In: Computer Science
Program coding for C#
(Visual Studio)
to move block up and down left to right.
Simple harmonic motion
using UnityEngine; using System.Collections; public class CompletePlayerController : MonoBehaviour { public float speed; //Floating point variable to store the player's movement speed. private Rigidbody2D rb2d; //Store a reference to the Rigidbody2D component required to use 2D Physics. // Use this for initialization void Start() { //Get and store a reference to the Rigidbody2D component so that we can access it. rb2d = GetComponent<Rigidbody2D> (); } //FixedUpdate is called at a fixed interval and is independent of frame rate. Put physics code here. void FixedUpdate() { //Store the current horizontal input in the float moveHorizontal. float moveHorizontal = Input.GetAxis ("Horizontal"); //Store the current vertical input in the float moveVertical. float moveVertical = Input.GetAxis ("Vertical"); //Use the two store floats to create a new Vector2 variable movement. Vector2 movement = new Vector2 (moveHorizontal, moveVertical); //Call the AddForce function of our Rigidbody2D rb2d supplying movement multiplied by speed to move our player. rb2d.AddForce (movement * speed); } }