Question

In: Computer Science

View the following C# Script carefully. Assume that the Script is enabled, is attached to an...

View the following C# Script carefully. Assume that the Script is enabled, is attached to an active GameObject, and addresses the appropriate namespaces first. Discuss when and how often during the game the Update() function will be executed. Discuss each line (from line 9 to 17, excluding the lines with curly brackets) to detail what the code inside the update function is doing. Be sure to outline how the variables are being used during your discussion. 1 public class Player : MonoBehaviour 2 { 3 public GameObject coinPrefab; 4 private GameObject coin; 5 public Transform spawnpoint; 6 7 void Update() 8 { 9 if (Input.GetMouseButtonDown(0)) 10 { 11 Instantiate(coinPrefab, spawnpoint.position, spawnpoint.rotation); 12 } 13 if (Input.GetMouseButtonDown(1)) 14 { 15 coin = GameObject.FindWithTag("Coin"); 16 Destroy(coin); 17 } 18 } 19 }

Solutions

Expert Solution

code:-

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using someNamespace;

1 public class Player : MonoBehaviour
2 {
3   public GameObject coinPrefab;
4  private GameObject coin;
5   public Transform spawnpoint;
6  
7   void Update()
8  {
9      if (Input.GetMouseButtonDown(0))
10     {
11         Instantiate(coinPrefab, spawnpoint.position, spawnpoint.rotation);
12     }
13      if (Input.GetMouseButtonDown(1))
14     {
15        coin =  GameObject.FindWithTag("Coin");
16         Destroy(coin);
17     }
18  }
19 }


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