Question

In: Computer Science

Create new Deck object Run testDeck( ) Should get four columns (13 rows each), each column...

  1. Create new Deck object
  2. Run testDeck( )
    • Should get four columns (13 rows each), each column with a unique suit and ranked ace to king
  3. Run shuffle( ) then run testDeck( ) again
    • Should get four NEAT columns,(13 rows each) with random numbers and suits in each column
  4. Create another Deck object
  5. Run testDeal( ) with a parameter of 5
    • Should get Ace, 2, 3, 4, 5 of spades as the “hand”
  6. Now run shuffle( ) then run testDeal( ) again with a parameter of 10
    • Should get 10 random cards

Deck Class

public class Deck
{
private final String[] suits = {"Spades", "Hearts", "Clubs", "Diamonds"};
private final String[] faces = {"Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"};

private Card[] cards;
private int topCard;
  
/**
* Construct a deck of cards and initialize the topCard to -1.
*/
public Deck()
{
}
/**
* deal() returns the next card or null if the deck is empty.
* @return next Card in the deck.
*/
public Card deal()
{
topCard++;// set topCard to the next card
if(topCard < 52)
{   
return cards[topCard];
}
else
{
return null;
}
}
  
/**
* shuffle() randomly generates a sequence of cards for the card array
*/
public void shuffle()
{
topCard = -1;// reset the top card
int nextNumber;
boolean[] available = new boolean[52];// used to select random #'s between 0 and 51 without replacement

for(int i = 0; i < 52; i++)
{
available[i] = true;//all #'s between 0 and 51 are available
}
  
for(int i = 0; i < 52; i++)
{
nextNumber = (int)(Math.random()*52);// select a # from 0 to 51
while(!available[nextNumber])//while nextNumber is not available (i.e. this number has already been used)
{
nextNumber = (int)(Math.random()*52);//try a different number until you find an unused one
}
available[nextNumber] = false;// this number is taken
cards[i] = new Card(suits[nextNumber/13], faces[nextNumber%13]);
}
}

/**
* Print out the entire deck for testing purposes.
*/
public void testDeck()
{

  
  
}
/*
Write a method called "testDeck" that uses a loop (whichever
type of loop you think is appropriate) to print out all cards
in the deck (Card array) in four NEAT columns.
When "testDeck" is called on a brand new deck each COLUMN should
contain one suit with that suit's cards in order. For
example: the first column should contain all of the
spades in order: Ace Spades, 2 Spades, 3 Spades, ..., King Spades.
The second column should contain all of the clubs in
order:Ace Clubs, 2 Clubs, 3 Clubs, ... and so on.
When called on a shuffled deck cards will be random but still
in NEAT columns.
WHEN YOU ARE FINISHED WRITING THIS METHOD REMOVE THIS COMMENT
*/
  
/**
* Print out a subset of the deck to test the deal method.
*/
public void testDeal(int numberOfCards)
{

}
/*
Write a method called "testDeal" that takes a single integer
parameter called "numberOfCards". Create a local ArrayList of Cards (i.e. ArrayList<Card>)
called "hand".
Use an index variable, a while loop, and the deal() method
to fill the "hand" with a number of cards equal to numberOfCards.
Next use a loop (whichever type of loop you think is appropriate) to go through the hand
and print out all of the cards in a single NEAT column.
(Note: this method uses an ArrayList of Cards, not an array. Pay attention
to the difference.)
WHEN YOU ARE FINISHED WRITING THIS METHOD REMOVE THIS COMMENT
*/

Card Class

public class Card
{
private String suit;
private String face;

/**
* Constructor for objects of class Card.
*/
public Card(String suit, String face)
{
this.suit = suit;
this.face = face;
}

/**
* Returns the suit of the card
*/
public String getSuit()
{
return suit;
}
  
/**
* Returns the face of the card
*/
public String getFace()
{
return face;
}
  
/**
* Returns the suit and face of the card as a single String
*/
public String getCard()
{
return face + "\t" + suit;
}
}

Solutions

Expert Solution

// Card.java

public class Card
{
   private String suit;
   private String face;

   /**
   * Constructor for objects of class Card.
   */
   public Card(String suit, String face)
   {
       this.suit = suit;
       this.face = face;
   }

   /**
   * Returns the suit of the card
   */
   public String getSuit()
   {
       return suit;
   }
  
   /**
   * Returns the face of the card
   */
   public String getFace()
   {
       return face;
   }
  
   /**
   * Returns the suit and face of the card as a single String
   */
   public String getCard()
   {
       return face + "\t" + suit;
   }
}
// end of Card.java

// Deck.java

import java.util.ArrayList;

public class Deck
{
   private final String[] suits = {"Spades", "Hearts", "Clubs", "Diamonds"};
   private final String[] faces = {"Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"};

   private Card[] cards;
   private int topCard;
  
   /**
   * Construct a deck of cards and initialize the topCard to -1.
   */
   public Deck()
   {
       // create an array of 52 cards
       cards = new Card[52];
       topCard = 0;
      
       // loop to populate the cards
       // loop over the suits
       for(int i=0;i<suits.length;i++)
       {
           // loop over the faces for each suit
           for(int j=0;j<faces.length;j++)
           {
               cards[topCard] = new Card(suits[i], faces[j]); // create a new card for ith suit and jth face and set it to topCard
               topCard++;
           }
       }
      
       topCard = -1; // set topCard to -1
   }
   /**
   * deal() returns the next card or null if the deck is empty.
   * @return next Card in the deck.
   */
   public Card deal()
   {
       topCard++;// set topCard to the next card
       if(topCard < 52)
       {   
           return cards[topCard];
       }
       else
       {
           return null;
       }
   }
  
   /**
   * shuffle() randomly generates a sequence of cards for the card array
   */
   public void shuffle()
   {
       topCard = -1;// reset the top card
       int nextNumber;
       boolean[] available = new boolean[52];// used to select random #'s between 0 and 51 without replacement
  
       for(int i = 0; i < 52; i++)
       {
           available[i] = true;//all #'s between 0 and 51 are available
       }
      
       for(int i = 0; i < 52; i++)
       {
           nextNumber = (int)(Math.random()*52);// select a # from 0 to 51
           while(!available[nextNumber])//while nextNumber is not available (i.e. this number has already been used)
           {
               nextNumber = (int)(Math.random()*52);//try a different number until you find an unused one
           }
           available[nextNumber] = false;// this number is taken
           cards[i] = new Card(suits[nextNumber/13], faces[nextNumber%13]);
       }
   }

   /**
   * Print out the entire deck for testing purposes.
   */
   public void testDeck()
   {
       int c = 0;
       // loop over the faces
       for(int i=0;i<faces.length;i++)
       {
           // loop over the suit for each face
           for(int j=0;j<suits.length;j++)
           {
               // display the card (so that unshuffled deck displays each COLUMN containing one suit with that suit's cards in order
               System.out.printf("%20s",cards[13*j+i].getFace()+" "+cards[13*j+i].getSuit());
               if((c+1)%4 == 0) // 4 cards have been displayed, output a new line
                   System.out.println();
               c++;
           }
          
       }
   }
   /*
   Write a method called "testDeck" that uses a loop (whichever
   type of loop you think is appropriate) to print out all cards
   in the deck (Card array) in four NEAT columns.
   When "testDeck" is called on a brand new deck each COLUMN should
   contain one suit with that suit's cards in order. For
   example: the first column should contain all of the
   spades in order: Ace Spades, 2 Spades, 3 Spades, ..., King Spades.
   The second column should contain all of the clubs in
   order:Ace Clubs, 2 Clubs, 3 Clubs, ... and so on.
   When called on a shuffled deck cards will be random but still
   in NEAT columns.
   WHEN YOU ARE FINISHED WRITING THIS METHOD REMOVE THIS COMMENT
   */

   /**
   * Print out a subset of the deck to test the deal method.
   */
   public void testDeal(int numberOfCards)
   {
       // create an array list of card
       ArrayList<Card> hand = new ArrayList<Card>();
      
       // loop to deal numberOfCards from deck to hand
       int i = 0;
      
       // loop to deal numberOfCards until there are cards in the deck
       while(i < numberOfCards && topCard < 52)
       {
           hand.add(deal());
           i++;
       }
      
       // loop to display numberOfCards dealt
       for(i=0;i<hand.size();i++)
       {
               // display the card
               System.out.printf("%20s\n",hand.get(i).getCard());
       }
       System.out.println();
   }
   /*
   Write a method called "testDeal" that takes a single integer
   parameter called "numberOfCards". Create a local ArrayList of Cards (i.e. ArrayList<Card>)
   called "hand".
   Use an index variable, a while loop, and the deal() method
   to fill the "hand" with a number of cards equal to numberOfCards.
   Next use a loop (whichever type of loop you think is appropriate) to go through the hand
   and print out all of the cards in a single NEAT column.
   (Note: this method uses an ArrayList of Cards, not an array. Pay attention
   to the difference.)
   WHEN YOU ARE FINISHED WRITING THIS METHOD REMOVE THIS COMMENT
   */
}

//end of Deck.java

// DeckDriver.java

public class DeckDriver {

   public static void main(String[] args) {

       // Create new Deck object
       Deck deck1 = new Deck();
       // Run testDeck( )
       System.out.println("Test Deck(Before Shuffle):");
       deck1.testDeck();
       // Run shuffle( ) then run testDeck( ) again
       deck1.shuffle();
       System.out.println("\nTest Deck(After Shuffle):");
       deck1.testDeck();
      
       // Create another Deck object
       Deck deck2 = new Deck();
       // Run testDeal( ) with a parameter of 5
       System.out.println("\n\nTest Deal(Before Shuffle):");
       deck2.testDeal(5);
       // Now run shuffle( ) then run testDeal( ) again with a parameter of 10
       deck2.shuffle();
       System.out.println("\nTest Deal(After Shuffle):");
       deck2.testDeal(10);
      
   }

}

//end of DeckDriver.java

Output:


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