In: Economics
In 300 words or less answer the
following:
What factors most affect the demand for entertainment? Do these
factors differ across the entertainment areas of movies, sports,
music, broadcast(TV and Radio), gaming and if so, explain how they
differ. Have these factors changed over the last decade and if so,
how?
The entertainment industry can change rapidly . Thus the ability to identify describe content, foresee trend, capitilize on expansion oppurtunities require a good deal of management skill. A focus on growth markets, such as online content, generally adds to a company's long term appeal.
The trend in advertising spending is an important factor affecting this group. Indeed, a large proportion of this industry top line expenditure, on both the national and regional level. strong demand in front market occure during an econmic upturn, indicicating bringht prospect. Entertainment indutry in the united states alone is responsible each year for $ 150 billion in expenditures and some 120$ billion houre of consumed time.Entertainment as an econmic sector consist of derive product and services including motion, picture, television, music,broadcasting, printing media , toys , gaming , gambling sport , and fine arts.
Leisure time has been a determining factor in the development as an industry . Entertainment has grown as an industry in step with increased income and time available for leisure and recration. Economic development, often quantified in terms of productivity or output per person - hour, has enable goods and services to be produced with fewer labour inputs.The growth of the entertainment industries has been directly related to the development of a modern economy and raising ecnomic productivity, though precise estimation of the demand for leisure is a thorny task .An important issue in the development of entertainment as an industry is the raising productivity of workers, and in paricular the ways in which technical progress has increased worker productivity. Progress in technology, in addition to creating the demand for entertainment products and services, has also led to the creation of much of the dominant forms of contemporary entertainment.