In: Nursing
- Why is influence and adherence so difficult in health
loop?
- What role does gamification play in influencing people?
- Do social networks help people change their behavior?
- Most people stop using their fitness apps after a few months?
Why?
- Some people are very affected by their fitness apps and use them
all the time for guidance. Why?
Elements that are affecting influence and patient adherence:
Belief
Attitude
Subjective norms
Cultural context
Social support
Emotional health challenges particularly depression
Role of Gamification:
Health behavior change games or health games are affecting the health behavior of the health care receivers. They are targeting physical activity, nutrition and rehabilitation. They are intrinsically motivate users.
Exer games or active video games requiring physical activity as input
Behavioral games focusing specific behaviors
Rehabilitation games guiding rehabilitative movements
Educational games targeting belief and attitude change as a precondition to behavior change
Social networks:
Yes it facilitates self-help behavior. It promote healthy diet and exercise behaviors
Why people stop using fitness app after few months:
App oriented issues,
Battery drain or phone incompatibility
Mistrust of the app developers
Lack of desired features
Inability to use app in a particular living environment
Personally oriented issues,
No longer needing the app after achieving health goal
Abandoning the health goal and the app with it
Reasons for adherence to fitness app:
Usefulness
Positive attitude towards the app