Modify the "spiral" method in the "DrawDemo" class so that a spiral appears in the center of the canvas. However, instead of displaying the lines as black, randomize the color of each line between Color.RED, Color.GREEN, and Color.BLUE (each line should be randomized, don't display a single color for the whole spiral).
import java.awt.Color;
import java.util.Random;
import java.awt.Dimension;
/**
* Class DrawDemo - provides some short demonstrations showing how
to use the
* Pen class to create various drawings.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class DrawDemo
{
private Canvas myCanvas;
private Random random;
/**
* Prepare the drawing demo. Create a fresh
canvas and make it visible.
*/
public DrawDemo()
{
myCanvas = new
Canvas("Drawing Demo", 500, 400);
random = new
Random();
}
/**
* Draw a square on the screen.
*/
public void drawSquare()
{
Pen pen = new Pen(320,
260, myCanvas);
pen.setColor(Color.BLUE);
square(pen);
}
/**
* Draw a polygon with the given number of
sides.
* @param n The number of sides.
*/
public void drawPolygon(int n)
{
Pen pen = new Pen(320,
260, myCanvas);
pen.setColor(Color.MAGENTA);
polygon(pen, n);
}
/**
* Draw a wheel made of many squares.
*/
public void drawWheel()
{
Pen pen = new Pen(250,
200, myCanvas);
pen.setColor(Color.RED);
for(int i=0; i<36;
i++) {
square(pen);
pen.turn(10);
}
}
/**
* Draw a spiral.
*/
public void drawSpiral()
{
Pen pen = new Pen(320,
260, myCanvas);
pen.setColor(Color.BLACK);
spiral(pen);
}
/**
* Draw a square in the pen's color at the
pen's location.
*/
private void square(Pen pen)
{
for(int i = 0; i < 4;
i++) {
pen.move(100);
pen.turn(90);
}
}
/**
* Draw a polygon with the given number of
side
* in the pen's color at the pen's
location.
* @param sides The number of sides.
*/
private void polygon(Pen pen, int sides)
{
for(int i = 0; i <
sides; i++) {
pen.move(100);
pen.turn(360 / sides);
}
}
/**
* Draw a spiral in the pen's color at the
pen's location.
*/
private void spiral(Pen pen)
{
// Start in the
middle.
pen.penUp();
Dimension size =
myCanvas.getSize();
pen.moveTo(size.width /
2, size.height / 2);
// Face downwards.
pen.turnTo(90);
pen.penDown();
}
/**
* Draw some random squiggles on the
screen, in random colors.
*/
public void colorScribble()
{
Pen pen = new Pen(250,
200, myCanvas);
for (int i=0;
i<10; i++) {
// pick a random color
int red = random.nextInt(256);
int green = random.nextInt(256);
int blue = random.nextInt(256);
pen.setColor(new Color(red, green, blue));
pen.randomSquiggle();
}
}
/**
* Clear the screen.
*/
public void clear()
{
myCanvas.erase();
}
}
import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
/**
* Class Canvas - a class to allow for simple graphical
* drawing on a canvas.
*
* @author Michael Kölling (mik)
* @author Bruce Quig
*
* @version 2016.02.29
*/
public class Canvas
{
private JFrame frame;
private CanvasPane canvas;
private Graphics2D graphic;
private Color backgroundColor;
private Image canvasImage;
/**
* Create a Canvas with default height,
width and background color
* (300, 300, white).
* @param title title to appear in Canvas
Frame
*/
public Canvas(String title)
{
this(title, 300, 300,
Color.white);
}
/**
* Create a Canvas with default background
color (white).
* @param title title to appear in Canvas
Frame
* @param width the desired width for the
canvas
* @param height the desired height for the
canvas
*/
public Canvas(String title, int width, int
height)
{
this(title, width,
height, Color.white);
}
/**
* Create a Canvas.
* @param title title to appear in Canvas
Frame
* @param width the desired width for the
canvas
* @param height the desired height for the
canvas
* @param bgClour the desired background
color of the canvas
*/
public Canvas(String title, int width, int
height, Color bgColor)
{
frame = new
JFrame();
canvas = new
CanvasPane();
frame.setContentPane(canvas);
frame.setTitle(title);
canvas.setPreferredSize(new Dimension(width, height));
backgroundColor =
bgColor;
frame.pack();
setVisible(true);
}
/**
* Set the canvas visibility and brings
canvas to the front of screen
* when made visible. This method can also
be used to bring an already
* visible canvas to the front of other
windows.
* @param visible boolean value
representing the desired visibility of
* the canvas (true or false)
*/
public void setVisible(boolean visible)
{
if(graphic == null)
{
// first time: instantiate the offscreen image and fill it
with
// the background color
Dimension size = canvas.getSize();
canvasImage = canvas.createImage(size.width, size.height);
graphic = (Graphics2D)canvasImage.getGraphics();
graphic.setColor(backgroundColor);
graphic.fillRect(0, 0, size.width, size.height);
graphic.setColor(Color.black);
}
frame.setVisible(true);
}
/**
* Provide information on visibility of the
Canvas.
* @return true if canvas is visible, false
otherwise
*/
public boolean isVisible()
{
return
frame.isVisible();
}
/**
* Draw the outline of a given shape onto
the canvas.
* @param shape the shape object to be
drawn on the canvas
*/
public void draw(Shape shape)
{
graphic.draw(shape);
canvas.repaint();
}
/**
* Fill the internal dimensions of a given
shape with the current
* foreground color of the canvas.
* @param shape the shape object to be
filled
*/
public void fill(Shape shape)
{
graphic.fill(shape);
canvas.repaint();
}
/**
* Fill the internal dimensions of the
given circle with the current
* foreground color of the canvas.
* @param xPos The x-coordinate of the
circle center point
* @param yPos The y-coordinate of the
circle center point
* @param diameter The diameter of the
circle to be drawn
*/
public void fillCircle(int xPos, int yPos, int
diameter)
{
Ellipse2D.Double circle
= new Ellipse2D.Double(xPos, yPos, diameter, diameter);
fill(circle);
}
/**
* Fill the internal dimensions of the
given rectangle with the current
* foreground color of the canvas. This is
a convenience method. A similar
* effect can be achieved with the "fill"
method.
*/
public void fillRectangle(int xPos, int yPos,
int width, int height)
{
fill(new Rectangle(xPos,
yPos, width, height));
}
/**
* Erase the whole canvas.
*/
public void erase()
{
Color original =
graphic.getColor();
graphic.setColor(backgroundColor);
Dimension size =
canvas.getSize();
graphic.fill(new
Rectangle(0, 0, size.width, size.height));
graphic.setColor(original);
canvas.repaint();
}
/**
* Erase the internal dimensions of the
given circle. This is a
* convenience method. A similar effect can
be achieved with
* the "erase" method.
*/
public void eraseCircle(int xPos, int yPos, int
diameter)
{
Ellipse2D.Double circle
= new Ellipse2D.Double(xPos, yPos, diameter, diameter);
erase(circle);
}
/**
* Erase the internal dimensions of the
given rectangle. This is a
* convenience method. A similar effect can
be achieved with
* the "erase" method.
*/
public void eraseRectangle(int xPos, int yPos,
int width, int height)
{
erase(new
Rectangle(xPos, yPos, width, height));
}
/**
* Erase a given shape's interior on the
screen.
* @param shape the shape object to be
erased
*/
public void erase(Shape shape)
{
Color original =
graphic.getColor();
graphic.setColor(backgroundColor);
graphic.fill(shape);
// erase by filling background color
graphic.setColor(original);
canvas.repaint();
}
/**
* Erases a given shape's outline on the
screen.
* @param shape the shape object to be
erased
*/
public void eraseOutline(Shape shape)
{
Color original =
graphic.getColor();
graphic.setColor(backgroundColor);
graphic.draw(shape); //
erase by drawing background color
graphic.setColor(original);
canvas.repaint();
}
/**
* Draws an image onto the canvas.
* @param image the Image
object to be displayed
* @param
x x co-ordinate for Image
placement
* @param
y y co-ordinate for Image
placement
* @return returns boolean value
representing whether the image was
* completely
loaded
*/
public boolean drawImage(Image image, int x, int
y)
{
boolean result =
graphic.drawImage(image, x, y, null);
canvas.repaint();
return result;
}
/**
* Draws a String on the Canvas.
* @param text the String to be
displayed
* @param x x
co-ordinate for text placement
* @param y y
co-ordinate for text placement
*/
public void drawString(String text, int x, int
y)
{
graphic.drawString(text,
x, y);
canvas.repaint();
}
/**
* Erases a String on the Canvas.
* @param text the
String to be displayed
* @param
x x co-ordinate for text
placement
* @param
y y co-ordinate for text
placement
*/
public void eraseString(String text, int x, int
y)
{
Color original =
graphic.getColor();
graphic.setColor(backgroundColor);
graphic.drawString(text,
x, y);
graphic.setColor(original);
canvas.repaint();
}
/**
* Draws a line on the Canvas.
* @param x1 x co-ordinate of
start of line
* @param y1 y co-ordinate of
start of line
* @param x2 x co-ordinate of
end of line
* @param y2 y co-ordinate of
end of line
*/
public void drawLine(int x1, int y1, int x2, int
y2)
{
graphic.drawLine(x1, y1,
x2, y2);
canvas.repaint();
}
/**
* Sets the foreground color of the
Canvas.
* @param newColor the new
color for the foreground of the Canvas
*/
public void setForegroundColor(Color
newColor)
{
graphic.setColor(newColor);
}
/**
* Returns the current color of the
foreground.
* @return the color of the
foreground of the Canvas
*/
public Color getForegroundColor()
{
return
graphic.getColor();
}
/**
* Sets the background color of the
Canvas.
* @param newColor the new
color for the background of the Canvas
*/
public void setBackgroundColor(Color
newColor)
{
backgroundColor =
newColor;
graphic.setBackground(newColor);
}
/**
* Returns the current color of the
background
* @return the color of the
background of the Canvas
*/
public Color getBackgroundColor()
{
return
backgroundColor;
}
/**
* changes the current Font used on the
Canvas
* @param newFont new font to
be used for String output
*/
public void setFont(Font newFont)
{
graphic.setFont(newFont);
}
/**
* Returns the current font of the
canvas.
* @return the font
currently in use
**/
public Font getFont()
{
return
graphic.getFont();
}
/**
* Sets the size of the canvas.
* @param width new
width
* @param height new
height
*/
public void setSize(int width, int height)
{
canvas.setPreferredSize(new Dimension(width, height));
Image oldImage =
canvasImage;
canvasImage =
canvas.createImage(width, height);
graphic =
(Graphics2D)canvasImage.getGraphics();
graphic.setColor(backgroundColor);
graphic.fillRect(0, 0,
width, height);
graphic.drawImage(oldImage, 0, 0, null);
frame.pack();
}
/**
* Returns the size of the canvas.
* @return The
current dimension of the canvas
*/
public Dimension getSize()
{
return
canvas.getSize();
}
/**
* Waits for a specified number of
milliseconds before finishing.
* This provides an easy way to specify a
small delay which can be
* used when producing animations.
* @param milliseconds the number
*/
public void wait(int milliseconds)
{
try
{
Thread.sleep(milliseconds);
}
catch
(InterruptedException e)
{
// ignoring exception at the moment
}
}
/************************************************************************
* Inner class CanvasPane - the actual
canvas component contained in the
* Canvas frame. This is essentially a
JPanel with added capability to
* refresh the image drawn on it.
*/
private class CanvasPane extends JPanel
{
public void
paint(Graphics g)
{
g.drawImage(canvasImage, 0, 0, null);
}
}
}
import java.awt.Color;
import java.util.Random;
/**
* A pen can be used to draw on a canvas. The pen maintains a
position, direction, color,
* and an up/down state. The pen can be moved across the canvas. If
the pen is down, it
* leaves a line on the canvas when moved. (If it is up, it will not
draw a line.)
*
* @author Michael Kölling & David J. Barnes
* @version 2016.02.29
*/
public class Pen
{
// constants for randomSquiggle method
private static final int SQIGGLE_SIZE =
40;
private static final int SQIGGLE_COUNT =
30;
private int xPosition;
private int yPosition;
private int rotation;
private Color color;
private boolean penDown;
private Canvas canvas;
private Random random;
/**
* Create a new Pen with its own canvas.
The pen will create a new canvas for
* itself to draw on, and start in the
default state (centre of canvas, direction
* right, color black, pen down).
*/
public Pen()
{
this (280, 220, new
Canvas("My Canvas", 560, 440));
}
/**
* Create a new Pen for a given canvas. The
direction is initially 0 (to the right),
* the color is black, and the pen is
down.
*
* @param xPos the initial horizontal
coordinate of the pen
* @param yPos the initial vertical
coordinate of the pen
* @param drawingCanvas the canvas to draw
on
*/
public Pen(int xPos, int yPos, Canvas
drawingCanvas)
{
xPosition = xPos;
yPosition = yPos;
rotation = 0;
penDown = true;
color =
Color.BLACK;
canvas =
drawingCanvas;
random = new
Random();
}
/**
* Move the specified distance in the
current direction. If the pen is down,
* leave a line on the canvas.
*
* @param distance The distance to move
forward from the current location.
*/
public void move(int distance)
{
double angle =
Math.toRadians(rotation);
int newX = (int)
Math.round(xPosition + Math.cos(angle) * distance);
int newY = (int)
Math.round(yPosition + Math.sin(angle) * distance);
moveTo(newX,
newY);
}
/**
* Move to the specified location. If the
pen is down, leave a line on the canvas.
*
* @param x The x-coordinate to
move to.
* @param y The y-coordinate to
move to.
*/
public void moveTo(int x, int y)
{
if (penDown) {
canvas.setForegroundColor(color);
canvas.drawLine(xPosition, yPosition, x, y);
}
xPosition = x;
yPosition = y;
}
/**
* Turn the specified amount (out of a 360
degree circle) clockwise from the current
* rotation.
*
* @param degrees The amount of degrees to
turn. (360 is a full circle.)
*/
public void turn(int degrees)
{
rotation = rotation +
degrees;
}
/**
* Turn to the specified direction. 0 is
right, 90 is down, 180 is left, 270 is up.
*
* @param angle The angle to turn to.
*/
public void turnTo(int angle)
{
rotation = angle;
}
/**
* Set the drawing color.
*
* @param newColor The color to use for
subsequent drawing operations.
*/
public void setColor(Color newColor)
{
color = newColor;
}
/**
* Lift the pen up. Moving afterwards will
not leave a line on the canvas.
*/
public void penUp()
{
penDown = false;
}
/**
* Put the pen down. Moving afterwards will
leave a line on the canvas.
*/
public void penDown()
{
penDown = true;
}
/**
* Scribble on the canvas in the current
color. The size and complexity of the
* squiggle produced is defined by the
constants SQIGGLE_SIZE and SQIGGLE_COUNT.
*/
public void randomSquiggle()
{
for (int i=0;
i<SQIGGLE_COUNT; i++) {
move(random.nextInt(SQIGGLE_SIZE));
turn(160 + random.nextInt(40));
}
}
}
In: Computer Science
Wilson Car Repair must record information about customer’s vehicles that are coming in for repair. A program is needed to record the customer name, phone number, Type of work done, type of car, the number of labor hours, and the total amount for the parts, and a grand total amount for the repair of the vehicle. A 10% discount will be given if paid in cash. If the customer is a member of the “Wilson Car Repair Savings Club,” they get a 20% discount. You can adjust this project in any way you want. Just make sure you are doing some calculations.
You can adjust this project in any way you want.
You can make it easier or more challenging. Just make sure you are doing some calculations.
Be sure to submit an IPO along with your input screen and your output screen. You can draw screens or use Visio to make them.
In: Computer Science
In python, how do you move the pointer of a doubly linked list to the last node? Also in python, how do you move the current pointer "n" elements ahead (circularly)
def go_last(self):
# moves 'current' pointer to the last node
def skip(self,n:int):
# moves 'current' pointer n elements ahead (circularly)
In: Computer Science
Write a Matlab script which creates two vectors from the table below; pne vector for the element names and a second for element atomic numbers. Print the statement "[element name] has an odd atomic number: [element atomic number]." for each element with an odd atomic number.
| Element | Atomic Number |
| Gold | 79 |
| Carbon | 6 |
| Hydrogen | 1 |
| Oxygen | 8 |
| Sodium | 11 |
In: Computer Science
In: Computer Science
In C# please
Exercise #4:
Create a two (2) instances of the “Dog” class in your “Main” method. One will be created using the default constructor and the other should be made using the overloaded constructor. That means that you should pass the overloaded constructor arguments that come from user input.
Print out each of the dog’s three attributes using the accessors. Then call the “UpdateBark” method for both and print out their fields again, but this time through the “ToString” method.
Example (blue is default dog’s attributes, green is the user’s dog’s):
Creating a default dog…
Finished creating a default dog!
Default dog bark sound is Yelp!
Default dog size is 20 inches.
Default dog’s cuteness is cute dog.
Continued on third page…
Please enter the sound of your dog’s bark: “MOOOOOO!”
Please enter the size of your dog: “10”
Please enter the cuteness of your dog: “ugly dog.”
Your dog bark sound is MOOOOOO!
Your dog size is 10 inches.
Your dog’s cuteness is ugly dog.
Both dogs are doing a scary bark! Their cuteness has been affected!
Default dog bark sound is Yelp!
Default dog size is 20 inches.
Default dog’s cuteness is average.
Your dog bark sound is MOOOOOO!
Your dog size is 10 inches.
Your dog’s cuteness is average.
In: Computer Science
You mission is create a C# program with the following. 1. At the top center of the page is a title which displays your name - use a label. a. adjust the font size from the default to a bigger size. b. adjust the font color to a different color than the default c. name the label using a naming convention shown in the chapter. Use this same format for all of your objects. 2. Below the title, centered, place a picture of yourself using the picturebox tool explained in the chapter. a. name the picture box with a meaningful name using the naming convention you used in #1. b. size the picture to fit evenly under your title. c. make sure the picture is properly saved in the right location within the C# application or it won't be copied when you submit the assignment. Do not code a complete location like c:/myfiles .... I won't have the same folders as you. It has to reside in the proper images folder which is located with your other program files. 3. Create TWO buttons on the same line (row) as each other. They should be evenly spaced apart from each other..Same space between the left edge, center, and right edge. a. Give each button a meaningful name using the naming convention you used for #1. b. The left button should display (within the button itself), the words - my favorite quote. c. The right button should display (within the button itself), the words - what I do for fun. 4. Double click the left button. You should now be in the code area for the click event for this button. a. Create the code (only takes one line) to display your favorite quote when the button is clicked. 5. Double click the right button. You should now be in the code area for the click event for this button. a. Create the code (only takes one line) to display a statement about what you do for fun. 6. Place another button below the two buttons, centered under the picture. a. Name the button with a meaningful name using the naming convention you used in #1. b. The words inside the button will be - close program c. Double click the button to enter code under the button. d. Enter a line of code which will display something funny about the person leaving your program. e. Enter a second line of code which closes the program. Test, Test, Test! Make sure it works. I will be testing your program!
In: Computer Science
Can't seem to get the program working. I have the same program as a friend, but mine says void getNextWord fuction not found. I need getNextWord fuction Any Help would be great.
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
bool isPunct(char);
bool isVowel(char ch);
string rotate(string pStr, string::size_type len);
string pigLatinString(string pStr);
void getNextWord(ifstream& inf, char& ch,
string& word);
//global declaration
int main()
{
string str;
//declaration
char ch;
ifstream infile;
ofstream outfile;
//input
infile.open("Sentence.txt");
if (!infile) {
cout << "Cannot open input
file. Program terminates." << endl;
return 1;
}
outfile.open("Piglatin.txt");
infile.get(ch);
while (infile) {
while (ch != '\n' &&
infile) {
if (ch == ' ')
{
outfile << ch;
infile.get(ch);
}
else {
getNextWord(infile, ch, str);
outfile << pigLatinString(str);
}
}
outfile << endl;
infile.get(ch);
}
infile.close();
outfile.close();
return 0;
}
bool isVowel(char ch)
{
cout << "in isvowel()" << endl;
bool isV = false;
switch (ch) {
case 'A': case 'a':
case 'I': case 'i':
case 'U': case 'u':
case 'E': case 'e':
case 'O': case 'o':
case 'Y': case 'y':
isV = true;
break;
default:
isV = false;
}
return isV;
}
bool isPunct(char ch)
{
cout << "in isPunct()" << endl;
bool isP = false;
switch (ch)
{
case ',':
case '?':
case '.':
case ';':
case ':':
case '!':
isP = true;
break;
default:
isP = false;
}
return isP;
}
string rotate(string pStr, string::size_type len)
{
cout << "in rotate()" << endl;
string rStr;
rStr = pStr.substr(1, len - 1) + pStr[0];
return rStr;
}
string pigLatinString(string pStr)
{
string::size_type len = pStr.length();
bool foundVowel; //done = false;
bool isPunctuation = isPunct(pStr[len - 1]);
char puncMark;
string::size_type counter;//loop counter
if (isPunctuation) {
puncMark = pStr[len - 1];
len -= 1;
}
if (isVowel(pStr[0])) {
pStr = pStr.substr(0, len) +
"-way";
}
else
{
pStr = pStr.substr(0, len) +
'-';
pStr = rotate(pStr, len);
len = pStr.length();
foundVowel = false;
for (counter = 1; counter <
len - 1; counter++)
{
if
(isVowel(pStr[0]))
{
foundVowel = true;
break;
}
else {
pStr = rotate(pStr, len);
}
}
cout << "line 157: " <<
pStr;
if (!foundVowel) {
pStr =
pStr.substr(1, len) + "-way";
}
else {
pStr +=
"ay";
//pStr = pStr +
"ay";
}
cout << "line 165: " <<
pStr << endl;
}
if (isPunctuation) {
pStr = pStr + puncMark;
}
cout << "line 170: " << pStr <<
endl;
return pStr;
}
In: Computer Science
Q: Assistance in understanding and solving this example from Data Structure & Algorithms (Computer Science) with the steps of the solution to better understand, thanks.
##Using R studio language and code to use provided below, thanks.
In this assignment, we will implement a function to evaluate an
arithmetic expression. You will use two stacks to keep track of
things. The function is named ‘evaluate’, it takes a string as
input parameter, and returns an integer. The input string
represents an arithmetic expression, with each character in the
string being a token, while the returned value should be the value
of the expression.
Examples:
• evaluate ('1+2*3') ➔ 7
• evaluate ('1*2+3') ➔ 5
##This is the code provided to use
"""Basic example of an adapter class to provide a stack interface to
Python's list."""
class ArrayStack:
"""LIFO Stack implementation using a Python list as underlying
storage."""
def __init__ (self):
"""Create an empty stack."""
self._data = [] # nonpublic list instance
def __len__ (self):
"""Return the number of elements in the stack."""
return len (self._data)
def is_empty (self):
"""Return True if the stack is empty."""
return len (self._data) == 0
def push (self, e):
"""Add element e to the top of the stack."""
self._data.append (e) # new item stored at end of
list
def top (self):
"""Return (but do not remove) the element at the top of the stack.
Raise Empty exception if the stack is empty.
"""
if self.is_empty ():
raise Empty ('Stack is empty')
return self._data [-1] # the last item in the list
def pop (self):
"""Remove and return the element from the top of the stack (i.e.,
LIFO).
Raise Empty exception if the stack is empty.
"""
if self.is_empty ():
raise Empty ('Stack is empty')
return self._data.pop () # remove last item from list
class Empty (Exception):
"""Error attempting to access an element from an empty container."""
pass
if __name__ == '__main__':
S = ArrayStack () # contents: [ ]
S.push (5) # contents: [5]
S.push (3) # contents: [5, 3]
print (len (S)) # contents: [5, 3]; outputs 2
print (S.pop ()) # contents: [5]; outputs 3
print (S.is_empty ()) # contents: [5]; outputs False
print (S.pop ()) # contents: [ ]; outputs 5
print (S.is_empty ()) # contents: [ ]; outputs True
S.push (7) # contents: [7]
S.push (9) # contents: [7, 9]
print (S.top ()) # contents: [7, 9]; outputs 9
S.push (4) # contents: [7, 9, 4]
print (len (S)) # contents: [7, 9, 4]; outputs 3
print (S.pop ()) # contents: [7, 9]; outputs 4
S.push (6) # contents: [7, 9, 6]
S.push (8) # contents: [7, 9, 6, 8]
print (S.pop ()) # contents: [7, 9, 6]; outputs 8
In: Computer Science
please good answer
In: Computer Science
two techniques for implementing a top-down parser: a recursive descent parser and a table-driven parser.
a.What are the advantages of writing a recursive descent parser instead of a table-driven parser?
b.What are the disadvantages of recursive descent?
In: Computer Science
10)A famous example of illustrating the importance of
looking beyond the mean (or average) of a data set to understand
the data is ______ .
A) Exploratory data analysis
B) Anscombe's quartet
C) Infographics
D) Visualization of Napoleon's march on
Moscow
please provide the reason why you are choosing an option to be right. its for my understanding . and also why other options are not right
expecting an early response.will rate your answer.
thankyou
In: Computer Science
Car class Question
Design a class named car that has the following fields: YearModel: The yearModel field is an integer that holds the car's year model. Make: The make field references a string that holds the make of the car. Speed: The speed field is an integer that holds the car's current speed. In addition, the class should have the following constructor and other methods: Constructor: The constructor should accept the. car's year model and make as arguments. The values should be assigned to the object's yearModel and make fields. The constructor should also assign 0 to the speed field. Accessors: Design appropriate accessor methods to get the values stored in an object's yearModel, make, and speed fields. Accelerate: The accelerate method should add 5 to the speed field each time it is called. Brake: The brake method should subtract 5 from the speed field each time it is called. Next, design a program that creates a car object, and then cals the accelerate method fibe times. After each call to the accelerate method, get the current speed of the car and display it. Then call the brake method 5 times. After each call to the brake method, get the current speed of the car and display it..........
Thanks for the help guys pseudocode and flowchart please
In: Computer Science
c++
1. write a c++ function that received two doubles that represent the sides of a triangle and an integer that represents the number of triangles of that size. calculate the area of all these triangles. remember area of a triangle is ahalf base times width. and return this value as a double.
In: Computer Science
Write a Java program to convert octal (integer) numbers into their decimal number equivalents (exactly the opposite of what you have done in Assignment 4). Make sure that you create a new Project and Java class file for this assignment. Your file should be named “Main.java”. You can read about octal-to-decimal number conversions on wikepedia
Assignment 4 is at the bottom
Objective
Your program should prompt the user to enter a number of no greater than 8 digits. If the user enters a number greater than 8 digits or a value less than 0, it should re-prompt the user to enter a number again*. You do not need to check if the digits are valid octal numbers (0-7), as this is guaranteed.
Instructions
main(){
int oct = user input;
conversion(oct);
}
void conversion(int o){
// logic goes here.
print(decimal);
}
Goals
Sample Runs
Sample Program Run (user input is underlined)
Enter up to an 8-digit octal number and I will convert it for you: 77777777
16777215
Sample Program Run (user input is underlined)
Enter up to an 8-digit octal number and I will convert it for you: 775002
260610
Sample Program Run (user input is underlined)
Enter up to an 8-digit octal number and I will convert it for you: 0
0
Sample Program Run (user input is underlined)
Enter up to an 8-digit octal number and I will convert it for you: 55
45
Sample Program Run (user input is underlined)
Enter up to an 8-digit octal number and I will convert it for you: 777777777
Enter up to an 8-digit octal number and I will convert it for you: 777777777
Enter up to an 8-digit octal number and I will convert it for you: 700000000
Enter up to an 8-digit octal number and I will convert it for you: 77
63
Assignment 4:
// Main.java : Java program to convert decimal number to octal
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
int inputNum, convertedNum;
Scanner scan = new Scanner(System.in);
// Input of integer number in decimal
System.out.print("Please enter a number between 0 and 2097151 to convert: ");
inputNum = scan.nextInt();
// validate the number
if(inputNum < 0 || inputNum > 2097151)
System.out.println("UNABLE TO CONVERT");
else
{
int weight=0; // weight of the digit, used for converting to octal
convertedNum = 0; // variable to store the number in octal
int temp = inputNum;
int digit;
// loop that continues till we convert the entire number to octal
while(temp > 0)
{
digit = (temp%8); // get the remainder when the number is divided by 8
// multiply the digit with its weight and add it to convertedNum
convertedNum += digit*Math.pow(10, weight);
temp = temp/8; // remove the last digit from the number
weight++; // increment the weight
}
// display the integer in octal
System.out.printf("Your integer number " + inputNum + " is %07d in octal",convertedNum);
}
scan.close();
}
}
In: Computer Science