The united states gaming console & accessories market is
consolidated due to the presence of very few global vendors who
hold a high market share in the United States region. The leading
players are focusing on technological innovations. product
differentiation, and pricing strategy, which are the major factors
the vendors usually compete on. Key players are Sony Corporation,
Microsoft Corporation, etc.
United States Gaming Console & Accessories Market is
expected to reach a CAGR of 3.5% during the forecast period 2020 -
2025. Console owners always look keen to upgrade with the next
generation. New consoles may offer a higher frame rate and advanced
visuals to attract customers in the coming future. Also, the
introduction of new consoles with wireless connectivity will
provide a new trend for the gaming console market in the United
States.
April 2020 - Sony revealed details about its new PS5 controller
and announced that it has starting to ship the controller to game
developers. The new DualSense wireless controller has more
immersive 3D audio, improved tactile sensations via haptic
feedback, such as rumbling and shaking, so users can better feel
what's going on within a game. The new controller also has built-in
microphones for quickly chatting with friends, although Sony
recommends relying on a headset for longer conversations.
- Launch of new gaming content with high graphic requirements is
driving the market. Console gaming is in the transition to
on-demand graphic content, and this transition has already begun.
Microsoft announced the launch of Xbox Series X (the successor of
its range-topping Xbox One X gaming console). It will pack vastly
more powerful hardware, adding a 4K gaming experience at up to a
mind-boggling 120 frames per second, support for gameplay with
variable refresh rate, compatibility with 8K displays.
- Integration of newer technologies Like 3D and AR/VR gaming is
driving the market. The gaming console is no longer limited to
characters fighting battles, completing missions, and conquering
foes in two-dimensional space. Now, there’s virtual reality where
technology meshes video games with the real 3D world. Diminishing
the lines between fantasy and reality, VR is helping create gaming
worlds that are more realistic and immersive for today,
technology-obsessed gamers. Oculus in the United States sees its
future in cordless, self-contained headsets that operate like
gaming consoles. This standalone Quest virtual reality headset has
80 percent media and 20 percent gaming, where the Oculus Quest is
emphatically gaming-focused.
- Further, the low supply chain distribution due to coronavirus
pandemic could challenge the market growth currently. Nearly 90% of
video game consoles imported into the United States in 2019 were
manufactured in China. Many United States gaming companies,
especially those that rely on Chinese manufacturers to produce
their products, continue to have supply chain disruptions. These
include Nintendo Co. Ltd., which is currently struggling to meet
the demand for its Switch consoles in the United States. Most of
the Switch’s components come from some of the factories in Wuhan,
China. Also, Facebook Inc. is facing severe shortages of its Oculus
virtual reality headsets in the United States.
- Further, cloud gaming service challenges market growth. Though
multiple services are currently available, Google’s debut entry
into the gaming landscape with the release of Stadia marks the
first solely dedicated cloud gaming device, without the need for a
console. Buying a new console certainly warrants a financial
commitment, but Stadia’s USD 119 price tag gives it an edge against
the competition. Also, other players are focusing on providing
cloud servicing, which restraints the market.