In: Physics
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Part A. When ball is served horizontally, then
Initial horizontal speed = V0x = V0*cos = 25.5*cos 0 deg = 25.5 m/s
Initial vertical speed = V0y = V0*sin = 25.5*sin 0 deg = 0 m/s
Now range in projectile motion is given by
R = V0x*t (Since there is no acceleration in horizontal direction, So horizontal velocity remains constant)
Given that net is 12.0 away from the player, So
t = R/V0x = 12.0/25.5 = 0.4706 sec
Now Using 2nd kinematic equation in vertical direction:
y = y0 + V0y*t + (1/2)*ay*t^2
ay = acceleration in vertical direction = -9.81 m/s^2
y0 = initial vertical position = 2.55 m
So,
y = 2.55 + 0*0.4706 + (1/2)*(-9.81)*0.4706^2
y = 1.46 m
Given that net is 0.900 m high, while at that horizontal distance ball is 1.46 m high, So ball will clear the net
Now distance between top of the net and ball will be:
d = y - 0.900 = 1.46 - 0.900
d = 0.56 m
Part B. Using same process
When ball is served 5.00 below the horizontal, then
Initial horizontal speed = V0x = V0*cos = 25.5*cos 5 deg = 25.4 m/s
Initial vertical speed = V0y = V0*sin = -25.5*sin 5 deg = -2.22 m/s (-ve sign because ball is launched below the horizontal)
Now range in projectile motion is given by
R = V0x*t (Since there is no acceleration in horizontal direction, So horizontal velocity remains constant)
Given that net is 12.0 away from the player, So
t = R/V0x = 12.0/25.4 = 0.4724 sec
Now Using 2nd kinematic equation in vertical direction:
y = y0 + V0y*t + (1/2)*ay*t^2
ay = acceleration in vertical direction = -9.81 m/s^2
y0 = initial vertical position = 2.55 m
So,
y = 2.55 + (-2.22)*0.4724 + (1/2)*(-9.81)*0.4724^2
y = 0.407 m
Given that net is 0.900 m high, while at that horizontal distance ball is 0.407 m high, So ball will not clear the net
Now distance between top of the net and ball will be:
d = y - 0.900 = 0.407 - 0.900
d = -0.493 m
(-ve sign means ball does not clear the net)
Let me know if you've any query.