Question

In: Statistics and Probability

Twelve different video games showing violence were observed. The duration times of violence were​ recorded, with...

Twelve different video games showing violence were observed. The duration times of violence were​ recorded, with the times​ (seconds) listed below. Assume that these sample data are used with a 0.05 significance level in a test of the claim that the population mean is greater than 75 sec. If we want to construct a confidence interval to be used for testing that​ claim, what confidence level should be used for a confidence​ interval? If the confidence interval is found to be 5.2 sec less than

9191

1414

547547

4747

00

5858

218218

4545

167167

00

22

5656

The confidence level should be. ​%.

​(Type an integer or a decimal. Do not​ round.)

Use technology to find the​ P-value for the hypothesis test described below.

The claim is that for a smartphone​ carrier's data speeds at​ airports, the mean is muμequals=16.00 Mbps. The sample size is n equals=19 and the test statistic is t equals= 2.539

P value =

​(Round to three decimal places as​ needed.)

Use technology to find the​ P-value for the hypothesis test described below.

The claim is that for 12 AM body​ temperatures, the mean is muμless than<98.6degrees°F.

The sample size is n equals=5 and the test statistic is t equals= -2.39

​P-value equals=

​(Round to three decimal places as​ needed.)

A data set includes data from student evaluations of courses. The summary statistics are n=96 x overbarx=3.67 s=0.64

Use a 0.05 significance level to test the claim that the population of student course evaluations has a mean equal to 3.75

Assume that a simple random sample has been selected. Identify the null and alternative​ hypotheses, test​ statistic, P-value, and state the final conclusion that addresses the original claim.

What are the null and alternative​ hypotheses?

A.

Upper H 0H:

muμnot ≠3.75

Upper H 1​:

muμ=3.75

B.

Upper H 0:

muμ=3.75

Upper H 1​:

muμ>3.75

C.

Upper H 0​:

muμ=3.75

Upper H 1​:

muμ ≠3.75

D.

Upper H 0​:

muμ=3.75

Upper H 1:

muμ<3.75

Solutions

Expert Solution

the answer is = 0.02056

from the given information,


Related Solutions

Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95​% confidence interval estimate of σ​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 3909 5028 4195...
Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct an 80​% confidence interval estimate of sigma​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. Use Chi-Square critical...
Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95​% confidence interval estimate of sigma​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,103 4,072 4,269...
Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 99​% confidence interval estimate of sigma​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4811 4751 4268...
Q13. Twelve different video games showing substance use were observed and the duration of times of...
Q13. Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct an 80​% confidence interval estimate of sigma σ​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4015...
Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct an 80​% confidence interval estimate of sigma​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4251 4261 4551...
Twelve different video games showing substance use were observed and the duration times of game play...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 90% confidence interval estimate of u, the mean duration of game play. 4042 3880 3850 4022 4322 4814 4660 4037 5003 4823 4332 4323 What is the confidence interval estimate of the population mean?...
Twelve different video games showing substance use were observed and the duration times of game play?...
Twelve different video games showing substance use were observed and the duration times of game play? (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 95?% confidence interval estimate of ??, the mean duration of game play. 4053, 3881, 3851, 4037, 4319, 4808, 4664, 4038, 5013, 4819, 4327, 4326 Click here to view a t distribution table. LOADING... Click...
Twelve different video games showing substance use were observed and the duration times of game play...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 9595 % confidence interval estimate of muμ , the mean duration of game play. 40444044 38743874 38673867 40324032 43174317 48104810 46604660 40274027 50075007 48184818 43444344 43164316 Click
Twelve different video games showing substance use were observed and the duration times of game play​...
Twelve different video games showing substance use were observed and the duration times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 95​% confidence interval estimate of μ​, the mean duration of game play. 40444044 38923892 38553855 40364036 43164316 48194819 46524652 40294029 49944994 48154815 43404340 43104310
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT