The final graph is at the end.
It's probably better to do a graph in pencil first, then in
pen.
- Collect your data. After you have it all in
one place, you should have one independent variable (like
time) and one dependent variable (like something you
measure as a function of time). Here are some points we will use as
an example; we've measured position of a ball as a function of
time:
time (s) position (cm)
1 3.0
2 3.4
3 4.8
4 5.0
5 5.3
- Determine the range of your data. In order to
determine how big a graph to make, we need to determine how much
the numbers vary. In this case, time varies from 1 to 5 seconds,
and position varies from 3.0 to 5.3 cm. We have to make sure that
there is enough space on the graph to fit all the data. NOTE
THAT YOU DO NOT HAVE TO USE THE WHOLE SHEET OF PAPER FOR YOUR
GRAPH!It's perfectly acceptable to use only part of the page.
The independent variable (time, in this case) will go on the x-axis
(the one parallel to the bottom of the page), and the dependent
variable (position, in this case) will go on the y-axis (parallel
to the left hand side of the page). So, draw axes that are big
enough for all the data. (see example.)
- Label your graph and your axes. THIS IS VERY
IMPORTANT! When presented with your graph, other people should
be able to figure out what is plotted without asking
you.
Titles of graphs are usually "Y versus X"; so in this case, our
title is "Position versus Time." (NOT position divided by time, or
position minus time.)
Labels on the axes must have units! So, in this case, the label on
the x axis (the one on the bottom) should be "Time (seconds)" and
the label on the y axis (the one on the left) should be "Position
(centimeters)."
Remember to write the numbers on the graph, too. The numbers should
be evenly and logically spaced - what I mean by this is the
following: for our position data here, the y-axis should be marked
off in increments like (1,2,3,4,5,6) or (2,4,6,8), NOT (1.3, 2.6,
4.8,...) or anything else weird.
- Plot your data. Now, go ahead and place your
data points on the graph. Make them big enough to be seen, but not
big enough to look like you were eating pizza while making your
graph.
- Draw a "line of best fit." THIS DOES NOT MEAN
CONNECT THE DOTS! Only rarely will a graph need to have the data
points connected by a jagged line. Usually, it is best to guess at
a (straight) line that goes as near as possible to as many points
as possible. (See example.) THE ORIGIN IS NOT ALWAYS INCLUDED AS A
POINT! And, sometimes there will be a LOT of scatter and it might
not be clear where a line should go.
Now you're done with your graph, but you're not
finished yet.
- Think about what your graph means. The slope
of the line that you drew describes how fast your line rises (or
falls). To find the slope of your line, pick two points on the
line, as far apart as possible. These two points are described as
(x1,y1) and (x2, y2). In our example, two points our line
intersects are (x1,y1) = (1, 2.8) and (x2, y2)=(4, 5). The slope of
the line is given by (y2-y1)/(x2-x1), which here is (5-2.8)/(4-1) =
2.2/3 = 0.73
What do you think the units of the slope are? In this case, y's
have units of cm, and x's have units of seconds. So, the units of
the slope are cm/s, or in this case, 0.73 centimeters per second
(cm/s). So for every second that we were watching it, the ball
moved about 0.73 centimeters.
This sheet describes some good techniques for creating almost
any kind of graph. There are many other ways to analyze a
graph, and you will probably run into them in school
.