In: Economics
Suppose that the video game company Ultravision releases a new game called "Call of Obligation: Modern Combat 3." This can be analyzed using tools from both microechnomics and macroeconomics. Classify the items according to whether they are an application in microeconomics or macroeconomics.
Microeconomics is the study of decisions made by people and businesses regarding the allocation of resources and prices of goods and services. For example, microeconomics examines how a company could maximize its production and capacity so that it could lower prices and better compete in its industry.
Microeconomics:
How does Ultravision choose to market "Call of
Obligation?"
How much will Ultravision charge for "Call of Obligation?"
How much will Ultravision pay the developers of the
game?
Is Ultravision able to sell all of the "Call of Obligation"
games it produces or do they need to produce more?
Macroeconomics is a branch of economics that studies how an overall economy, market systems that operate on a large scale behaves. Macroeconomics studies economy-wide phenomena such as inflation, price levels, rate of economic growth, national income, gross domestic product (GDP), and changes in unemployment.
Macroeconomics:
Have the millions of dollars that people have spent on
video games worldwide affected the Gross Domestic
Product (GDP) in their respective countries?
Has the country's unemployment rate changed as
Ultravision hired a huge team of workers to develop the
game?
How much less economic output occurs countrywide
because workers call in sick to stay home and play either
"Call of Obligation" or another video game?