Question

In: Computer Science

Python Code Needed Two-Player, Two-Dimensional Tic-Tac-Toe Write a script to play two-dimensional Tic-Tac-Toe between two human...

Python Code Needed

Two-Player, Two-Dimensional Tic-Tac-Toe Write a script to play two-dimensional Tic-Tac-Toe between two human players who alternate entering their moves on the same computer. Create a 3-by-3 two-dimensional array. Each player indicates their moves by entering a pair of numbers representing the row and column indices of the square in which they want to place their mark, either an 'X' or an 'O'. When the first player moves, place an 'X' in the specified square. When the second player moves, place an 'O' in the specified square. Each move must be to an empty square. After each move, determine whether the game has been won or if it’s a draw.

Please try to set the Tic tac code up similar to the code below if possible

n2 = np.array([[0,10,100],[0,10,100], [0,10,100]])
n2.dtype
n2.size
if n2[:,0].any() == 0:
print("Well Done")
else:
print("ok")
n2[:,0]

Solutions

Expert Solution

# Function to print Tic Tac Toe:
def print_tic_tac_toe(values):
    print("\n")
    print("\t     |     |")
    print("\t  {}  |  {}  |  {}".format(values[0], values[1], values[2]))
    print('\t_____|_____|_____')
 
    print("\t     |     |")
    print("\t  {}  |  {}  |  {}".format(values[3], values[4], values[5]))
    print('\t_____|_____|_____')
 
    print("\t     |     |")
 
    print("\t  {}  |  {}  |  {}".format(values[6], values[7], values[8]))
    print("\t     |     |")
    print("\n")
 
 
# Function to print the score-board
def print_scoreboard(score_board):
    print("\t--------------------------------")
    print("\t              SCOREBOARD       ")
    print("\t--------------------------------")
 
    players = list(score_board.keys())
    print("\t   ", players[0], "\t    ", score_board[players[0]])
    print("\t   ", players[1], "\t    ", score_board[players[1]])
 
    print("\t--------------------------------\n")
 
# Function to check if any player has won
def check_win(player_pos, cur_player):
 
    # All possible winning combinations
    soln = [[1, 2, 3], [4, 5, 6], [7, 8, 9], [1, 4, 7], [2, 5, 8], [3, 6, 9], [1, 5, 9], [3, 5, 7]]
 
    # Loop to check if any winning combination is satisfied
    for x in soln:
        if all(y in player_pos[cur_player] for y in x):
 
            # Return True if any winning combination satisfies
            return True
    # Return False if no combination is satisfied       
    return False       
 
# Function to check if the game is drawn
def check_draw(player_pos):
    if len(player_pos['X']) + len(player_pos['O']) == 9:
        return True
    return False       
 
# Function for a single game of Tic Tac Toe
def single_game(cur_player):
 
    # Represents the Tic Tac Toe
    values = [' ' for x in range(9)]
     
    # Stores the positions occupied by X and O
    player_pos = {'X':[], 'O':[]}
     
    # Game Loop for a single game of Tic Tac Toe
    while True:
        print_tic_tac_toe(values)
         
        # Try exception block for MOVE input
        try:
            print("Player ", cur_player, " turn. Which box? : ", end="")
            move = int(input()) 
        except ValueError:
            print("Wrong Input!!! Try Again")
            continue
 
        # Sanity check for MOVE inout
        if move < 1 or move > 9:
            print("Wrong Input!!! Try Again")
            continue
 
        # Check if the box is not occupied already
        if values[move-1] != ' ':
            print("Place already filled. Try again!!")
            continue
 
        # Update game information
 
        # Updating grid status 
        values[move-1] = cur_player
 
        # Updating player positions
        player_pos[cur_player].append(move)
 
        # Function call for checking win
        if check_win(player_pos, cur_player):
            print_tic_tac_toe(values)
            print("Player ", cur_player, " has won the game!!")     
            print("\n")
            return cur_player
 
        # Function call for checking draw game
        if check_draw(player_pos):
            print_tic_tac_toe(values)
            print("Game Drawn")
            print("\n")
            return 'D'
 
        # Switch player moves
        if cur_player == 'X':
            cur_player = 'O'
        else:
            cur_player = 'X'
 
if __name__ == "__main__":
 
    print("Player 1")
    player1 = input("Enter the name : ")
    print("\n")
 
    print("Player 2")
    player2 = input("Enter the name : ")
    print("\n")
     
    # Stores the player who chooses X and O
    cur_player = player1
 
    # Stores the choice of players
    player_choice = {'X' : "", 'O' : ""}
 
    # Stores the options
    options = ['X', 'O']
 
    # Stores the scoreboard
    score_board = {player1: 0, player2: 0}
    print_scoreboard(score_board)
 
    # Game Loop for a series of Tic Tac Toe
    # The loop runs until the players quit 
    while True:
 
        # Player choice Menu
        print("Turn to choose for", cur_player)
        print("Enter 1 for X")
        print("Enter 2 for O")
        print("Enter 3 to Quit")
 
        # Try exception for CHOICE input
        try:
            choice = int(input())   
        except ValueError:
            print("Wrong Input!!! Try Again\n")
            continue
 
        # Conditions for player choice  
        if choice == 1:
            player_choice['X'] = cur_player
            if cur_player == player1:
                player_choice['O'] = player2
            else:
                player_choice['O'] = player1
 
        elif choice == 2:
            player_choice['O'] = cur_player
            if cur_player == player1:
                player_choice['X'] = player2
            else:
                player_choice['X'] = player1
         
        elif choice == 3:
            print("Final Scores")
            print_scoreboard(score_board)
            break  
 
        else:
            print("Wrong Choice!!!! Try Again\n")
 
        # Stores the winner in a single game of Tic Tac Toe
        winner = single_game(options[choice-1])
         
        # Edits the scoreboard according to the winner
        if winner != 'D' :
            player_won = player_choice[winner]
            score_board[player_won] = score_board[player_won] + 1
 
        print_scoreboard(score_board)
        # Switch player who chooses X or O
        if cur_player == player1:
            cur_player = player2
        else:
            cur_player = player1

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