In: Computer Science
Using OpenGL develop a C code that a) draws a point that moves clockwise slowly along a circle with a center at (0,0). You may want to draw a circle first, and a point that moves on the circle with a different color. b) draws a 2D star inside the circle.
PROGRAM:
void DrawArc(float cx, float cy, float r, float start_angle, float arc_angle, int num_segments)
{
float theta = arc_angle / float(num_segments - 1);//theta is now calculated from the arc angle instead, the - 1 bit comes from the fact that the arc is open
float tangetial_factor = tanf(theta);
float radial_factor = cosf(theta);
float x = r * cosf(start_angle);//we now start at the start angle
float y = r * sinf(start_angle);
glBegin(GL_LINE_STRIP);//since the arc is not a closed curve, this is a strip now
for(int ii = 0; ii < num_segments; ii++)
{
glVertex2f(x + cx, y + cy);
float tx = -y;
float ty = x;
x += tx * tangetial_factor;
y += ty * tangetial_factor;
x *= radial_factor;
y *= radial_factor;
}
glEnd();
}
//========================================================================
(B)
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/freeglut.h>
void init (void)
{
glClearColor(0.0,0.0,0.0,00);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0.0,200.0,0.0,200.0);
}
void LineSegment(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINE_LOOP);
glVertex2i(20,120);
glVertex2i(180,120);
glVertex2i(45,20);
glVertex2i(100,190);
glVertex2i(155,20);
glEnd();
glFlush();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowPosition(50,100);
glutCreateWindow("STAR");
init();
glutDisplayFunc(LineSegment);
glutMainLoop();
return 0;
}
//=======================================================================