Question

In: Accounting

Stuart Electronics produces video games in three market categories: commercial, home, and miniature. Stuart has traditionally...

Stuart Electronics produces video games in three market categories: commercial, home, and miniature. Stuart has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers:

    

Category Total Pooled Cost Types of Costs Cost Driver
Unit $ 627,800 Indirect labor wages, supplies, factory utilities, machine maintenance Machine hours
Batch 520,000 Materials handling, inventory storage, labor for setups,packaging, labeling and shipping, scheduling Number of production orders
Product 210,100 Research and development Time spent by research department
Facility 514,100 Rent, general utilities, maintenance, facility depreciation, admin. salaries Square footage

     
Additional data for each of the product lines follow:     

Commercial Home Miniature Total
Direct materials cost $ 36.70 /unit $ 23.50 /unit $ 29.70 /unit
Direct labor cost $ 14.10 /hour $ 14.10 /hour $ 17.90 /hour
Number of labor hours 5,200 12,000 2,300 19,500
Number of machine hours 11,000 40,000 22,000 73,000
Number of production orders 240 2,200 60 2,500
Research and development time 12 % 19 % 69 % 100 %
Number of units 11,000 46,000 10,000 67,000
Square footage 21,000 47,000 29,000 97,000

    
Required

  1. Determine the total cost and cost per unit for each product line, assuming that overhead costs are allocated to each product line using direct labor hours as a companywide allocation base. Also determine the combined cost of all three product lines.

  2. Determine the total cost and cost per unit for each product line, assuming that an ABC system is used to allocate overhead costs. Determine the combined cost of all three product lines.

Type of Product Total Cost Cost per Unit
a. Commercial
Home
Miniature
Combined total
b. Commercial
Home
Miniature
Combined total $0

Solutions

Expert Solution

Predetermined Overhead Rate = (627800+520000+210100+514100) (total Overhead) / 19500 DLH
( 1872000/19500 DLH
Predetermined Overhead Rate = $96 per DLH
Overhead Assigned Activity Driver
( in LabourHour)
(A)
Plantwide OH Rate
(B)
Total Overhead Cost
(c=AXB)
Units Produced
(D)
OH Cost per Unit
(C/D)
Commercial 5200 $96.00 $499,200.00 11000 $45.38
Home 12000 $96.00 $1,152,000.00 46000 $25.04
Miniature 2300 $96.00 $220,800.00 10000 $22.08
a. Computation of total Product Cost and Unit cost
As per Compwide Allocation Base
Commercial Home Miniature
Direct Material (36.70*11000)(23.50*46000) (29.70*10000) $403,700.00 $1,081,000.00 297000
Direct Labor $73,320.00 $169,200.00 $41,170.00
(5200*14.10) (12000*14.10) (2300*17.90)
Applied Overhead $499,200.00 $1,152,000.00 $220,800.00
Total Cost (a) $976,220.00 $2,402,200.00 $558,970.00
No. of Unit (b) 11000 46000 10000
Cost per Unit (a/b) $88.75 $52.22 $55.90
Working Note
ABC Costing
Activity Overhead
(A)
Cost Driver Quantity (B) Allocation Rate A/B)
Indirect Labour, Wages , Suplies $627,800.00 73000 Machine Hour $8.60 Machine Hour
Material Handling , invenry srage $520,000.00 2500 No. of Production order $208.00 No. of Production order
Research & Dev Cost $210,100.00 100% Time spent by R& D $210,100.00 Time spent by R& D
Rent , General Utilities $514,100.00 97000 SQ Footage $5.30 SQ Footage
tal $1,872,000.00
Assigning Overhead Cost Product Model
Using ABC Method
Commercial Home Miniature
Activity Based Overhead Rate
(A)
Driver Cost Driver Incurred
(B)
OH Allocated
(AXB)
Cost Driver Incurred
( C)
OH Allocated
(AXC)
Cost Driver Incurred
( C)
OH Allocated
(AXC)
Indirect Labour, Wages , Suplies $8.60 Machine Hour 11000 $94,600.00 40000 $344,000.00 22000 $189,200.00
Material Handling , invenry srage $208.00 No. of Production order 240 $49,920.00 2200 $457,600.00 60 $12,480.00
Research & Dev Cost $210,100.00 Time spent by R& D 12% $25,212.00 19% $39,919.00 69% $144,969.00
Rent , General Utilities $5.30 SQ Footage 21000 $111,300.00 47000 $249,100.00 29000 $153,700.00
tal Overhead (i) $281,032.00 $1,090,619.00 $500,349.00
No. Of Units (ii) 11000 46000 10000
Overhead per Unit (i/ii) $25.55 $23.71 $50.03
2. Calculation of Unit Product Cost
Under ABC Costing
Commercial Home Miniature
Direct Material (36.70*11000)(23.50*46000) (29.70*10000) $403,700.00 $1,081,000.00 297000
Direct Labor $73,320.00 $169,200.00 $41,170.00
(5200*14.10) (12000*14.10) (2300*17.90)
Applied Overhead $281,032.00 $1,090,619.00 $500,349.00
Total Cost (a) $758,052.00 $2,340,819.00 $838,519.00
No. of Unit (b) 11000 46000 10000
Cost per Unit (a/b) $68.91 $50.89 $83.85

Related Solutions

Fenway Electronics produces video games in three market categories: commercial, home, and miniature. Fenway has traditionally...
Fenway Electronics produces video games in three market categories: commercial, home, and miniature. Fenway has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers:      Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Finch Electronics produces video games in three market categories: commercial, home, and miniature. Finch has traditionally...
Finch Electronics produces video games in three market categories: commercial, home, and miniature. Finch has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers:      Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Baird Electronics produces video games in three market categories: commercial, home, and miniature. Baird has traditionally...
Baird Electronics produces video games in three market categories: commercial, home, and miniature. Baird has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers:      Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Fenway Electronics produces video games in three market categories: commercial, home, and miniature. Fenway has traditionally...
Fenway Electronics produces video games in three market categories: commercial, home, and miniature. Fenway has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers:      Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Thornton Electronics produces video games in three market categories: commercial, home, and miniature. Thornton has traditionally...
Thornton Electronics produces video games in three market categories: commercial, home, and miniature. Thornton has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers:      Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Baird Electronics produces video games in three market categories: commercial, home, and miniature. Baird has traditionally...
Baird Electronics produces video games in three market categories: commercial, home, and miniature. Baird has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers:      Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Fenway Electronics produces video games in three market categories: commercial, home, and miniature. Fenway has traditionally...
Fenway Electronics produces video games in three market categories: commercial, home, and miniature. Fenway has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers: Category Total Pooled Cost Types of Costs Cost Driver Unit $ 360,000...
Munoz Electronics produces video games in three market categories: commercial, home, and miniature. Munoz has traditionally...
Munoz Electronics produces video games in three market categories: commercial, home, and miniature. Munoz has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers:      Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Fanning Electronics produces video games in three market categories: commercial, home, and miniature. Fanning has traditionally...
Fanning Electronics produces video games in three market categories: commercial, home, and miniature. Fanning has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers:      Category Total Pooled Cost Types of Costs Cost Driver Unit $...
The Business of Video Games Recently, the Global Games Market Report was released to explore the...
The Business of Video Games Recently, the Global Games Market Report was released to explore the market trends shaping and driving the landscape of the game, and further zoom in on the latest developments per segment and region for the upcoming year and beyond. The report indicates that the way consumers engage with and through games is constantly changing that leads to entirely new segments of game enthusiasts. There are now more than 2.5 billion gamers across the world. Combined,...
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT