In: Computer Science
Game Worlds we know that a game world can have physical dimension, temporal dimension, environmental dimension, emotional dimension, and ethical dimension. In this assignment, we focus on the physical dimension and the emotional dimension.
1,The game should have at least 400 words
2,The game world has three rooms (abstract locations). The player will switch from one to another. For each room, you should provide a general description (of course, otherwise how can the player "see" it?) and offer a challenge.
Your game will prompt questions that allow the user to explore the environment and do actions (such as open, close, collect, discard, and so on). The player will make responses by typing his/her selection. You don't have to cover all possible inputs, just write what will happen for 1-3 possible player inputs (as we see from the examples).
In this game, you should invoke at least three different types of emotions (such as excitement, surprise, fear, ambition, and so on).
3,After you complete this game design, make comments below it, and explain what the emotions are, and how you invoke them respectively in the game.
4,Bonus (10 pts): Based on the demographic categories that we studied in the last chapter, discuss who can be the players for this game (explain why you think those people are the possible players).