In: Computer Science
very urgent!! need it in less than an hour !!!please anyone:::Convert the following UML diagram into the Java code. Write constructor, mutator and accessor methods for the given class. Create an instance of the class in a main method using a Practice class.
player
name:string
level: int
ext:float
money:float
//Player.java
public class Player {
private String name;
private int level;
private float ext;
private float money;
public Player(String name, int level, float ext, float money) {
this.name = name;
this.level = level;
this.ext = ext;
this.money = money;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
public float getExt() {
return ext;
}
public void setExt(float ext) {
this.ext = ext;
}
public float getMoney() {
return money;
}
public void setMoney(float money) {
this.money = money;
}
}
////////////////////////////////////////////////////////////////////////////
//Practice.java
public class Practice {
public static void main(String[] args) {
Player p = new Player("ronaldo",1,5,123);
System.out.println(p.getName());
System.out.println(p.getLevel());
System.out.println(p.getExt());
System.out.println(p.getMoney());
}
}

