficient prototype would be low-fidelity prototyping. It helps in working out the concepts for users. For the medium stage, in which screen design and sometimes usability testing is used, medium fidelity is also useful.
The reason for using them is the time and modifications. They take less time in the design process and changes are made very easily. There is less pressure and hence the designer will also feel less exhausted.