In: Statistics and Probability
8.66 Significance Test for Exergaming in Canada. Refer to exercise 8.64. Use a significance test to compare the proportions. Write a short statement interpreting this result.
8.64 Exergaming in Canada. Exergames are active video games
such as rhythmic dancing games, virtual bicycles, balance board
simulators, and virtual sports simulators that require a screen and
a console. A study of exergaming practiced by students from grades
10 and 11 in Montreal, Canada, examined many factors related to
participation in exergaming.22 Of the 358 students who
reported that they stressed about their health, 29.9% said that
they were exergamers. Of the 851 students who reported that they
did not stress about their health, 20.8% said that they were
exergamers.