Question

In: Computer Science

Write a c++ code: 2.2.1 Vehicle Class The vehicle class is the parent class of a...

Write a c++ code:

2.2.1 Vehicle Class

The vehicle class is the parent class of a derived class: locomotive. Their inheritance

will be public inheritance so react that appropriately in their .h les. The description of

the vehicle class is given in the simple UML diagram below:

vehicle

-map: char**

-name: string

-size:int

--------------------------

+vehicle()

+setName(s:string):void

+getName():string

+getMap():char**

+getSize():int

+setMap(s: string):void

+getMapAt(x:int, y:int):char

+vehicle()

+operator--():void

+determineRouteStatistics()=0:void

The class variables are as follows:

map: A 2D array of chars, it will represent the map that each vehicle will have to

travel on.

name: The name of the vehicle. For example, "Frontier Express".

size: The size of the map as a square matrix.

The class methods are as follows:

vehicle: This is the constructor of the class. It is simply the default constructor

with no additional features.

getSize: This returns the size of the map as a square matrix.

setName: This will set the name of the vehicle as received.

getName: This will return the vehicle as set.

getMap(): This will return the entire map variable.

setMap(): This method receives the name of a text le that contains an ASCII map.

The map will be a square, equal number of rows and columns. The rst line of the

map will have the number of rows. Every line after will contain a number of ASCII

characters that you must read into the map. This must allocate memory before

assigning the map.

getMapAt: This receives two coordinates, an x and y, and returns what character

is located at those coordinates. If the coordinates are out of bounds, return ':'.

vehicle: The destructor for the class. It has been made virtual.

determineRouteStatistics: This function will be used to determine information from

the map based on requirements specific to the vehicle in question. As it stands, it

is made pure virtual.

operator--: The overload of this operator will deallocate the memory allocated for

the map.

2.2.2 Locomotive Class

The description of the locomotive class is given by the simple UML diagram below:

locomotive

-supplyRange:int

---------------------------------

+locomotive()

+~locomotive()

+getSupplyRange():int

+setSupplyRange(s:int):void

+determineRouteStatistics():void

The class variables are as follows:

supplyRange: This is the range, in terms of units (a unit being the distance between

one map coordinate and another) that the locomotive can travel on one trip. The

locomotive will require both coal and water in order to function and can only get it

at supply locations on the map which are marked by a "*". A supply location will

always be directly next to or adjacent to a railway, if one exists.

The class methods have the following behaviour:

locomotive: The constructor of the class. It has no features beyond the default.

locomotive: This is the class destructor that will deallocate the memory assigned

by the class. It will also print out, "locomotive removed", without the quotation

marks and ended by a new line.

getSupplyRange: Getters for the class variables.

setSupplyRange: Setters for the class variables.

determineRouteStatistics: This function needs to calculate the specic statistics for

the locomotive based on the map it is provided. The following key shows all the

specic elements that are pertinent to the locomotive:

1. *: Supply Stations. These supply the locomotive with coal and water.

2. O: Origin Points. This is where the trains will be expected to leave from.

3. E: Exit Points. This is where the train is expected to go towards.

4. #: Railroad. This is traversable tracks for the train. Locomotives can only

travel on the map where there is track laid.

The function will then determine a number of statistics and print them to the screen

in a neatly formatted way:

1. Distance: Distance from the origin to exit in units, where one "#" is one unit

so a track of "### " is a 3 unit long track.

2. Number of Supply Stations: Determine the number of supply stations that

support the railway.

3. Journey Status: This will display: "Viable" or "Not Viable" depending on

whether the locomotive is capable of making the journey. To determine this,

calculate the distance from the origin to the exit as units. If the train can

reach this distance with its current supply distance, then the trip is viable. If

there is at least one supply station, then the trip will be viable. If not, it will

not be viable.

Display the information as follows:

Name: Frontier Express

Supply Range: 12 units

Origin Coordinates: 1,2

Exit Coordinates: 8,7

Distance: 16

Number of Stations: 2

Status: Viable

Finally an example small map is provided below:

O#--

-#*-

-#--

-##E

You will be allowed to use the following libraries: sstream,fstream, cstring, string,

iostream. You will have a maximum of 10 uploads for this task. Your submission must

contain vehicle.h, vehicle.cpp, locomotive.h, locomotive.cpp,map1.txt, main.cpp

and a makefile.

Solutions

Expert Solution

#######################################
         vehicle.cpp
#######################################
#include "vehicle.h"
#include<fstream>
#include<cstring>

Vehicle::Vehicle() {
        size = 0;
        map = NULL;
        name = "";
}

void Vehicle::setName(string s) {
        name = s;
}
string Vehicle::getName() {
        return name;
}
char** Vehicle::getMap() {
        return map;
}
int Vehicle::getSize() {
        return size;
}
void Vehicle::setMap(string s) {
        ifstream f(s.c_str());
        
        if(!f.fail()) {
                f >> size;
                map = new char*[size];

                for(int i=0; i<size; i++) {
                        string x;
                        f >> x;
                        map[i] = new char[size];
                        strcpy(map[i], x.c_str());
                }
        }
}
char Vehicle::getMapAt(int x, int y) {
        return map[x][y];
}
Vehicle::~Vehicle() {
        for(int i=0; i<size; i++) {
                delete [] map[i];
        }
        delete [] map;
}

void Vehicle::operator--() {
        for(int i=0; i<size; i++) {
                delete [] map[i];
        }
        delete [] map;
}




#######################################
           vehicle.h
#######################################
#ifndef VEHICLE_H
#define VEHICLE_H

#include <iostream>

using namespace std;

class Vehicle {
        char **map;
        string name;
        int size;

        public:
        Vehicle();
        void setName(string s);
        string getName();
        char **getMap();
        int getSize();
        void setMap(string s);
        char getMapAt(int x, int y);
        ~Vehicle();
        virtual void determineRouteStatisitcs() = 0;
        void operator--();
};


#endif



**************************************************

Thanks for your question. I am providing Vehicle components here.. please ask locomotive related classes in another thread, so that we can answer it properly. Thanks!

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