Question

In: Finance

A manufacturer of video games develops a new game over two years. This costs $820,000 per...

A manufacturer of video games develops a new game over two years. This costs $820,000 per year with one payment made immediately and the other at the end of two years. When the game is​ released, it is expected to make $1.00 million per year for three years after that. What is the net present value​ (NPV) of this decision if the cost of capital is 10​%?

Solutions

Expert Solution

Ans $ 557563.63

Year Project Cash Flows (i) DF@ 10% DF@ 10% (ii) PV of Project ( (i) * (ii) )
0 -820000 1 1                       (8,20,000.00)
1 0 1/((1+10%)^1) 0.909091                                            -  
2 -820000 1/((1+10%)^2) 0.826446                       (6,77,685.95)
3 1000000 1/((1+10%)^3) 0.751315                         7,51,314.80
4 1000000 1/((1+10%)^4) 0.683013                         6,83,013.46
5 1000000 1/((1+10%)^5) 0.620921                         6,20,921.32
NPV                         5,57,563.63

Related Solutions

A manufacturer of video games develops a new game over two years. This costs $ 810,000...
A manufacturer of video games develops a new game over two years. This costs $ 810,000 per year with one payment made immediately and the other at the end of two years. When the game is? released, it is expected to make $ 1.50 million per year for three years after that. What is the net present value? (NPV) of this decision if the cost of capital is 10%?
A video game manufacturer has recently released a new game. The manufacturer wants to know whether...
A video game manufacturer has recently released a new game. The manufacturer wants to know whether players rate their new game as more or less difficult than the average difficulty rating of all of their games, μ = 6 and σ = 2. A random sample of 36 players yielded a sample mean of 7 and a standard deviation(s) of 1.8.              a. State the null and alternative hypothesis.              b. Conduct a z-test on the data given.              c. What do you...
Parker Corp. develops computer video games for sale. A new development project which began in 2018...
Parker Corp. develops computer video games for sale. A new development project which began in 2018 reached technological feasibility at the end of Sept. 2019 and the project was available for release to customers early in 2020. Development costs incurred prior to Sept. 30 were $1,600,000 and costs incurred from Oct. 1 to product availability were $1,200,000. Revenues in 2020 from the sale of the new product were $4,000,000 and the company anticipates another $12,000,000 in revenues. The economic life...
M.V.P. Games, Inc., has hired you to perform a feasibility study of a new video game...
M.V.P. Games, Inc., has hired you to perform a feasibility study of a new video game that requires an initial investment of $7.1 million. The company expects a total annual operating cash flow of $1.31 million for the next 10 years. The relevant discount rate is 11 percent. Cash flows occur at year-end. a. What is the NPV of the new video game? (Do not round intermediate calculations and enter your answer in dollars, not millions of dollars, rounded to...
16. A developer of video game software has seven proposals for new games. Unfortunately, the company...
16. A developer of video game software has seven proposals for new games. Unfortunately, the company cannot develop all the proposals because its budget for new projects is limited to $950,000, and it has only 20 programmers to assign to new projects. The financial requirements, returns, and the number of programmers required by each project are summarized in the following table. Projects 2 and 6 require specialized programming knowledge that only one of the programmers has. Both of these projects...
Every two years, Warrior Lacrosse develops a new lacrosse stick design. Over the past year, the...
Every two years, Warrior Lacrosse develops a new lacrosse stick design. Over the past year, the company has invested $25,000 in their latest stick, the Warrior-X. In addition, the firm has hired a consultant, for $10,000 to determine whether there will be a market for the stick. The consultant has advised the firm to go ahead and start production. Warrior expects to the new equipment needed to mold the stick to cost $500,000. The equipment will be depreciated using 3-year...
Two profit maximizing firms produce complementary goods (video games and game consoles, for instance). The demand...
Two profit maximizing firms produce complementary goods (video games and game consoles, for instance). The demand functions are given by QA = 32 - 3PA - PB and QB = 32 - PA- 3PB, where QA and QB are the quantities of goods A and B, and PA and PB are the respective prices. The unit cost for each producer is 4. a) Write an expression for the profits of firm B as a function of the prices PA and...
Suppose Bethany buys both CDs and video games. The price of a CD is $15 and the price of a video game is $30.
Suppose Bethany buys both CDs and video games. The price of a CD is $15 and the price of a video game is $30. Suppose that given Bethany’s planned expenditures, she receives 900 utils from her last planned purchase of CDs and 1,200 utils from her last planned purchase of video games. Is she at the optimal combination of CDs and video games? Explain. If not, explain how she should alter her consumption bundle. (Hint: use Marginal utilities and prices...
Ubisoft is a large manufacturer of video games. The Marketing Manager has hired a consultant to...
Ubisoft is a large manufacturer of video games. The Marketing Manager has hired a consultant to design a survey to determine attitudes towards the products. In addition the percentage of young adults in Quebec owning video games and the average usage rate per week are to be determined. The Marketing Manager wants to be 95% confident of the results and does not want the error to exceed 3 percentage points for video game ownership and 1 hour for average usage...
Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95​% confidence interval estimate of σ​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 3909 5028 4195...
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT