In: Accounting
How does Zynga recognize revenue from virtual goods?
Zynga was founded in July 2007 and is headquartered in San
Francisco, California. Around 80% of Zynga’s revenue comes from
Facebook users. Facebook provides a social networking platform used
by over 1 billion people, and Zynga is a video game developer with
many products (e.g. FarmVille, MafiaWars) that interface with
social technology sites like Facebook. Zynga has been publicly
traded since December 16, 2011.
Zynga’s FarmVille players can use Facebook to purchase in-game
currency they can use to acquire resources, such as hay and
animals, in pursuit of a more productive virtual farm. Revenue from
conversion of real dollars into in-game currency is big business:
Zynga estimates that such sales, from FarmVille hay to Mafia Wars
guns, accounted for nearly all of Zynga’s $1.1 billion in 2011
revenues and 12% of revenue for Facebook.
Revenue recognition in firms that earn money through socially-based
use of virtual items is challenging. Zynga’s customers convert real
dollars into FarmVille currency in order to purchase virtual goods.
Customers’ real dollars become Farm Cash which the customers can
use in the future to purchase virtual items in the Farmville
application. When the customer uses Farm Cash to buy a tractor, for
example, Facebook reduces the player’s Farm Cash, keeps 30% of the
real dollar equivalent as a processing fee, and sends 70% to
Zynga.
Starting in 2009, Zynga classified the game items it sells to
players as either “consumable” or “durable” goods. The former
category is for goods that players can immediately use, like energy
in the game CityVille; the latter is for goods that players buy and
keep for the duration of the game, such as tractors in FarmVille.
Until 2010 Zynga estimated the average player life (the number of
months a player on average continues to play the game) to be 19
months. In early 2011 it changed that estimate to 15 months. The
shorter player life increased revenue for the six months by $27.3
million, turning a loss for the six months ended June 30, 2011 into
a net profit of $18.1 million.
Required:
Discuss the revenue recognition at Zynga.