Question

In: Computer Science

Please comments this C++ code and show screenshots of the outputs main.cpp #include<iostream> #include<vector> #include<string> #include"BST.h"...

Please comments this C++ code and show screenshots of the outputs

main.cpp

#include<iostream>
#include<vector>
#include<string>
#include"BST.h"
#include"BST.cpp"
using namespace std;

std::vector<std::string> tokenize(char line[])
{
   std::vector<std::string> tok;
       std::string word = "";
       for (int i = 0; i < strlen(line); i++)
       {
           if (i == strlen(line) - 1)
           {
               word += line[i];
               tok.push_back(word);
               return tok;
           }
           else if (line[i] == ' ')
           {
               tok.push_back(word);
               word = "";
               continue;
           }
           word += line[i];
       }
       return tok;
}
int main()
{
   char line[100];
   cout << "Enter a line: ";
   cin.getline(line, sizeof(line));

   vector<string> tokens = tokenize(line);
   cout << "********** TOKENS **********" << endl;
   for (auto token : tokens)
   {
       cout << token << endl;
   }
   cout << "****************************" << endl << endl;

   BST<string> T1;
   for (auto token : tokens)
       T1.insert(token);

   cout << "************ T1 ************" << endl;
   T1.postOrder();
   cout << "****************************" << endl;
   cout << "T1 Leaf Nodes = " << T1.CLeaves() << endl;
   cout << "T1 Height = " << T1.height() << endl;
   cout << "****************************" << endl << endl;

   BST<string> T2;
   vector<string> T2x = T1.getPostOrder();
   for (auto token : T2x)
       T2.insert(token);

   cout << "************ T2 ************" << endl;
   T2.preOrder();
   cout << "****************************" << endl;
   cout << "T2 Leaf Nodes = " << T2.CLeaves() << endl;
   cout << "T2 Height = " << T2.height() << endl;
   cout << "****************************" << endl << endl;

   BST<string> T3;
   vector<string> T3x = T2.getPreOrder();
   for (auto token : T3x)
       T3.insert(token);

   cout << "************ T3 ************" << endl;
   T3.inOrder();
   cout << "****************************" << endl;
   cout << "T3 Leaf Nodes = " << T3.CLeaves() << endl;
   cout << "T3 Height = " << T3.height() << endl;
   cout << "****************************" << endl << endl;
   return 0;
}

BST.CPP

#include "BST.h"

template <typename gen>
void BST<gen>::insert(gen x)
{
   insert(root, x);
}

template <typename gen>
bool BST<gen>::remove(string value)
{
   return remove(NULL, root, value);
}

template <typename gen>
void BST<gen>::preOrder()
{
   preOrder(root);
}

template <typename gen>
void BST<gen>::postOrder()
{
   postOrder(root);
}

template <typename gen>
void BST<gen>::inOrder()
{
   inOrder(root);
}

template <typename gen>
vector<string> BST<gen>::getPreOrder()
{
   vector<string> temp;
   getPreOrder(root, temp);
   return temp;
}

template <typename gen>
vector<string> BST<gen>::getPostOrder()
{
   vector<string> temp;
   getPostOrder(root, temp);
   return temp;
}

template <typename gen>
vector<string> BST<gen>::getInOrder()
{
   vector<string> temp;
   getInOrder(root, temp);
   return temp;
}

template <typename gen>
int BST<gen>::CLeaves()
{
   int s = 0;
   CLeaves(root, s);
   return s;
}

template <typename gen>
int BST<gen>::height()
{
   return HeightL(root);
}

template <typename gen>
void BST<gen>::DestroyRecursive(BNode<gen>* node)
{
   if (node)
   {
       DestroyRecursive(node->LChild);
       DestroyRecursive(node->RChild);
       delete node;
   }
}

template <typename gen>
BST<gen>::~BST()
{
   DestroyRecursive(root);
   root = nullptr;
}

template <typename gen>
void BST<gen>::insert(BNode<gen>*& t, gen x) {
   if (!t) { t = new BNode<gen>; t->data = x; t->LChild = t->RChild = nullptr; }
   else if (x < t->data)
       insert(t->LChild, x);
   else
       insert(t->RChild, x);
}

template <typename gen>
void BST<gen>::preOrder(BNode<gen>* t) {
   if (t) {
       cout << t->data << "\n";
       preOrder(t->LChild);
       preOrder(t->RChild);
   }
}

template <typename gen>
void BST<gen>::postOrder(BNode<gen>* t) {
   if (t) {
       postOrder(t->LChild);
       postOrder(t->RChild);
       cout << t->data << "\n";
   }
}

template <typename gen>
void BST<gen>::inOrder(BNode<gen>* t) {
   if (t) {
       inOrder(t->LChild);
       cout << t->data << "\n";
       inOrder(t->RChild);
   }
}

template <typename gen>
void BST<gen>::getPreOrder(BNode<gen>* t, vector<string>& temp) {
   if (t) {
       temp.push_back(t->data);
       getPreOrder(t->LChild, temp);
       getPreOrder(t->RChild, temp);
   }
}

template <typename gen>
void BST<gen>::getPostOrder(BNode<gen>* t, vector<string>& temp) {
   if (t) {
       getPostOrder(t->LChild, temp);
       getPostOrder(t->RChild, temp);
       temp.push_back(t->data);
   }
}

template <typename gen>
void BST<gen>::getInOrder(BNode<gen>* t, vector<string>& temp) {
   if (t) {
       getInOrder(t->LChild, temp);
       temp.push_back(t->data);
       getInOrder(t->RChild, temp);
   }
}

template <typename gen>
int BST<gen>::HeightL(BNode<gen>* P) {
   if (P == NULL)
       return 0;
   else
   {
       /* compute the depth of each subtree */
       int lDepth = HeightL(P->LChild);
       int rDepth = HeightL(P->RChild);

       /* use the larger one */
       if (lDepth > rDepth)
           return(lDepth + 1);
       else return(rDepth + 1);
   }
}

template <typename gen>
void BST<gen>::CLeaves(BNode<gen>* P, int& s) {
   if (P) {
       if (IsLeaf(P))
           s++;
       CLeaves(P->LChild, s);
       CLeaves(P->RChild, s);
   }
}

BST.h

#pragma once
#include<iostream>
#include<vector>
#include<Windows.h>

using namespace std;

template <typename gen>
struct BNode
{
   gen data;
   BNode<gen>* RChild;
   BNode<gen>* LChild;
   BNode()
   {
       RChild = nullptr;
       LChild = nullptr;
   }
};

template <class gen>
class BST
{
public:

   BST()
   {
       root = nullptr;
   }
   void insert(gen x);
   bool remove(string value);
   void preOrder();
   void postOrder();
   void inOrder();
   vector<string> getPreOrder();
   vector<string> getPostOrder();
   vector<string> getInOrder();
   int CLeaves();
   int height();
   void DestroyRecursive(BNode<gen>* node);
   ~BST();

private:

   BNode<gen>* root;

   void insert(BNode<gen>*& t, gen x);
   void preOrder(BNode<gen>* t);
   void postOrder(BNode<gen>* t);
   void inOrder(BNode<gen>* t);
   void getPreOrder(BNode<gen>* t, vector<string>& temp);
   void getPostOrder(BNode<gen>* t, vector<string>& temp);
   void getInOrder(BNode<gen>* t, vector<string>& temp);
   int HeightL(BNode<gen>* P);
   bool IsLeaf(BNode<gen>* P)
   {
       return (!(P->LChild) && !(P->RChild));
   }
   void CLeaves(BNode<gen>* P, int& s);
};
text.file

Enter a line: this is a line and it is with spaces and without semicolons
********** TOKENS **********
this
is
a
line
and
it
is
with
spaces
and
without
semicolons
****************************

************ T1 ************
and
and
a
is
it
semicolons
spaces
line
is
without
with
this
****************************
T1 Leaf Nodes = 4
T1 Height = 5
****************************

************ T2 ************
and
a
and
is
it
is
semicolons
line
spaces
without
with
this
****************************
T2 Leaf Nodes = 4
T2 Height = 9
****************************

************ T3 ************
a
and
and
is
is
it
line
semicolons
spaces
this
with
without
****************************
T3 Leaf Nodes = 4
T3 Height = 9
****************************

Solutions

Expert Solution

main.cpp

#include<iostream>
#include<vector>
#include<string>
#include"BST.h"
#include"BST.cpp"
using namespace std;

std::vector<std::string> tokenize(char line[])
{
   std::vector<std::string> tok;
       std::string word = "";
       for (int i = 0; i < strlen(line); i++)
       {
           if (i == strlen(line) - 1)
           {
               word += line[i];
               tok.push_back(word);
               return tok;
           }
           else if (line[i] == ' ')
           {
               tok.push_back(word);
               word = "";
               continue;
           }
           word += line[i];
       }
       return tok;
}
int main()
{
   char line[100];
   cout << "Enter a line: ";
   cin.getline(line, sizeof(line));

   vector<string> tokens = tokenize(line);
   cout << "********** TOKENS **********" << endl;
   for (auto token : tokens)
   {
       cout << token << endl;
   }
   cout << "****************************" << endl << endl;

   BST<string> T1;
   for (auto token : tokens)
       T1.insert(token);

   cout << "************ T1 ************" << endl;
   T1.postOrder();
   cout << "****************************" << endl;
   cout << "T1 Leaf Nodes = " << T1.CLeaves() << endl;
   cout << "T1 Height = " << T1.height() << endl;
   cout << "****************************" << endl << endl;

   BST<string> T2;
   vector<string> T2x = T1.getPostOrder();
   for (auto token : T2x)
       T2.insert(token);

   cout << "************ T2 ************" << endl;
   T2.preOrder();
   cout << "****************************" << endl;
   cout << "T2 Leaf Nodes = " << T2.CLeaves() << endl;
   cout << "T2 Height = " << T2.height() << endl;
   cout << "****************************" << endl << endl;

   BST<string> T3;
   vector<string> T3x = T2.getPreOrder();
   for (auto token : T3x)
       T3.insert(token);

   cout << "************ T3 ************" << endl;
   T3.inOrder();
   cout << "****************************" << endl;
   cout << "T3 Leaf Nodes = " << T3.CLeaves() << endl;
   cout << "T3 Height = " << T3.height() << endl;
   cout << "****************************" << endl << endl;
   return 0;
}

BST.CPP

#include "BST.h"

template <typename gen>
void BST<gen>::insert(gen x)
{
   insert(root, x);
}

template <typename gen>
bool BST<gen>::remove(string value)
{
   return remove(NULL, root, value);
}

template <typename gen>
void BST<gen>::preOrder()
{
   preOrder(root);
}

template <typename gen>
void BST<gen>::postOrder()
{
   postOrder(root);
}

template <typename gen>
void BST<gen>::inOrder()
{
   inOrder(root);
}

template <typename gen>
vector<string> BST<gen>::getPreOrder()
{
   vector<string> temp;
   getPreOrder(root, temp);
   return temp;
}

template <typename gen>
vector<string> BST<gen>::getPostOrder()
{
   vector<string> temp;
   getPostOrder(root, temp);
   return temp;
}

template <typename gen>
vector<string> BST<gen>::getInOrder()
{
   vector<string> temp;
   getInOrder(root, temp);
   return temp;
}

template <typename gen>
int BST<gen>::CLeaves()
{
   int s = 0;
   CLeaves(root, s);
   return s;
}

template <typename gen>
int BST<gen>::height()
{
   return HeightL(root);
}

template <typename gen>
void BST<gen>::DestroyRecursive(BNode<gen>* node)
{
   if (node)
   {
       DestroyRecursive(node->LChild);
       DestroyRecursive(node->RChild);
       delete node;
   }
}

template <typename gen>
BST<gen>::~BST()
{
   DestroyRecursive(root);
   root = nullptr;
}

template <typename gen>
void BST<gen>::insert(BNode<gen>*& t, gen x) {
   if (!t) { t = new BNode<gen>; t->data = x; t->LChild = t->RChild = nullptr; }
   else if (x < t->data)
       insert(t->LChild, x);
   else
       insert(t->RChild, x);
}

template <typename gen>
void BST<gen>::preOrder(BNode<gen>* t) {
   if (t) {
       cout << t->data << "\n";
       preOrder(t->LChild);
       preOrder(t->RChild);
   }
}

template <typename gen>
void BST<gen>::postOrder(BNode<gen>* t) {
   if (t) {
       postOrder(t->LChild);
       postOrder(t->RChild);
       cout << t->data << "\n";
   }
}

template <typename gen>
void BST<gen>::inOrder(BNode<gen>* t) {
   if (t) {
       inOrder(t->LChild);
       cout << t->data << "\n";
       inOrder(t->RChild);
   }
}

template <typename gen>
void BST<gen>::getPreOrder(BNode<gen>* t, vector<string>& temp) {
   if (t) {
       temp.push_back(t->data);
       getPreOrder(t->LChild, temp);
       getPreOrder(t->RChild, temp);
   }
}

template <typename gen>
void BST<gen>::getPostOrder(BNode<gen>* t, vector<string>& temp) {
   if (t) {
       getPostOrder(t->LChild, temp);
       getPostOrder(t->RChild, temp);
       temp.push_back(t->data);
   }
}

template <typename gen>
void BST<gen>::getInOrder(BNode<gen>* t, vector<string>& temp) {
   if (t) {
       getInOrder(t->LChild, temp);
       temp.push_back(t->data);
       getInOrder(t->RChild, temp);
   }
}

template <typename gen>
int BST<gen>::HeightL(BNode<gen>* P) {
   if (P == NULL)
       return 0;
   else
   {
       /* compute the depth of each subtree */
       int lDepth = HeightL(P->LChild);
       int rDepth = HeightL(P->RChild);

       /* use the larger one */
       if (lDepth > rDepth)
           return(lDepth + 1);
       else return(rDepth + 1);
   }
}

template <typename gen>
void BST<gen>::CLeaves(BNode<gen>* P, int& s) {
   if (P) {
       if (IsLeaf(P))
           s++;
       CLeaves(P->LChild, s);
       CLeaves(P->RChild, s);
   }
}

BST.h

#pragma once
#include<iostream>
#include<vector>
#include<Windows.h>

using namespace std;

template <typename gen>
struct BNode
{
   gen data;
   BNode<gen>* RChild;
   BNode

template <typename gen>
struct BNode
{
   gen data;
   BNode<gen>* RChild;
   BNode

template <typename gen2>
struct BNode
{
   gen data;
   BNode<gen>* RChild;
   BNode

template <typename gen1>
struct BNode
{
   gen data;
   BNode<gen>* RChild;
   BNode
x=3


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