Question

In: Computer Science

If anyone can please write a code for a 5x5 tic tac toe game in matlab...

If anyone can please write a code for a 5x5 tic tac toe game in matlab I would greatly appreciate it. Its extra credit. PLEASE HELP ME :(

Solutions

Expert Solution

CODE

if nargin == 0
X = zeros(5,5);
game = 1;
B = buttons;
job = '';
else
[X,game,B] = getgame;
end
switch job
case 'green'
[i,j] = find(gcbo == B);
if winner(X) || X(i,j)
return
end
X(i,j) = 1;
savegame(X,game,B)
tictactoe('blue')
return
case 'blue'
if winner(X)
return
end
[i,j] = strategy(X,-1);
X(i,j) = -1;
case 'game'
game = mod(game,3)+1;
case 'start'
X = zeros(5,5);
case 'exit'
close(gcf)
return
end
savegame(X,game,B)
% ------------------------
function p = winner(X)
% p = winner(X) returns
% p = 0, no winner yet,
% p = -1, blue has won,
% p = 1, green has won,
% p = 2, game is a draw.
for p = [-1 1]
s = 5*p;
win = any(sum(X) == s) || any(sum(X') == s) || ...
sum(diag(X)) == s || sum(diag(fliplr(X))) == s;
if win
return
end
end
p = 2*all(X(:) ~= 0);
% ------------------------
function [i,j] = winningmove(X,p);
% [i,j] = winningmove(X,p) finds any winning move for player p.
s = 4*p;
if any(sum(X) == s)
j = find(sum(X) == s);
i = find(X(:,j) == 0);
elseif any(sum(X') == s)
i = find(sum(X') == s);
j = find(X(i,:) == 0);
elseif sum(diag(X)) == s
i = find(diag(X) == 0);
j = i;
elseif sum(diag(fliplr(X))) == s
i = find(diag(fliplr(X)) == 0);
j = 4 - i;
else
i = [];
j = [];
end
% ------------------------
function [i,j] = strategy(X,p);
% [i,j] = strategy(X,p) is a good, but not perfect, move for player p.
% Appear to think.
pause(0.5)
% If possible, make a winning move.
[i,j] = winningmove(X,p);
% Block any winning move by opponent.
if isempty(i)
[i,j] = winningmove(X,-p);
end
% Otherwise, make a random move.
if isempty(i)
[i,j] = find(X == 0);
m = ceil(rand*length(i));
i = i(m);
j = j(m);
end
% ------------------------
function B = buttons
% Initialize push buttons and text.
clf
shg
set(gcf,'menubar','none','numbertitle','off','name','Tictactoe')
B = zeros(5,5);
M = magic(5);
for k = 1:25
[i,j] = find(k == M);
B(i,j) = uicontrol('style','pushbutton','units','normal', ...
'fontsize',16,'callback','tictactoe(''green'')');
end
uicontrol('style','text','units','normal','pos',[0.10 0.82 0.40 0.10], ...
'fontsize',20,'background',get(gcf,'color'),'tag','toptext');
uicontrol('style','text','units','normal','pos',[0.20 0.72 0.60 0.10], ...
'fontsize',10,'background',get(gcf,'color'),'tag','toptext','string', ...
['Pick single digit numbers. Each digit can be chosen only once. ' ...
'Generate a total of 15 using exactly three digits.'])
uicontrol('style','pushbutton','units','normal','string','Game', ...
'fontsize',12,'position',[.13 .12 .15 .07], ...
'callback','tictactoe(''game'')');
uicontrol('style','pushbutton','units','normal','string','Start', ...
'fontsize',12,'position',[.43 .12 .15 .07], ...
'callback','tictactoe(''start'')');
uicontrol('style','pushbutton','units','normal','string','Exit', ...
'fontsize',12,'position',[.83 .12 .15 .07], ...
'callback','tictactoe(''exit'')');
% ------------------------
function [X,game,B] = getgame
% Restore the state of the game.
ud = get(gcf,'userdata');
X = ud{1};
game = ud{2};
B = ud{3};
% ------------------------
function savegame(X,game,B)
% Update the display and save the state of the game.
M = magic(5);
for k = 1:25
[i,j] = find(k == M);
switch game
case 1 % Pick15
pos = [0.10*k-0.055 0.50 0.10 0.1333];
str = int2str(k);
case 2 % TicTacToe
pos = [0.10*j+0.25 0.1333*(6-i)+0.17 0.10 0.1333];
str = '';
case 3 % Magic3
pos = [0.10*j+0.25 0.1333*(6-i)+0.17 0.10 0.1333];
str = int2str(k);
end
switch X(i,j)
case -1
bg = 'blue';
case 0
bg = 'white';
case 1
bg = 'green';
end
set(B(i,j),'position',pos,'string',str,'background',bg)
end
T = flipud(findobj(gcf,'tag','toptext'));
set(T(2),'visible','off')
switch winner(X)
case 0,
switch game
case 1, set(T(1),'string','Pick15')
set(T(2),'visible','on')
case 2, set(T(1),'string','TicTacToe')
case 3, set(T(1),'string','Magic3')
end
case -1, set(T(1),'string','Blue wins')
case 1, set(T(1),'string','Green wins')
case 2, set(T(1),'string','Draw')
end
set(gcf,'userdata',{X,game,B})


Related Solutions

**MATLAB Code only Please create a MATLAB script that is a TIC-TAC-TOE game. Please keep it...
**MATLAB Code only Please create a MATLAB script that is a TIC-TAC-TOE game. Please keep it simple, but there is no other rules. Thank you.
Write a program that plays tic-tac-toe. The tic-tac-toe game is played on a 3 × 3...
Write a program that plays tic-tac-toe. The tic-tac-toe game is played on a 3 × 3 grid as shown below: The game is played by two players, who take turns. The first player marks moves with a circle, the second with a cross. The player who has formed a horizontal, vertical, or diagonal sequence of three marks wins. Your program should draw the game board, ask the user for the coordinates of the next mark (their move), change the players...
PYTHON (Game: Tic-tac-toe): Write a program that plays the tic-tac-toe game. Two players take turns clicking...
PYTHON (Game: Tic-tac-toe): Write a program that plays the tic-tac-toe game. Two players take turns clicking an available cell in a 3 x 3 grid with their respective tokens (either X or O). When one player has placed three tokens in a horizontal, vertical, or diagonal row on the grid, the game is over and that player has won. A draw (no winner) occurs when all the cells in the grid have been filled with tokens and neither player has...
Provided is code for checking horizontal and vertical win in a tic tac toe game. Please...
Provided is code for checking horizontal and vertical win in a tic tac toe game. Please provide code for checking diagonal win. function checkWinVertical(player, row, col) { var counter = 0; //each button var btn = document.getElementsByTagName("button"); for (counterC = 0; counterC < col; counterC++){ for (countR = 0; countR < row; countR++){ if (player != btn[counter].innerHTML){ counter += 1; break; } else if (countR + 1 == col) { for (countW = 0; countW < col; countW++){ btn[counter -...
How to make tic tac toe game in javascript with vue.js
How to make tic tac toe game in javascript with vue.js
If you were to write a game of tic-tac-toe, you may store the representation of the...
If you were to write a game of tic-tac-toe, you may store the representation of the game board as a two dimensional list such as   [['X', '', 'X'], ['O', 'X', ''], ['', 'O', 'X']] where each sublist is a row in the board.   Empty strings ('') denote a space that does not yet have a value. Assuming this representation, write functions (contained in the same file) that do the following: a) Create a new empty tic-tac-toe board. This function should...
please create a tic tac toe game with python using only graphics.py library
please create a tic tac toe game with python using only graphics.py library
Write a LISP program to play the game Tic-Tac-Toe on a size 4x4 game board. Your...
Write a LISP program to play the game Tic-Tac-Toe on a size 4x4 game board. Your program must use min-max search and should be invoked by the function call: > (Tic-Tac-Toe) The game is single player, human vs the computer AI.
Can someone design a Tic Tac Toe game in java in the simplest way you can?...
Can someone design a Tic Tac Toe game in java in the simplest way you can? It should have -the markers for the players are X and O -2 players -instructions on how to play the game in the start of the game -show the Tic Tac Toe grid before asking each player for their input -be on one java file Thank you!!!!!!! This is for an intro class so please don't make it too complicated!
Python Code Needed Two-Player, Two-Dimensional Tic-Tac-Toe Write a script to play two-dimensional Tic-Tac-Toe between two human...
Python Code Needed Two-Player, Two-Dimensional Tic-Tac-Toe Write a script to play two-dimensional Tic-Tac-Toe between two human players who alternate entering their moves on the same computer. Create a 3-by-3 two-dimensional array. Each player indicates their moves by entering a pair of numbers representing the row and column indices of the square in which they want to place their mark, either an 'X' or an 'O'. When the first player moves, place an 'X' in the specified square. When the second...
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT