In: Operations Management
b.List the steps in the Internet value chain, and discuss the
time, quality, and cost of the
experience to the consumer.
c.What cost, quality, and time benefits will Ford likely
encounter with their new
arrangement with CarPoint? What causes these benefits?
d. How will a service like CarPoint likely affect dealers’ behavior
toward their customers?
If we consider the economic vitality of the internet supply
chain we will know that it communicates to some extent with
conventional goods and services. The rivalry is obviously winning
on virtually all sides. Taking the USA as an example, the average
person spent 12.4 hours streaming while watching media per day in
2012 (which involves duplicated consumption, such as listening to
the radio or reading the newspaper). On the net, 251 minutes have
been spent during this moment. The number had reached 329 minutes
by 2015 and is projected to rise to 356 minutes by 2017. In other
words, people would have spent an additional 105 minutes of their
day browsing over the course of a five-year period — partly to the
detriment of conventional media.
The highest increase is in the streaming of video and audio,
responsible for 62 of those 105 minutes, driven by higher-speed
connectivity and a plethora of new electronic music and video
platforms to suit all tastes. When the scope of daily routines that
can be carried out online grows, so too does the length of time
spent on non-social networks or networking events. While this
pattern can differ by country, and in this transformation, the
United States is ahead of most others, it is fair to expect these
basic patterns to be more or less uniform in implementation.
Clearly, it is this time-spent productivity across the various
Internet resources that helps to fuel development across the value
chain.
For 2015, the Internet value chain of 2010 was revised to match the
new internet environment.
In terms of describing all the parties participating in the
end-to-end operation provided by end-users using the internet
because of whatever reason the rationale remains the same. We hold
the five major divisions that are broken down into 37 subgroups —
content protection, internet platforms, supporting technologies and
facilities, accessibility, and user experience. We also tried to
keep the areas and divisions in line with the 2010 framework as
much as possible to enable continuity and patterns, but
redefinition and changes also eventually occurred. Further
specifics are provided at the end of this report in the Methodology
section.
It is worth noting that this value chain for 2015 blends B2C and
B2B, and the accompanying review below.
The explanation for this is the convergence between B2C and B2B of online resources; for example, social media sites such as LinkedIn, e-retail sites such as Amazon, and networking channels such as Skype (to name a few) are aggressively servicing both the B2C and B2B markets.1 With the supply chain designed to include all categories of participants, we examine the size of each segment (and, of s, the size of each segment)
In addition to the worldwide sales in each segment, we estimated that the Web economy in 2015 amounted to about $3.5 trillion — more than 4% of the world's gross output, up from less than 2% in 2008. It is necessary to remember that we only calculate the proportion of expenditure due to a good or service being delivered on the internet. That is, if anyone purchases a used car from a marketplace, then we calculate the fee received and not the car's full value. For this reason, our study varies from several other studies asking the question 'what percentage of the economy is affected by the internet in any way? 'Online platforms, which are platforms most often considered by other customers to be' the internet, 'constitute significantly less than 50% of the overall supply chain. The next biggest region, which accounts for 24 percent, is the user experience market, which includes the apps and applications used by end-users to use such online services. The leftover sales are spread through networking, allowing hardware and infrastructure, as well as access to content.