Questions
Suppose your RSA public-key factors are p  = 6323 and q  = 2833, and the public exponent e  is...

Suppose your RSA public-key factors are p  = 6323 and q  = 2833, and the public exponent e  is 31. Suppose you were sent the Ciphertext 6627708. Write a program that takes the above parameters as input and implements the RSA Decryption function to recover the plaintext. Use C or C++ programming language.

In: Computer Science

C++ langugae only The first phase of compilation is called scanning or lexical analysis. This phase...

C++ langugae only

The first phase of compilation is called scanning or lexical analysis. This phase interprets the input program as a sequence of characters and produces a sequence of tokens, which will be used by the parser.

Your job is to write (in C++) a simple scanner for source code that obeys the language described below. You may assume that the input is syntactically correct.

Your program simply needs to read each token and then print out what type it is, based on the following language rules:

keyword -> if | then | else | begin | end | function | return identifier -> character | character identifier
integer -> digit | digit integer
real -> integer.integer

special -> + | - | = | < | >
digit -> 0|1|2|3|4|5|6|7|8|9 character -> a|b|c ... |z|A|B|C ... |Z

In: Computer Science

Java: Write a Java function to swap two integers.

  1. Java: Write a Java function to swap two integers.

In: Computer Science

​​​​​​In regards to Malware: Develop at least two open research questions and discuss why the problem...

​​​​​​In regards to Malware:

  • Develop at least two open research questions and discuss why the problem of each research question has remained unsolved and present the barriers to finding a solution. Do you find any partial solutions identified? If yes, do they work in part?
  • Discuss the goals of the research questions. Do you expect both questions to remain open over the coming few years? Why?

In: Computer Science

Should I give the Page Quality (PQ) rate of LOW or LOWEST? 1. True/False - A...

Should I give the Page Quality (PQ) rate of LOW or LOWEST?

1. True/False - A page with a mismatch between the location of the page and the rate location; for example an English (UK) page for an English (US) rating task.

I think it's false because of this statement in the general guidelines. Do not consider the country or location of the page or website for PQ rating. For example, English (US) raters should use the same PQ standards when rating pages from other English language websites (UK) as they use when rating pages from the U.S websites. In other words, English (US) raters should not lower the PQ rating because the page location (UK) does not match the task location.

2. True/False A file type other than a webpage, for example: a PDF, a Microsoft Word document, or a PNG file.

3. True/False A page that gets a Didn't Load flag.

4. True/False Pages with an obvious problem with functionality or errors in displaying content.

In: Computer Science

c++ code please show differint h files and cpp files 2.3 Task 1 You are working...

c++ code please

show differint h files and cpp files

2.3 Task 1

You are working as a programmer designing a vehicular system for the newly forced Edison Arms Company. The weapon system is a generic weapon housing that can fit a number of different weapons that are all controlled by a tank in the same way. Most importantly, is the emphasis on safety. During combat, the weapon systems cannot become unreliable or fail lest the pilots be put in unnecessary danger. The weapons generate heat which will also be a factor. Therefore you will need to provide mechanisms to combat this.

2.3.1 fireControl

This is the mounting system for the weapons. It can store a number of weapons and control them as well as handle problems. It is defined as follows:

fireControl
-weapons:weapon **
-numWeapons: int
---------------------------
+fireControl(numWeapons:int, weaponList: string *)
+~fireControl()
+accessWeapon(i:int):weapon *

The class variables are as follows:

  • weapons: A 1D array of weapon pointers. It must be able to accept any type of weapon defined in the hierarchy.

  • numWeapons: The number of weapons that are mounted into the system. The class methods are as follows:

  • fireControl: This is the constructor. It will receive a list of weapon names as a string array plus the number of weapons. It must allocate memory for the weapons variable and create a weapon based on the information provided by the string array. Create one weapon of the type indicated at each index of the array. If the name of the weapon contains missile, then a missile type weapon must be created and similarly for laser. This should not be case sensitive. For example given the string [”Laser Beam”, ”laser rifle”,”missile pod”, ”missiles”], 4 weapons would be created, the first two being of the class laser, and the last two of the class missile. The default strength for a laser weapon should be set to 5 when creating laser weapons.

  • ∼fireControl: The class destructor. It must deallocate all of the memory assigned to the class.

  • accessWeapon: This receives an int which provides an index in the weapons list. It will return the weapon that is stored at that position. If no such weapon is found there, then throw a weaponFailure exception.

    2.3.2 weaponFailure

  • This is a custom exception class used in the context of this system. It will inherit publicly from the exception class. You will need to override specifically the what method to return the statement ”Weapon System Failure!” without the quotation marks. The name of this class is weaponFailure. This exception will be used to indicate a failure of the weapon system. You will implement this exception in the fireControl class as a struct with public access. You will need to research how to specify exceptions due to the potential for a ”loose throw specifier error” and what clashes this might have with a compiler. Remember that implementations of classes and structs must be done in .cpp files.

As a hint, all of the exception structs in this practical will have three functions:

• A constructor
• a virtual destructor with a throw() specifier
• a const what function which returns a const char* with a throw() specifier.

2.3.3 ammoOut

This is a custom exception class used in the context of this system. It will inherit publicly from the exception class. You will need to override specifically the what method to return the statement ”Ammo Depleted!” without the quotation marks. The name of this class is ammoOut. This exception will be used to indicate a depletion of ammunition for a weapon. You will implement this exception in the weapon class as a struct with public access. You will need to research how to specify exceptions due to the potential for a ”loose throw specifier error” and what clashes this might have with a compiler. Remember that implementations of classes and structs must be done in .cpp files.

2.3.4 Weapon Parent Class
This is the parent class of laser and missile. Both of these classes inherit publicly from

it. It is defined according to the following UML diagram:

weapon
-ammo:int
-type:string
-name: string
-------------------
+weapon()
+weapon(a:int, t:string, n:string)
+getAmmo():int
+setAmmo(a:int):void
+getType():string
+setType(s:string):void
+getName():string
+setName(s:string):void
+ventWeapon(heat:T):void

+∼weapon()
+fire()=0:string
The class variables are as follows:

• ammo: The amount of ammo stored in the weapon. As it is fired, this will deplete. • type: The type of the weapon as a string which relates to its class.

The class methods are as follows:

  • weapon: The default class constructor.

  • weapon(a:int, t:string, n:string): The constructor. It will take three arguments and instantiate the class variables accordingly with name being the last variable set.

  • getAmmo/setAmmo: The getter and setter for the ammo.

  • getType/setType: The getter and setter for the type.

  • getName/setName: The getter and setter for the name.

  • ∼weapon: The destructor for the class. It is virtual.

  • fire: This is the method that will fire each of the weapons and produce a string of the outcome. It is virtual here.

  • ventWeapon: This is a template function. It will receive a generic parameter rep- resenting some amount of heat. When called the function should determine the number of cooling cycles needed for the weapon to cool based on the amount of heat that is passed in. For every 10 units of heat, 1 cycle will be needed. You need to display a number of lines of output (with new lines at the end) to represent this. For example, if there’s 50.83 heat passed or 50 heat passed in, the output should be:

         Heat Cycle 1
         Heat Cycle 2
         Heat Cycle 3
         Heat Cycle 4
         Heat Cycle 5
    

    Pay attention to the format of the output messages. If the heat is less than 10, then display with a newline at the end:

         Insufficient heat to vent
    

    2.3.5 laser

    The ionCannon is defined as follows:

    laser
    -strength:int
    ------------------------------
    +laser(s:int)
    +~laser()
    +setStrength(s:int):void
    +getStrength():int
    +fire():string
    

The class variables are as follows:
• strength: The strength of the laser. Lasers get stronger the longer they are fired.

The class methods are as follows:

  • laser: The class constructor. This receives an initial strength for the laser.

  • ∼laser: This is the destructor for the laser. It prints out ”X Uninstalled!” without the quotation marks and a new line at the end when the class is deallocated. X refers to the name of the weapon. For example:

         Tri Laser Cannon Uninstalled!
    
  • fire: If the laser still has ammo, it must decrease the ammo by 1. It will also increase the strength by 1. It will return the following string: ”X fired at strength: Y” where Y represents the strength before firing and X, the name of the weapon. Do not add quotation marks. If ammo is not available, instead throw the ammoOut exception.

  • getStrength/setStrength: The getter and setter for the strength variable. 2.3.6 missile

    The missile is defined as follows:

    missile
    ------------------------------
    +missile()
    +~missile()
    +fire():string
    

    The class methods are as follows:

    • missile: This is the constructor for the class.

    • ∼missile: This is the destructor for the missile. It prints out ”X Uninstalled!” without the quotation marks and a new line at the end when the class is deallocated. X refers to the name of the weapon. For example:

           Missile Rack Uninstalled!
      
    • fire: If the rifle still has ammo, it must decrease the ammo by 1. It will return the following string: ”X fired!”. X refers to the name of the weapon. Do not add quotation marks. If ammo is not available, instead throw the ammoOut exception.

      You should use the following libraries for each of the classes:
      • fireControl: iostream, string, sstream, algorithm, cstring, exception • weapon: string, iostream, exception, sstream

      Your submission must contain fire- Control.h, fireControl.cpp, laser.h, laser.cpp, missile.h, missile.cpp, weapon.h, weapon.cpp,main.cpp.

In: Computer Science

1) Much of current all research is focused on replicating human thought in computers. What similarities...

1) Much of current all research is focused on replicating human thought in computers. What similarities exist between the human brain and computers that lead scientists to believe that this is a feasible endeavor? What differences complicate this type of research?

In: Computer Science

This is an assignment done using the terminal of linux. In this assignment, you will •...

This is an assignment done using the terminal of linux.

In this assignment, you will

• use make to modify a c++ program and

• gdb a debugging tool.

Part 1

From the course website (or the departmental dropbox) download the program source files for the project myname.

Part 2: myname program (5 points)

1. Using your favorite text editor, modify the source code to print out your name instead of mine when the binary file is executed. Hint: YOU ARE NOT ”THOMAS THE TANK ENGINE”

2. Modify the makefile to include a rule that creates a backup of the source files, makefile, and readme in an archive directory in your home directory structure.

Submit a compressed, archived tar file [yourUserID].assignment4_1.tar.[Z,gz] with your modified source code.

3. Use the gdb debugger to step through the program. Check to ensure the Makefile is modified to allow for debugging. Submit a text file [yourUserID].assignment4_2.txt containing the gdb output for the following sequence of commands:

gdb myname

start

step [issue this command until you get the “program exited normally” message]

quit

Submission This time, there should be two files that you are uploading

[yourUserID].assingment4_1.tar.[Z,gz] and [yourUserID].assingment4_2.txt

• When you have finished, submit the files using the departmental dropbox.

Here are the contents of CSCE215 directory that contains the program and files associated with it:

main.cpp

#include <iostream>
#include <string>
using namespace std;
#include "name.h"

int main () {
        name myName;

        myName.SetLast(LAST);
        myName.SetMiddle(MI);
        myName.SetFirst(FIRST);

        cout <<"My name is: ";
        myName.PrintFirst();
        myName.PrintMiddle();
        myName.PrintLast();
  
        return 0;
}

Makefile

# makefile to build a program

# program depends on components: name and main
myname:      main.o name.o
   g++ -g main.o name.o -o myname

# name.cpp has it's own header file
name.o:        name.cpp name.h
   g++ -c -g name.cpp

# main.cpp also uses the header file name.h
main.o:           main.cpp name.h
   g++ -c -g main.cpp

clean:
   /bin/rm -f myname *.o

name.cpp

#include <iostream>
#include <string>
using namespace std;
#include "name.h"

void name::GetFirst(string str) {
   str=first;
}

void name::SetFirst(string str) {
   first=str;
}

void name::GetMiddle(string str) {
   str=middle;
}

void name::SetMiddle(string str) {
   middle=str;
}

void name::GetLast(string str) {
   str=last;
}

void name::SetLast(string str) {
   last=str;
}

void name::PrintLast() {
   cout << last << "\n";
}
void name::PrintMiddle() {
        cout << middle;
}
void name::PrintFirst() {
        cout << first;
}

name.h

#define LAST   "tankengine"
#define MI   "the "
#define FIRST   "thomas "

class name {

   private:
   string first;
   string middle;
   string last;
  
   public:
   void SetFirst(string str);
   void GetFirst(string str);
  
   void SetMiddle(string str);
   void GetMiddle(string str);
  
   void SetLast(string str);
   void GetLast(string str);

   void PrintLast();
   void PrintMiddle();
   void PrintFirst();
  
};

readme

/*
Copyright: 2005, All rights reserved.
Program: myname
Version: 1.1
Created: 9/6/05
Revised: 1/22/09
Files: name.cpp, name.h, main.cpp, Makefile
Programmer: Patrick O'Keefe who gratefully acknowledges Dr. Jason Bakos's kind assistance.
Course: CSCE-215
Assignment: Class Project
Compiler: GNU Gcc version 4.2.3
Target: Linux

Description:

This program attempts string assigment. and other stuff....

Revisions:

There have been no major revisions of this program.

Constants and Variables:

See code for constant and variable descriptions.
or
you could put that kind of info here. Like:
   FIRST -> your first name
   MIDDLE -> ditto
   LAST -> and ditto.
ok here is a change.

ALL OF THOSE FILES ARE LOCATED IN A DIRECTORY /CSCE215


In: Computer Science

The score recorded for student 12 for event 5 is incorrect. The score should be a...

  1. The score recorded for student 12 for event 5 is incorrect. The score should be a 10. Make this change to the database table.

      a. What construct did you use? Insert the snip of your SQL code here:

      b. Display the contents of the score table for event 5. Be sure student 12 is displayed. Insert your snip here:

*************************************************************

DATABASE

************************************************************


#---Create and open the database

drop database if exists Class;

CREATE DATABASE Class;


#-- Using the database

USE Class;

# create student table


DROP TABLE IF EXISTS student;

CREATE TABLE student

(
  
name VARCHAR(20) NOT NULL,
  
gender ENUM('F','M') NOT NULL,
  
student_id INT UNSIGNED NOT NULL AUTO_INCREMENT,
  
PRIMARY KEY (student_id)

);

# create grade event table

DROP TABLE IF EXISTS grade_event;

CREATE TABLE grade_event

(
  
date DATE NOT NULL,
  
category ENUM('T','Q') NOT NULL,
  
event_id INT UNSIGNED NOT NULL AUTO_INCREMENT,
  
PRIMARY KEY (event_id)

);

# create score table


# The PRIMARY KEY comprises two columns to prevent any combination
# of event_id/student_id from appearing more than once.


DROP TABLE IF EXISTS score;


CREATE TABLE score

(
  
student_id INT UNSIGNED NOT NULL,
  
event_id INT UNSIGNED NOT NULL,
  
score INT NOT NULL,
  
PRIMARY KEY (event_id, student_id),
  
INDEX (student_id),
  
FOREIGN KEY (event_id) REFERENCES grade_event (event_id),
  
FOREIGN KEY (student_id) REFERENCES student (student_id)

);

# create absence table


DROP TABLE IF EXISTS absence;

CREATE TABLE absence

(
  
student_id INT UNSIGNED NOT NULL,
  
date DATE NOT NULL,
  
PRIMARY KEY (student_id, date),
  
FOREIGN KEY (student_id) REFERENCES student (student_id)

);

#--Populate the student table


INSERT INTO student VALUES ('Megan','F',NULL);

INSERT INTO student VALUES ('Joseph','M',NULL);

INSERT INTO student VALUES ('Kyle','M',NULL);

INSERT INTO student VALUES ('Katie','F',NULL);

INSERT INTO student VALUES ('Abby','F',NULL);

INSERT INTO student VALUES ('Nathan','M',NULL);

INSERT INTO student VALUES ('Liesl','F',NULL);

INSERT INTO student VALUES ('Ian','M',NULL);

INSERT INTO student VALUES ('Colin','M',NULL);

INSERT INTO student VALUES ('Peter','M',NULL);

INSERT INTO student VALUES ('Michael','M',NULL);

INSERT INTO student VALUES ('Thomas','M',NULL);

INSERT INTO student VALUES ('Devri','F',NULL);

INSERT INTO student VALUES ('Ben','M',NULL);

INSERT INTO student VALUES ('Aubrey','F',NULL);

INSERT INTO student VALUES ('Rebecca','F',NULL);

INSERT INTO student VALUES ('Will','M',NULL);

INSERT INTO student VALUES ('Max','M',NULL);

INSERT INTO student VALUES ('Rianne','F',NULL);

INSERT INTO student VALUES ('Avery','F',NULL);

INSERT INTO student VALUES ('Lauren','F',NULL);

INSERT INTO student VALUES ('Becca','F',NULL);

INSERT INTO student VALUES ('Gregory','M',NULL);

INSERT INTO student VALUES ('Sarah','F',NULL);

INSERT INTO student VALUES ('Robbie','M',NULL);

INSERT INTO student VALUES ('Keaton','M',NULL);

INSERT INTO student VALUES ('Carter','M',NULL);

INSERT INTO student VALUES ('Teddy','M',NULL);

INSERT INTO student VALUES ('Gabrielle','F',NULL);

INSERT INTO student VALUES ('Grace','F',NULL);

INSERT INTO student VALUES ('Emily','F',NULL);

INSERT INTO student VALUES ('Rachel','F',NULL);


#--Populate grade event table

INSERT INTO grade_event VALUES('2015-09-03', 'Q', NULL);
INSERT INTO grade_event VALUES('
2015-09-06', 'Q', NULL);
INSERT INTO grade_event VALUES('
2015-09-09', 'T', NULL);
INSERT INTO grade_event VALUES('
2015-09-16', 'Q', NULL);
INSERT INTO grade_event VALUES(
'2015-09-23', 'Q', NULL);
INSERT INTO grade_event VALUES('
2015-10-01', 'T', NULL);


#--Populate the score table


INSERT INTO score VALUES (1,1,20);

INSERT INTO score VALUES (3,1,20);

INSERT INTO score VALUES (4,1,18);

INSERT INTO score VALUES (5,1,13);

INSERT INTO score VALUES (6,1,18);

INSERT INTO score VALUES (7,1,14);

INSERT INTO score VALUES (8,1,14);

INSERT INTO score VALUES (9,1,11);

INSERT INTO score VALUES (10,1,19);

INSERT INTO score VALUES (11,1,18);

INSERT INTO score VALUES (12,1,19);

INSERT INTO score VALUES (14,1,11);

INSERT INTO score VALUES (15,1,20);

INSERT INTO score VALUES (16,1,18);

INSERT INTO score VALUES (17,1,9);

INSERT INTO score VALUES (18,1,20);

INSERT INTO score VALUES (19,1,9);

INSERT INTO score VALUES (20,1,9);

INSERT INTO score VALUES (21,1,13);

INSERT INTO score VALUES (22,1,13);

INSERT INTO score VALUES (23,1,16);

INSERT INTO score VALUES (24,1,11);

INSERT INTO score VALUES (25,1,19);

INSERT INTO score VALUES (26,1,10);

INSERT INTO score VALUES (27,1,15);

INSERT INTO score VALUES (28,1,15);

INSERT INTO score VALUES (29,1,19);

INSERT INTO score VALUES (30,1,17);

INSERT INTO score VALUES (31,1,11);

INSERT INTO score VALUES (1,2,17);

INSERT INTO score VALUES (2,2,8);

INSERT INTO score VALUES (3,2,13);

INSERT INTO score VALUES (4,2,13);

INSERT INTO score VALUES (5,2,17);

INSERT INTO score VALUES (6,2,13);

INSERT INTO score VALUES (7,2,17);

INSERT INTO score VALUES (8,2,8);

INSERT INTO score VALUES (9,2,19);

INSERT INTO score VALUES (10,2,18);

INSERT INTO score VALUES (11,2,15);

INSERT INTO score VALUES (12,2,19);

INSERT INTO score VALUES (13,2,18);

INSERT INTO score VALUES (14,2,18);

INSERT INTO score VALUES (15,2,16);

INSERT INTO score VALUES (16,2,9);

INSERT INTO score VALUES (17,2,13);

INSERT INTO score VALUES (18,2,9);

INSERT INTO score VALUES (19,2,11);

INSERT INTO score VALUES (21,2,12);

INSERT INTO score VALUES (22,2,10);

INSERT INTO score VALUES (23,2,17);
INSERT INTO score VALUES (24,2,19);

INSERT INTO score VALUES (25,2,10);

INSERT INTO score VALUES (26,2,18);

INSERT INTO score VALUES (27,2,8);

INSERT INTO score VALUES (28,2,13);

INSERT INTO score VALUES (29,2,16);

INSERT INTO score VALUES (30,2,12);

INSERT INTO score VALUES (31,2,19);

INSERT INTO score VALUES (1,3,88);

INSERT INTO score VALUES (2,3,84);

INSERT INTO score VALUES (3,3,69);

INSERT INTO score VALUES (4,3,71);

INSERT INTO score VALUES (5,3,97);

INSERT INTO score VALUES (6,3,83);

INSERT INTO score VALUES (7,3,88);
INSERT INTO score VALUES (8,3,75);

INSERT INTO score VALUES (9,3,83);

INSERT INTO score VALUES (10,3,72);
INSERT INTO score VALUES (11,3,74);

INSERT INTO score VALUES (12,3,77);

INSERT INTO score VALUES (13,3,67);
INSERT INTO score VALUES (14,3,68);

INSERT INTO score VALUES (15,3,75);

INSERT INTO score VALUES (16,3,60);

INSERT INTO score VALUES (17,3,79);

INSERT INTO score VALUES (18,3,96);

INSERT INTO score VALUES (19,3,79);

INSERT INTO score VALUES (20,3,76);

INSERT INTO score VALUES (21,3,91);

INSERT INTO score VALUES (22,3,81);

INSERT INTO score VALUES (23,3,81);

INSERT INTO score VALUES (24,3,62);

INSERT INTO score VALUES (25,3,79);

INSERT INTO score VALUES (26,3,86);

INSERT INTO score VALUES (27,3,90);

INSERT INTO score VALUES (28,3,68);

INSERT INTO score VALUES (29,3,66);

INSERT INTO score VALUES (30,3,79);

INSERT INTO score VALUES (31,3,81);

INSERT INTO score VALUES (2,4,7);

INSERT INTO score VALUES (3,4,17);

INSERT INTO score VALUES (4,4,16);

INSERT INTO score VALUES (5,4,20);

INSERT INTO score VALUES (6,4,9);

INSERT INTO score VALUES (7,4,19);

INSERT INTO score VALUES (8,4,12);

INSERT INTO score VALUES (9,4,17);

INSERT INTO score VALUES (10,4,12);

INSERT INTO score VALUES (11,4,16);

INSERT INTO score VALUES (12,4,13);

INSERT INTO score VALUES (13,4,8);

INSERT INTO score VALUES (14,4,11);

INSERT INTO score VALUES (15,4,10);

INSERT INTO score VALUES (16,4,20);

INSERT INTO score VALUES (18,4,11);

INSERT INTO score VALUES (19,4,15);

INSERT INTO score VALUES (20,4,17);

INSERT INTO score VALUES (21,4,13);

INSERT INTO score VALUES (22,4,20);

INSERT INTO score VALUES (23,4,13);

INSERT INTO score VALUES (24,4,12);
INSERT INTO score VALUES (25,4,10);

INSERT INTO score VALUES (26,4,15);

INSERT INTO score VALUES (28,4,17);

INSERT INTO score VALUES (30,4,11);

INSERT INTO score VALUES (31,4,19);

INSERT INTO score VALUES (1,5,15);

INSERT INTO score VALUES (2,5,12);

INSERT INTO score VALUES (3,5,11);

INSERT INTO score VALUES (5,5,13);

INSERT INTO score VALUES (6,5,18);

INSERT INTO score VALUES (7,5,14);

INSERT INTO score VALUES (8,5,18);

INSERT INTO score VALUES (9,5,13);

INSERT INTO score VALUES (10,5,14);

INSERT INTO score VALUES (11,5,18);

INSERT INTO score VALUES (12,5,8);

INSERT INTO score VALUES (13,5,8);

INSERT INTO score VALUES (14,5,16);

INSERT INTO score VALUES (15,5,13);

INSERT INTO score VALUES (16,5,15);

INSERT INTO score VALUES (17,5,11);

INSERT INTO score VALUES (18,5,18);

INSERT INTO score VALUES (19,5,18);
INSERT INTO score VALUES (20,5,14);

INSERT INTO score VALUES (21,5,17);

INSERT INTO score VALUES (22,5,17);

INSERT INTO score VALUES (23,5,15);

INSERT INTO score VALUES (25,5,14);

INSERT INTO score VALUES (26,5,8);

INSERT INTO score VALUES (28,5,20);

INSERT INTO score VALUES (29,5,16);

INSERT INTO score VALUES (31,5,9);

INSERT INTO score VALUES (1,6,100);

INSERT INTO score VALUES (2,6,91);

INSERT INTO score VALUES (3,6,94);

INSERT INTO score VALUES (4,6,74);

INSERT INTO score VALUES (5,6,97);

INSERT INTO score VALUES (6,6,89);

INSERT INTO score VALUES (7,6,76);

INSERT INTO score VALUES (8,6,65);

INSERT INTO score VALUES (9,6,73);

INSERT INTO score VALUES (10,6,63);

INSERT INTO score VALUES (11,6,98);

INSERT INTO score VALUES (12,6,75);

INSERT INTO score VALUES (14,6,77);

INSERT INTO score VALUES (15,6,62);

INSERT INTO score VALUES (16,6,98);

INSERT INTO score VALUES (17,6,94);

INSERT INTO score VALUES (18,6,94);

INSERT INTO score VALUES (19,6,74);
INSERT INTO score VALUES (20,6,62);

INSERT INTO score VALUES (21,6,73);

INSERT INTO score VALUES (22,6,95);

INSERT INTO score VALUES (24,6,68);

INSERT INTO score VALUES (25,6,85);

INSERT INTO score VALUES (26,6,91);
INSERT INTO score VALUES (27,6,70);

INSERT INTO score VALUES (28,6,77);

INSERT INTO score VALUES (29,6,66);

INSERT INTO score VALUES (30,6,68);

INSERT INTO score VALUES (31,6,76);


#--Populate the absence table

INSERT INTO `absence` VALUES (3,'2015-09-03');

INSERT INTO `absence` VALUES (5,'2015-09-03');

INSERT INTO `absence` VALUES (10,'2015-09-06');

INSERT INTO `absence` VALUES (10,'2015-09-09');

INSERT INTO `absence` VALUES (17,'2015-09-07');

INSERT INTO `absence` VALUES (20,'2015-09-07');

INSERT INTO `absence` VALUES (22,'2015-09-15');

In: Computer Science

Suppose that an initially empty queue performs the following operations. enqueue(7), enqueue(3), dequeue(), front(), enqueue(8), enqueue(5),...

Suppose that an initially empty queue performs the following operations. enqueue(7), enqueue(3), dequeue(), front(), enqueue(8), enqueue(5), front(), enqueue(4), dequeue(), enqueue(0), dequeue(), dequeue() List, in order, the values that are returned. Give your answer as a single multi-digit number, where each digit represents a single returned value. For example, if the operations returned 3, 1, 4, 1, 5, 9, and 2, in that order, then the answer would be 3141592. (The format 3,141,592 would also be fine.)

In: Computer Science

Write a program that manages a list of patients for a medical office. Patients should be...

Write a program

that manages a list of patients for a medical office. Patients should be

represented as objects with the following data members:

name (string)

patient id # (string)

address (string)

height (integer; measured in inches)

weight (double)

date of birth (Date)

date of initial visit (Date)

date of last visit (Date)

The data member “patient id #” is defined to be a

key

. That is, no two patients can have

the same patient id #. In addition to the standard set of accessors for the above data

members, define the fol

lowing methods for class Patient.

standard set of accessors

get_age

method: to compute and returns a patient’s age in years (integer)

get_time_as_patient

method: to compute the number of years (integer) since

the patient’s initial visit. Note that this va

lue can be 0.

get_time_since_last_visit

method:

to compute the number of years (integer)

since the patient’s last visit. This value can be 0, too.

Your program will create a list of patient objects and provide the user with a menu of

choices for accessing

and manipulating the

data on that list. The list must be an object of

the class List that you will define.

Internally, the list object must maintain its list as a

singly linked list with two references, one for head and one for tail.

As usual, your Li

st

class will have the methods “

find,” “

size,” “contains

,” “remove,”

“add,”, “get,”

“getNext,”, “reset,” “toString

,”. At the start, your program should read in patient data

from a text file for an initial set of patients for the list. The name of this file

should be

included on the “command line” when the program is run.

(Don’t hard code

the file name)

Each data item for a patient will appear on a separate line in

the file.

Your program

should be menu-

driven, meaning that it will display a menu of options for the user. The

user will choose one of

these options, and your program will carry out the request. The

program will then display the same menu again and get another

choice from the user.

This interaction will go on until the user chooses QUIT, which should be the last of the

menu’s options. The

menu should look something like the following:

1.

Display list

2.

Add a new patient

3.

Show information for a patient

4.

Delete a patient

5.

Show average patient age

6.

Show information for the youngest patient

7.

Show notification l

ist

8.

Quit

Enter your choice:

Details of each option:

Option 1: Display (on the screen) the names and patient id #’s of all patients in

order starting from the first one. Display the

information for one patient per line;

something like: Susan

Smith, 017629

Option

2: Add a new patient to the

END

of the list.

All

information about the new

patient (including name, patient id #, etc.)

is to be requested (input) from the user

interactively. That is, you will need to ask for 14 pieces of data from the user.

You’ll, of course, need to create a new patient object to hold this data.

NOTE:

As mentioned above, the patient id # field is a

key

. So, if the user types in

a patient id # that happens to be the same as

an already existing patient’s, then

you should display an error message and cancel the operation. Therefore, it is

probably a

good idea to ask for the patient id # first and test it immediately (by

scanning the objects on the list).

Option

3: Display (in a neat format) all the information pertaining to the patien

t

whose patient id # is given by the user. Namely, display the following information:

o

name

o

patient id #

o

address

o

height (shown in feet and inches; for example, 5 ft, 10 in)

o

weight

o

age

o

number of years as a patient (display “less than one year” if 0)

o

number of years since last visit (display “less than one year” if 0)

o

Indication that patient is overdue for a visit

NOTE:

The last item is displayed only if it has been 3 or more years since

the patient’s last visit.

If the user inputs a patient id

# that does

not

exist, then the program should

display an error message and the operation should be canceled (with the menu

immediately being displayed again for another request).

Option

4: Delete the patient whose id # is given by the user. If the patient is not

on the

list, display an error message.

Option 5: Show the average age (to one decimal place) of the patients.

Option

6:

Display (in a neat format) all the information (same as operation 3)

about the youngest patient.

Option

7: Display the names (and patient id

#’s) of all patients who are overdue

for a visit. As noted above, “overdue” is

defined as 3 or more years since the last

visit.

Option 8: Quit the program.

NOTE:

When the user chooses to quit, you should ask if they would like to save

the patient information to a file. If so, then

you should prompt for the name of an

output (text) file, and then write the data pertaining to

all

patients to that file. The

output for each patient should be in the same format as in the input file. In this

way, your output fil

e can be used as input on

another run of your program. Make

certain to maintain the order of the patients in the output file as they appear on the

list. Be

careful not to overwrite your original input file (or any other file, for that

matter).

Note

:

Try to

implement the various menu options as separate methods (aside

from

“main”)

.

However:

DO NOT DEFINE such “option methods

” as part of the class

List.

Of course, the Java code that implements an option (whether it’s in the “main”

method or not) should def

initely use List’s methods

to help do its job.

In: Computer Science

I am new to python, and i used python 3. i have to make a new...

I am new to python, and i used python 3. i have to make a new program can anyone give tell mw how to do this.

A) Write a function with the name doubler. The function should take an integer parameter and return twice the value of the integer.

Test the function with the following code:

print(“Double of 6 is”,doubler(6))

The printout should be:

Double of 6 is 12

B) Write a function with the name scoreToLetter. The function should take an integer parameter and give out a letter grade according to the following grade table:

Score >=90

A

80<=score<90

B

70<=score< 80

C

Test the function with the following code:

X = 85

Print (“Your grade is”,scoreToLetter(x))

This should print:

Your grade is B

C) Write a function ‘sumOfThrows’ that takes two parameters ‘throws’ and ‘sides’. ‘sides’ should have a default values of 6. The function should return the sum from doing however many random throws specified for a die with ‘sides’ number of sides.

Test the function.

For example sumOfThrows(1,6) should show the outcome of throwing one six-sided die.

sumOfThrows(3,8) should show the outcome of throwing three dice with sides numbered 1 through 8.

sumOfThrows(2) should show the outcome of throwing two six-sided dice.

D) Move all functions to a module with name myFunctions.py. Import the myFunctions module and test all functions.

E) Submit both myFunction.py and the file with your tests named tests.py

In: Computer Science

plot this data into a bar graph: PYTHON data=pandas.read_csv(r'data/tv_shows.txt', low_memory=False) print((data)) print((data.columns)) TV Shows : Rating...

plot this data into a bar graph: PYTHON

data=pandas.read_csv(r'data/tv_shows.txt', low_memory=False)

print((data))

print((data.columns))

 TV Shows : Rating
0           ---------------------
1   A Discovery of Witches : 100%
2                    Barry : 100%
3              Unforgotten : 100%
4                      Veep : 98%
5               Killing Eve : 97%
6                  Billions : 96%
7            Les Misérables : 96%
8                 Supergirl : 89%
9          Call the Midwife : 80%
10          Game of Thrones : 77%
11           Now Apocalypse : 77%
12             The Red Line : 69%
13         Lucifer : No Score Yet
14                Chernobyl : 95%
15               Dead to Me : 85%
16           Better Things : 100%
17      Brooklyn Nine-Nine : 100%
18           Tuca & Bertie : 100%
19      State of the Union : 100%
20        The Twilight Zone : 75%
21                  Happy! : 100%
Index(['TV Shows : Rating'], dtype='object')

In [9]:

display(data)

In: Computer Science

A bug collector collects bugs every day for one week (7 days). Write a program that...

A bug collector collects bugs every day for one week (7 days). Write a program that asks the user for the total number of bugs they collected for each day and stores each number in a list. Use a loop to calculate the total number of bugs and display the result.

In: Computer Science

Design and implement a database for restaurant At the end you will submit a report that...

Design and implement a database for restaurant

At the end you will submit a report that has the following:

1-Describe the scenario of your database, what does it include, and what are the assumptions you have.

2-Draw an Entity-Relationship Diagram (ERD)

3-Write the schemas for 2 entities and 2 relationships

4- Compose two or three possible queries in written English and SQL that you can get from the database.

please l need the answer for this assignment.

In: Computer Science