Question

In: Finance

Answer the following questions: (a) Tencent Games is a video game publishing company fully owned by...

Answer the following questions:

(a) Tencent Games is a video game publishing company fully owned by the Chinese internet giant, Tencent. It is now evaluating the potential of a new game launch.

The project will cost $900,000, have a 6-year life with no salvage value, depreciation is straight-line to zero. Sales are projected at 6,000 customers per year, and price per game is $20, the variable cost per customer will be $10, and fixed costs will be $250,000. The required return on the project is 15%, and the relevant tax rate is 30%. Calculate the project's IRR, and NPV. Recommend if the project should go ahead.

(b) The Tencent games has a new video game production project available to it at a cost of $6,000,000. If the project is accepted, the company will be able to sell

13,000 games at $172 in net cash flow for each of the next five years. The company's discount rate is 15%. What is the NPV of the investment? The executives of the Tencent games are concerned about the potential of future competition and a subsequent drop in sales and price. If after two years you can dispose of the asset for $1,000,000 at what price would it make sense to abandon the project?

(c) Given the goal of maximization of firm value and shareholder wealth, we have stressed the importance of net present value (NPV). However, many financial decision-makers at some of the most prominent firms in the world continue to use a group of measures such as the payback period, IRR, profitability index and NPV. Why do you think this is the case? Explain the merit and shortcoming of each rule.

(d) Why is straight NPV analysis flawed as compared to models that include option pricing in the NPV analysis?

Solutions

Expert Solution

a.
Year 0 1
Initial cost -900000
Operating cash flows:
Sales(6000*20) 120000
Variable cost(6000*10) -60000
Fixed costs -250000
Depn.(900000/6) -150000
EBT -340000
Tax at 30% 102000
EAT -238000
Add back:depn. 150000
OCF -88000
NO
The project should not go ahead
as it has negative net cash flows of 88000 in each of the 6 years
hence NPV is negative & IRR may not be discernible with all -ve cash flows
b.NPV (video games)=-6000000+(13000*172*(1-30%)*3.35216)+(360000*3.35216)=
453578.43
P/A i=15%,n=5 yrs.=(1-1.15^-5)/0.15= 3.35216
Depn. Tax shield for each of the 5 yrs.= 6000000/5=1200000*30%= 360000
Price To abandon the project at end of yr.2
   -6000000+(13000*172*(1-30%)*1.62571)+(360000*1.62571)+(1780000/1.15^5)=
-1985209
ie. $ 1985210
Workings for b.
Cost 6000000
Acc. Depn.(6000000/5*2) 2400000
Carrying value 3600000
Sale value 1000000
Loss on sale 2600000
Tax saved on loss at 30% 780000
ATCF on sale 1780000
c.NPV attaches time value to all the cash flows , in entirety for a project.
cash flows are discounted at the cost of capital acquired to finance the project & hence the net present value , gives us a clearer picture of the feasibility of the project.
whereas,
IRR does not consider cash flows beyond the IRR achieved & the results are not reliable , if there are mutiple negative cash flows ,leading to multiple IRR.
Profiatbility index depends entirely on the NPV & hence as good as NPV
Payback period , just conveys when the initial investment is recouped & does not bother about cash flows after that.
d. That is because a normal NPV analysis formula does not include various real options that exist in the investment.For example an investment might not be generating cash flows in the beginning ,but has the option to expand after some years--with some determinable probabilities.
Hence the straight NPV analysis is said to be lacking , in analysing value of real options.

Related Solutions

Read the case below and answer the following questions. In a large publishing company in New...
Read the case below and answer the following questions. In a large publishing company in New York, a young woman, Laura, was hired as a copy editor for one of the many journals produced by the company. Seven other employees worked on this team editing this Journal, including a senior editor named Tim. Laura had worked there for about a month when she and her fellow co-workers went for happy-hour after work. Everybody had a great time and had consumed...
Read the case below and answer the following questions. In a large publishing company in New...
Read the case below and answer the following questions. In a large publishing company in New York, a young woman, Laura, was hired as a copy editor for one of the many journals produced by the company. Seven other employees worked on this team editing this Journal, including a senior editor named Tim. Laura had worked there for about a month when she and her fellow co-workers went for happy-hour after work. Everybody had a great time and had consumed...
16. A developer of video game software has seven proposals for new games. Unfortunately, the company...
16. A developer of video game software has seven proposals for new games. Unfortunately, the company cannot develop all the proposals because its budget for new projects is limited to $950,000, and it has only 20 programmers to assign to new projects. The financial requirements, returns, and the number of programmers required by each project are summarized in the following table. Projects 2 and 6 require specialized programming knowledge that only one of the programmers has. Both of these projects...
Suppose Bethany buys both CDs and video games. The price of a CD is $15 and the price of a video game is $30.
Suppose Bethany buys both CDs and video games. The price of a CD is $15 and the price of a video game is $30. Suppose that given Bethany’s planned expenditures, she receives 900 utils from her last planned purchase of CDs and 1,200 utils from her last planned purchase of video games. Is she at the optimal combination of CDs and video games? Explain. If not, explain how she should alter her consumption bundle. (Hint: use Marginal utilities and prices...
A manufacturer of video games develops a new game over two years. This costs $ 810,000...
A manufacturer of video games develops a new game over two years. This costs $ 810,000 per year with one payment made immediately and the other at the end of two years. When the game is? released, it is expected to make $ 1.50 million per year for three years after that. What is the net present value? (NPV) of this decision if the cost of capital is 10%?
Write an article about Networking in video games (Hera) not necessarily about (Hera game) , but...
Write an article about Networking in video games (Hera) not necessarily about (Hera game) , but it should be about Networking or the system used in video games.
(ECONOMICS OF STRATEGY, GAME THEORY) QUESTIONS PLEASE ANSWERR Solve the following games with iterated elimination of...
(ECONOMICS OF STRATEGY, GAME THEORY) QUESTIONS PLEASE ANSWERR Solve the following games with iterated elimination of dominated strategies. Indicate the order of elimination and at each step explain why these strategies are eliminated.
Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95​% confidence interval estimate of σ​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 3909 5028 4195...
Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct an 80​% confidence interval estimate of sigma​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. Use Chi-Square critical...
Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95​% confidence interval estimate of sigma​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,103 4,072 4,269...
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT