Requirements: You are to write a class called Point – this will represent a geometric point in a Cartesian plane (but x and y should be ints). Point should have the following:
Data:
Constructors:
throw new IllegalArgumentException(<”your meaningful String here”>);
If it is OK, the it should initialize the data (of the new instance being created) to be the same as the Point that was received.
Methods:
public class Point implements PointInterface
When your Point.java compiles, Java will expect all methods in the interface to be implemented and will give a compiler error if they are missing. The compiler error will read “class Point is not abstract and does not implement method ”.
You can actually copy the PointInterface methods definitions into your Point class so it will have the comments and the method headers. If you do this, be sure to take out the ; in the method headers or you will get a “missing method body” syntax error when compiling…
public interface PointInterface
{
// toString
// returns a String representing this instance in the form (x,y)
(WITHOUT a space after the ,)
public String toString();
// distanceTo
// throws a new IllegalArgumentException(
if null is received
// returns the distance from this Point to the Point that was
received
// NOTE: there is a static method in the Math class called hypot
can be useful for this method
public double distanceTo(Point otherPoint);
//equals - returns true if it is equal to what is received (as an Object)
public boolean equals(Object obj);
// inQuadrant
// returns true if this Point is in the quadrant specified
// throws a new IllegalArgumentException if the quadrant is
out of range (not 1-4)
public boolean inQuadrant(int quadrant);
// translate
// changes this Point's x and y value by the what is received (thus
"translating" it)
// returns nothing
public void translate(int xMove, int yMove);
// onXAxis
// returns true if this Point is on the x-axis
public boolean onXAxis();
// onYAxis
// returns true if this Point is to the on the y-axis
public boolean onYAxis();
//=============================================
// The method definitions below are commented out and
// do NOT have to be implemented
// //===========================================
// halfwayTo
// throws a new IllegalArgumentException(
if null is received
// returns a new Point which is halfway to the Point that is
received
//public Point halfwayTo(Point another);
// slopeTo
// throws a new IllegalArgumentException(
if null is received
// returns the slope between this Point and the one that is
received.
// since the slope is (changeInY/changeInX), then first check to see if
changeInX is 0
// if so, then return Double.POSITIVE_INFINITY; (since the
denominator is 0)
//public double slopeTo(Point anotherPoint)
}
In: Computer Science
Q1: Constraint:
Use concept of dynamic allocation for implementation
Statement:
In a class there are N students. All of them have appeared for the
test. The teacher evaluated
the test and noted marks according to their roll numbers. Marks of
each students has to be incremented
by 5. Print list of marks of students before and after
increment.
In: Computer Science
Design a finite state machine that accepts binary strings divisible by 5. Input is fed to the FSM one bit at a time, from the most significant bit to the least significant bit (left to right). For example, 1010 should be accepted, but 1100 should be rejected. Clearly explain how you designed your state transitions. Showing the FSM alone is worth minimal credit!
In: Computer Science
In: Computer Science
In: Computer Science
Implement function (in C programming) that calculates and returns the total size of items in a directory given by name.
int dir_size(const char *name);
In: Computer Science
li $t1, 10 # [$t1] <- 10
finish the following calculation using MIPS assembly code.
$t2 = $t1 + $t1
$t3 = $t1 << 2 (shift to left by 2 bits)
$t4 = $t1 & 0x0000ffff (bitwise AND)
$t5 = $t1 | 0x0000fffff (bitwise OR)
$t6 = $t2 + $t3 + $t4 + $t5
Write MIPS assembly code to finish the above calculation and print out the result, value of $t6.
In: Computer Science
BankAccount:
You will create 3 files: The .h (specification file), .cpp
(implementation file) and main file. You will practice writing
class constants, using data files. You will add methods public and
private to your BankAccount class, as well as helper methods in
your main class. You will create an array of objects and practice
passing objects to and return objects from functions. String
functions practice has also been included.
|
BankAccount |
|
-string accountName // First and Last name of Account holder -int accountId // secret social security number -int accountNumber // integer -double accountBalance // current balance amount |
|
+ BankAccount() //default constructor that sets name to “”, account number to 0 and balance to 0 +BankAccount(string accountName,int id, int accountNumber, double accountBalance) // regular constructor +getAccountBalance(): double // returns the balance +getAccountName: string // returns name +getAccountNumber: int +setAccountBalance(double amount) : void +equals(BankAccount other) : BankAccount // returns BankAccount object ** -getId():int ** +withdraw(double amount) : bool //deducts from balance and returns true if resulting balance is less than minimum balance +deposit(double amount): void //adds amount to balance. If amount is greater than rewards amount, calls // addReward method -addReward(double amount) void // adds rewards rate * amount to balance +toString(): String // return the account information as a string with three lines. “Account Name: “ name “Account Number:” number “Account Balance:” balance |
The order in the file is first name, last name, id, account number, balance. Note that account name consists of both first and last name
In: Computer Science
MATLAB
Write a code that takes the initial velocity and angle as an input and outputs the maximum height of the projectile and its air time.
Follow the pseudo code below. This will not be provided in as much detail in the future so you’ll have to provide pseudocode or a flowchart to showcase your logic. For this first assignment though, the logic is laid out below with some indented more detailed instructions.
PROGRAM Trajectory:
Establish the User Interface (Typically referred to as the UI);
INPUT INPUT
Solve Solve Print
Start with an explanation of activity
Ask the user for the initial velocity;
Ask the user for the initial angle;
Include descriptive requests for inputs so the user knows what information is required.
for the maximum height the ball reaches;
for the length of time the ball is in the air;
the answers for the user;
Include a description with that return so the user understands what the data is
Plot height versus time; Plot height versus distance;
Do not overwrite your previous figure! This is a new plot but you still want the old one.
Make it clear what the plots are. Label the plot axes with units, include a title, and use a marker for the plot points.
END
In: Computer Science
Can someone show me how to make this javaFx code work?
The submit button should remain disabled until:
● There is text in all three fields.
● The two password fields have the same value.
When Submit is clicked, display an Alert that says “Account
Created!”
When Quit is clicked, display an Alert that asks the user if
they are sure they want to quit. If they click OK, quit the
program with System.exit(0). If they click Cancel, the
program keeps running.
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.Event;
import javafx.event.EventHandler;
import javafx.fxml.FXMLLoader;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
import javafx.scene.layout.GridPane;
import javafx.scene.control.Alert.AlertType;
import java.util.Optional;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
Button SubmitHandler = new Button("Submit");
Button Quit = new Button("Quit");
Label title = new Label("Create an Account");
Label label1 = new Label("User Name");
Label label2 = new Label("Password");
Label label3 = new Label("Re-enter Password");
TextField userName = new TextField();
PasswordField passWord = new PasswordField();
PasswordField rePassWord = new PasswordField();
HBox hBox1 = new HBox(title);
HBox hBox2 = new HBox(51, label1, userName);
HBox hBox3 = new HBox(60, label2, passWord);
HBox hBox4 = new HBox(10, label3, rePassWord);
HBox hBox5 = new HBox(55, SubmitHandler, Quit);
hBox1.setAlignment(Pos.CENTER);
hBox2.setAlignment(Pos.BASELINE_RIGHT);
hBox3.setAlignment(Pos.BASELINE_RIGHT);
hBox4.setAlignment(Pos.CENTER);
hBox5.setAlignment(Pos.BASELINE_LEFT);
hBox1.setPadding(new Insets(10, 10, 10, 10));
hBox2.setPadding(new Insets(10, 10, 10, 10));
hBox3.setPadding(new Insets(10, 10, 10, 10));
hBox4.setPadding(new Insets(10, 10, 10, 10));
hBox5.setPadding(new Insets(10, 10, 10, 10));
GridPane gridPane = new GridPane();
gridPane.add(hBox1, 0, 0);
gridPane.add(hBox2, 0, 1);
gridPane.add(hBox3, 0, 2);
gridPane.add(hBox4, 0, 3);
gridPane.add(hBox5, 0, 4);
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.setTitle("In class 6");
primaryStage.setScene(new Scene(gridPane));
primaryStage.show();
}
private EventHandler<ActionEvent> QuitHandler = event -> {
Alert quitAlert = new Alert(AlertType.CONFIRMATION);
quitAlert.setTitle("");
quitAlert.getButtonTypes().add(ButtonType.NO);
quitAlert.setHeaderText("Save Before Quitting?");
Optional<ButtonType> result = quitAlert.showAndWait();
if (result.isPresent() && result.get() == ButtonType.OK)
System.exit(0);
if (result.isPresent() && result.get() == ButtonType.NO)
System.exit(0);
};
public static void main(String[] args) {
launch(args);
}
}In: Computer Science
Find the largest number of divisions made by Euclid’s algorithm for computing gcd(m, n) for 1≤ n ≤ m ≤ 100.
In: Computer Science
Function named FunCount takes three arguments-
C, an integer representing the count of elements in input list
IP- input list of positive integers.
Item- an integer value.
Function FunCount returns an integer representing the
count of all the elements of List that are equal to
the given integer value Key.
Example: Don’t take these values in program, take all inputs from user
C = 9, IP= [1,1,4,2,2,3,4,1,2], Item = 2
function will return 3
In: Computer Science
Question 1: Windows’ Ping sends four echo requests (i.e., four ping requests) to a target by default. Based on what you did in Activity 1 of Lab 4 and/or some of the information available in the Appendix of the Lab 4 assignment (i.e., the last pages in the Lab 4 assignment), which of the following is the appropriate command for pinging target 172.217.4.36 by sending 4 echo requests without changing any of the default pinging options?
Question 2: Based on what you did in Activity 1 of Lab 4 and/or some of the information available in the Appendix of the Lab 4 assignment (i.e., the last pages in the Lab 4 assignment), which of the following commands can you use to ping the target 172.217.4.36 repeatedly until you stop the pinging yourself?
Question 3: You start pinging with the option of repeatedly pinging a target. Based on what you did in Activity 1 of Lab 4 and/or some of the information available in the Appendix of the Lab 4 assignment (i.e., the last pages in the Lab 4 assignment), which of the following can you use to stop the pinging?
In: Computer Science
Question 4: Using _______________________, you will ping sweep 5 targets.
Question 5: The following is not a valid Fping
command.
Note:
This question is about the Fping utility.
In: Computer Science
Add a CountGroups method to the linked list class below (OurList). It returns the number of groups of a value from the list. The value is passed into the method. A group is one or more values.
Examples using strings:
A list contains the following strings: one, one, dog, dog, one,
one, one, dog, dog, dog, dog, one, one, dog, one
CountGroup(“one”) prints 4 groups of one's
CountGroup(“dog”) prints 3 groups of dog's
Do not turn in the code below. Turn in only your method.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LinkListExample
{
public class OurList<T>
{
private class Node
{
public T Data { get; set; }
public Node Next { get; set; }
public Node(T paramData = default(T), Node paramNext = null)
{
this.Data = paramData;
this.Next = paramNext;
}
}
private Node first;
public OurList()
{
first = null;
}
public void Clear() // shown in class notes
{
first = null;
}
public void AddFirst(T data) // shown in class notes
{
this.first = new Node(data, this.first);
}
public void RemoveFirst() // shown in class notes
{
if (first != null)
first = first.Next;
}
public void AddLast(T data) // shown in class notes
{
if (first == null)
AddFirst(data);
else
{
Node pTmp = first;
while (pTmp.Next != null)
pTmp = pTmp.Next;
pTmp.Next = new Node(data, null);
}
}
public void RemoveLast() // shown in class notes
{
if (first == null)
return;
else if (first.Next == null)
RemoveFirst();
else
{
Node pTmp = first;
while (pTmp.Next != null && pTmp.Next.Next != null)
pTmp = pTmp.Next;
pTmp.Next = null;
}
}
public void Display() // shown in class notes
{
Node pTmp = first;
while (pTmp != null)
{
Console.Write("{0}, ", pTmp.Data);
pTmp = pTmp.Next;
}
Console.WriteLine();
}
public bool IsEmpty() // shown in class notes
{
if (first == null)
return true;
else
return false;
}
}
}
In: Computer Science