In: Computer Science
import java.io.*; import java.util.*; /** * * * * * Lab Project 9: Rock, Paper, Scissors * * @authors *** Replace with your names here *** */ public class lab { // global named constant for random number generator static Random gen = new Random(); // global named constants for game choices static final int ROCK = 1; static final int PAPER = 2; static final int SCISSORS = 3; // global names constants for game outcomes static final int PLAYER1_WINS = 11; static final int PLAYER2_WINS = 12; static final int DRAW = 3; // global named constant for error condition static final int ERROR = -1; /** * 1. Get human player's choice * 2. Get computer player's (random) choice * 3. Check human player's choice * 4. Check computer player's choice * 5. Announce winner */ public static void main(String[] args) { Scanner scan = new Scanner(System.in); PrintStream output = System.out; int player1, player2; // get player 1 input as 1 (rock), 2 (paper or 3 (scissors) output.print("Choose 1 (rock), 2 (paper), or 3 (scissors): "); player1 = scan.nextInt(); /* Lab 9.1 * * *** Add code here to validate that player1 has entered * an integer between 1 and 3 * otherwise, ABORT the program */ // echo human player's choice System.out.print(" You chose "); if (player1 == ROCK) { System.out.println("rock"); } else if (player1 == PAPER) { System.out.println("paper"); } else { System.out.println("scissors"); } // now computer picks one randomly output.println("Now I choose one ..."); /* Lab 9.2 *** Add code to and un-comment the following line so that player2 is set to a random integer between 1 and 3, using the gen Random object, ALREADY DECLARED AS A GLOBAL VARIABLE: */ // player2 = ...; System.out.print(" I choose "); /* Lab 9.3 * * *** Add code here to output the computer's choice * as "rock", "paper" or "scissors" */ /* Lab 9.4 * * *** Add code below to compare player input against * computer's choice and output results: * * if human player chose ROCK: * call rockChoice method with computer choice * output the game's outcome (returned from rockChoice) * otherwise, if human player chose PAPER: * call paperChoice method with computer choice * output the game's outcome (returned from paperChoice) * otherwise, if human player chose SCISSORS: * call scissorcChoice method with computer choice * output the game's outcome (returned from scissorcChoice) */ } // end main /** * Lab 9.5 * * rockChoice(int) -> int * * method consumes the computer player's choice (ROCK, PAPER or SCISSORS), * assuming the human player has chosen ROCK * method produces game outcome (PLAYER1_WINS, PLAYER2_WINS, or DRAW) * * ex1: rockChoice(ROCK) -> DRAW * ex2: rockChoice(PAPER) -> PLAYER2_WINS * ex3: rockChoice(SCISSORS) -> PLAYER1_WINS * ex4: rockChoice(0) -> ERROR * ex5: rockChoice(-1) -> ERROR * ex6: rockChoice(4) -> ERROR * * *** ADD METHOD CODE HERE *** */ /** * Lab 9.6 * * paperChoice(int) -> int * * method consumes the computer player's choice (ROCK, PAPER or SCISSORS), * assuming the human player has chosen PAPER * method produces game outcome (PLAYER1_WINS, PLAYER2_WINS, or DRAW) * * ex1: paperChoice(ROCK) -> PLAYER1_WINS * ex2: paperChoice(PAPER) -> DRAW * ex3: paperChoice(SCISSORS) -> PLAYER2_WINS * ex4: paperChoice(0) -> ERROR * ex5: paperChoice(-1) -> ERROR * ex6: paperChoice(4) -> ERROR * * *** ADD METHOD CODE HERE *** */ /** * Lab 9.7 * * scissorsChoice(int) -> int * * method consumes the computer player's choice (ROCK, PAPER or SCISSORS), * assuming the human player has chosen SCISSORS * method produces game outcome (PLAYER1_WINS, PLAYER2_WINS, or DRAW) * * ex1: scissorsChoice(ROCK) -> PLAYER2_WINS * ex2: scissorsChoice(PAPER) -> PLAYER1_WINS * ex3: scissorsChoice(SCISSORS) -> DRAW * ex4: scissorsChoice(0) -> ERROR * ex5: scissorsChoice(-1) -> ERROR * ex6: scissorsChoice(4) -> ERROR * * *** ADD METHOD CODE HERE *** */ } // end class lab