In: Computer Science
Pick any simple game that is played on a mobile device or desktop/tablet or game console. For this discussion you should consider the pros and cons of playing the same game using different interfaces. Select two interfaces, other than the GUI and mobile ones (e.g. tangible, wearable, and shareable) and describe how the game could be redesigned for each of these, taking into account the user group being targeted. For example, the tangible game could be designed for young children, the wearable interface for young adults, and the shareable interface for elderly people.
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Games should be planned by the age gatherings and along these lines, it tends to be well known among the separate client gathering.
The unmistakable games like that can expand the mind yield and are puzzle related can be actualized in both the age gatherings of youthful and older gathering and accordingly this single methodology would target two distinctive age gatherings.
Games like candy crush, temple run, gem craft, etc in the mobile interface is quite popular.
Wearable games like clash of clans and pubg are picking up energy due to its vital plans and genuine virtual interface.
Shareable games would be famous among old gatherings since the age bunch will in general share their thoughts and are very solid in these.
Presently the GUI and portable interface exploits individuals' access by legitimately focusing on the age gathering.
pros can be in expanding vital and scientific capacity while cons are tremendous from vision to turning into a self observer.