In: Statistics and Probability
Students are asked to rate their preference for one of four video games. The following table lists the observed preferences in a sample of 100 students. State whether to retain or reject the null hypothesis for a chi-square goodness-of-fit test given the following expected frequencies. (Assume alpha equal to 0.05.)
Video Games | ||||
---|---|---|---|---|
McStats |
Tic-Tac Stats |
Silly Stats |
Super Stats |
|
Frequency observed |
25 | 25 | 25 | 25 |
(a) expected frequencies: 70%, 10%, 10%, 10%, respectively
Retain the null hypothesis.Reject the null hypothesis.
(b) expected frequencies: 25%, 25%, 25%, 25%, respectively
Retain the null hypothesis.Reject the null hypothesis.