In: Operations Management
"Mobile augmented reality (MAR) game as a travel guide: insights from Pokemon GO". In teams of two, please develop a plan to implement a form of interactive technology to increase visitors to a destination [do not use Pokemon as your technology]. Based on the article however, describe how your plan addresses each of the 4 realms of experience:
Educational
Entertainment
Esthetics
Escapist
The technology and the platform will based on showing the natural beauty, night life, clubbing and historical and cultural significance of a famous place in USA. The platform will provide user-intercative demo of the place where the person who is visiting that place will feel as if in that place.
Educational- It will provide the cultural significance of the place along with historical significance. The users will get lot of information about the place which will educate the user about the place.
Entertainment- It will provide feeling of the place to the users as if the person is in that place at that time. The user will feel virtually how entertaining and entertainment activities are embedded in that place, so they will eager more to visit that place and entertain in the naked eye.
Esthetic- When there is cultural monument and historical monument one will feel the work of the artist. The app will provide 3600 view of the artistic work through 3D. They can feel the hardwork and creativity of the artists.
Escapist- People are now busy in their day to day activity. The app will provide them features to know the calm and composite place in that destination where one can spend time with the nature.