In: Biology
You are attempting to instruct a small group of inexperienced people (college age) in wheelchair basketball. You are going to design a training program to teach this group on how play some aspect of the offense.
1.Describe the mode of control of the movement. Be sure to include discussion of the variant and invariant features and the speed-accuracy trade-off, as they relate to this particular movement. Couch your response in theories presented during the term.
One of the key performance indicators in WCB is speed of chair
propulsion.
Consequently speed and power are two of the most important areas
for development within an S&C programme. Power for chair
propulsion is commonly developed through pressing movements in
traditional resistance exercises whilst speed is developed through
sprint work within a chair.
True sprint training (i.e. maximal intensity for short duration
with long rest periods) has often been neglected in WCB programmes
as a greater focus has been placed on conditioning. Furthermore,
there are limitations to sprint work within the chair which may not
have been acknowledged previously. The nature of true sprint work
is that it must be maximal to elicit the desired training
adaptations. However, the dynamics of chair propulsion on a
basketball court may mean that the athlete does not always achieve
this during traditional sprint work. Following the initial two
pushes, which generally are maximal, the athlete’s ability to
impart additional force to the wheel is severely limited due to the
fact that the wheel is already revolving at or just below the
athlete’s maximal hand speed. At this point the level of
physiological demand on the athlete (both neural and metabolic) is
very low. This type of training should always be included within an
S&C programme in order to ensure that the athlete maintains the
ability to move his/her hands at maximal speeds. There is though, a
clear requirement for an intervention (i.e. resistance) to
significantly increase the physical demand on the athlete.
Past & Future Resisted pushing is not a new concept in
wheelchair basketball. A variety of forms
of resistance have been used in the past such as partner pulling,
sled towing, etc. These have generally been used as a method of
increasing the intensity of conditioning work on an ad hoc basis.
Whilst resisted pushing has been used to develop sprint qualities
its use has been sparring and there is no formal research in the
area.
Based on the rationale outlined above, it is proposed that resisted
pushing should
form a staple part of a player’s S&C programme throughout the
calendar. As such, players should dedicate either whole sessions,
or significant proportions of their sessions, to this type of work.
The nature of this work will change throughout the season. For
example, some periods may work on strength development through high
levels of resistance whereas closer to competition the focus may
shift to explosive power with lighter loadings and possibly even
overspeed work.
Loadings
The key question with resisted pushing is how much resistance to
add. When evaluating loadings of traditional resistance exercises,
S&C coaches will often attempt to measure the power output
across a range of loadings. This will enable them to develop a
power profile and generate a graph which will typically form a
parabola.(graph attached)
The load which enables the athlete to produce the highest power
output will vary
enormously depending on a number of factors including the type of
exercise and the athlete themselves. It is not the case that the
athlete should only work within the range which elicits peak power.
The athlete should seek a general upward shift in the curve over
the course of the season and therefore there are times when both
low and high load power must be developed. However it is still
important to be able to identify which aspect of the curve is being
developed at a given loading.
Due to practical restrictions it is not feasible to test every GB
squad member individually to determine personal power curves.
Instead it is intended that by testing a smaller number of athletes
(across the various classifications) it should be possible to
describe a general pattern as to where peak power output is likely
to occur. At present this question is being investigated though an
applied research project being led by the Snr S&C coach.
Practical Application
There are number of methods of increasing the resistance during
pushing, the most popular of which are listed below:
• Partner towing • Multiple player towing • Partner pushing • Sled
towing • Parachute work • Bungee work • Incline pushing • High
friction floors • Combinations of the above
Speed & Agility Training
Straight-line speed and first 2-push power may be most
effectively developed through resisted and assisted pushing . With
regards to agility, WCB has a distinct set of chair skills and
movement patterns which must be recognized when designing a speed
and agility programme.
A number of these have been collated on a DVD available from GB Snr
S&C Coach. Typical key skills and patterns include:
• U-Turns • Xmas Trees • Wall Tilts • Stop-starts • Body swerve •
Zig-zags • ½ turns
For more detail on these please see the WCB S&C DVD. This
should provide a valuable resource for S&C coaches who do not
have previous experience or depth of knowledge of the sport. The
use of these movement patterns will provide a far greater
performance advantage than simply transposing running agility
drills from team sports such as football.
As with running mechanics in many team sports, fundamental chair
skills are often neglected in training sessions where intensity of
effort becomes the focus. To counter this problem it is suggested
that the warm-up period provides an excellent opportunity to
develop these skills whilst the player is fresh and the tempo is
sufficiently slow to allow for precision of movement. This may be
particularly pertinent for ambulant players or those who have not
been using a chair for long.
Speed and agility work should either be conducted early in the
session when players are fresh, or as a distinct session in its own
right. The work should adhere to standard high quality training
principles, i.e (short work bouts, long recovery, etc). When
designing agility sessions it may be useful to think in terms of
the following categories:
• Stop-start work
• Multi-directional
• Ball & chair skills
• Solo drills
• Competitive drills
• Closed drills (non-decision making)
• Open drills (decision making)