In: Computer Science
Modify the "spiral" method in the "DrawDemo" class so that a spiral appears in the center of the canvas. However, instead of displaying the lines as black, randomize the color of each line between Color.RED, Color.GREEN, and Color.BLUE (each line should be randomized, don't display a single color for the whole spiral).
import java.awt.Color;
import java.util.Random;
import java.awt.Dimension;
/**
* Class DrawDemo - provides some short demonstrations showing how
to use the
* Pen class to create various drawings.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class DrawDemo
{
private Canvas myCanvas;
private Random random;
/**
* Prepare the drawing demo. Create a fresh
canvas and make it visible.
*/
public DrawDemo()
{
myCanvas = new
Canvas("Drawing Demo", 500, 400);
random = new
Random();
}
/**
* Draw a square on the screen.
*/
public void drawSquare()
{
Pen pen = new Pen(320,
260, myCanvas);
pen.setColor(Color.BLUE);
square(pen);
}
/**
* Draw a polygon with the given number of
sides.
* @param n The number of sides.
*/
public void drawPolygon(int n)
{
Pen pen = new Pen(320,
260, myCanvas);
pen.setColor(Color.MAGENTA);
polygon(pen, n);
}
/**
* Draw a wheel made of many squares.
*/
public void drawWheel()
{
Pen pen = new Pen(250,
200, myCanvas);
pen.setColor(Color.RED);
for(int i=0; i<36;
i++) {
square(pen);
pen.turn(10);
}
}
/**
* Draw a spiral.
*/
public void drawSpiral()
{
Pen pen = new Pen(320,
260, myCanvas);
pen.setColor(Color.BLACK);
spiral(pen);
}
/**
* Draw a square in the pen's color at the
pen's location.
*/
private void square(Pen pen)
{
for(int i = 0; i < 4;
i++) {
pen.move(100);
pen.turn(90);
}
}
/**
* Draw a polygon with the given number of
side
* in the pen's color at the pen's
location.
* @param sides The number of sides.
*/
private void polygon(Pen pen, int sides)
{
for(int i = 0; i <
sides; i++) {
pen.move(100);
pen.turn(360 / sides);
}
}
/**
* Draw a spiral in the pen's color at the
pen's location.
*/
private void spiral(Pen pen)
{
// Start in the
middle.
pen.penUp();
Dimension size =
myCanvas.getSize();
pen.moveTo(size.width /
2, size.height / 2);
// Face downwards.
pen.turnTo(90);
pen.penDown();
}
/**
* Draw some random squiggles on the
screen, in random colors.
*/
public void colorScribble()
{
Pen pen = new Pen(250,
200, myCanvas);
for (int i=0;
i<10; i++) {
// pick a random color
int red = random.nextInt(256);
int green = random.nextInt(256);
int blue = random.nextInt(256);
pen.setColor(new Color(red, green, blue));
pen.randomSquiggle();
}
}
/**
* Clear the screen.
*/
public void clear()
{
myCanvas.erase();
}
}
import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
/**
* Class Canvas - a class to allow for simple graphical
* drawing on a canvas.
*
* @author Michael Kölling (mik)
* @author Bruce Quig
*
* @version 2016.02.29
*/
public class Canvas
{
private JFrame frame;
private CanvasPane canvas;
private Graphics2D graphic;
private Color backgroundColor;
private Image canvasImage;
/**
* Create a Canvas with default height,
width and background color
* (300, 300, white).
* @param title title to appear in Canvas
Frame
*/
public Canvas(String title)
{
this(title, 300, 300,
Color.white);
}
/**
* Create a Canvas with default background
color (white).
* @param title title to appear in Canvas
Frame
* @param width the desired width for the
canvas
* @param height the desired height for the
canvas
*/
public Canvas(String title, int width, int
height)
{
this(title, width,
height, Color.white);
}
/**
* Create a Canvas.
* @param title title to appear in Canvas
Frame
* @param width the desired width for the
canvas
* @param height the desired height for the
canvas
* @param bgClour the desired background
color of the canvas
*/
public Canvas(String title, int width, int
height, Color bgColor)
{
frame = new
JFrame();
canvas = new
CanvasPane();
frame.setContentPane(canvas);
frame.setTitle(title);
canvas.setPreferredSize(new Dimension(width, height));
backgroundColor =
bgColor;
frame.pack();
setVisible(true);
}
/**
* Set the canvas visibility and brings
canvas to the front of screen
* when made visible. This method can also
be used to bring an already
* visible canvas to the front of other
windows.
* @param visible boolean value
representing the desired visibility of
* the canvas (true or false)
*/
public void setVisible(boolean visible)
{
if(graphic == null)
{
// first time: instantiate the offscreen image and fill it
with
// the background color
Dimension size = canvas.getSize();
canvasImage = canvas.createImage(size.width, size.height);
graphic = (Graphics2D)canvasImage.getGraphics();
graphic.setColor(backgroundColor);
graphic.fillRect(0, 0, size.width, size.height);
graphic.setColor(Color.black);
}
frame.setVisible(true);
}
/**
* Provide information on visibility of the
Canvas.
* @return true if canvas is visible, false
otherwise
*/
public boolean isVisible()
{
return
frame.isVisible();
}
/**
* Draw the outline of a given shape onto
the canvas.
* @param shape the shape object to be
drawn on the canvas
*/
public void draw(Shape shape)
{
graphic.draw(shape);
canvas.repaint();
}
/**
* Fill the internal dimensions of a given
shape with the current
* foreground color of the canvas.
* @param shape the shape object to be
filled
*/
public void fill(Shape shape)
{
graphic.fill(shape);
canvas.repaint();
}
/**
* Fill the internal dimensions of the
given circle with the current
* foreground color of the canvas.
* @param xPos The x-coordinate of the
circle center point
* @param yPos The y-coordinate of the
circle center point
* @param diameter The diameter of the
circle to be drawn
*/
public void fillCircle(int xPos, int yPos, int
diameter)
{
Ellipse2D.Double circle
= new Ellipse2D.Double(xPos, yPos, diameter, diameter);
fill(circle);
}
/**
* Fill the internal dimensions of the
given rectangle with the current
* foreground color of the canvas. This is
a convenience method. A similar
* effect can be achieved with the "fill"
method.
*/
public void fillRectangle(int xPos, int yPos,
int width, int height)
{
fill(new Rectangle(xPos,
yPos, width, height));
}
/**
* Erase the whole canvas.
*/
public void erase()
{
Color original =
graphic.getColor();
graphic.setColor(backgroundColor);
Dimension size =
canvas.getSize();
graphic.fill(new
Rectangle(0, 0, size.width, size.height));
graphic.setColor(original);
canvas.repaint();
}
/**
* Erase the internal dimensions of the
given circle. This is a
* convenience method. A similar effect can
be achieved with
* the "erase" method.
*/
public void eraseCircle(int xPos, int yPos, int
diameter)
{
Ellipse2D.Double circle
= new Ellipse2D.Double(xPos, yPos, diameter, diameter);
erase(circle);
}
/**
* Erase the internal dimensions of the
given rectangle. This is a
* convenience method. A similar effect can
be achieved with
* the "erase" method.
*/
public void eraseRectangle(int xPos, int yPos,
int width, int height)
{
erase(new
Rectangle(xPos, yPos, width, height));
}
/**
* Erase a given shape's interior on the
screen.
* @param shape the shape object to be
erased
*/
public void erase(Shape shape)
{
Color original =
graphic.getColor();
graphic.setColor(backgroundColor);
graphic.fill(shape);
// erase by filling background color
graphic.setColor(original);
canvas.repaint();
}
/**
* Erases a given shape's outline on the
screen.
* @param shape the shape object to be
erased
*/
public void eraseOutline(Shape shape)
{
Color original =
graphic.getColor();
graphic.setColor(backgroundColor);
graphic.draw(shape); //
erase by drawing background color
graphic.setColor(original);
canvas.repaint();
}
/**
* Draws an image onto the canvas.
* @param image the Image
object to be displayed
* @param
x x co-ordinate for Image
placement
* @param
y y co-ordinate for Image
placement
* @return returns boolean value
representing whether the image was
* completely
loaded
*/
public boolean drawImage(Image image, int x, int
y)
{
boolean result =
graphic.drawImage(image, x, y, null);
canvas.repaint();
return result;
}
/**
* Draws a String on the Canvas.
* @param text the String to be
displayed
* @param x x
co-ordinate for text placement
* @param y y
co-ordinate for text placement
*/
public void drawString(String text, int x, int
y)
{
graphic.drawString(text,
x, y);
canvas.repaint();
}
/**
* Erases a String on the Canvas.
* @param text the
String to be displayed
* @param
x x co-ordinate for text
placement
* @param
y y co-ordinate for text
placement
*/
public void eraseString(String text, int x, int
y)
{
Color original =
graphic.getColor();
graphic.setColor(backgroundColor);
graphic.drawString(text,
x, y);
graphic.setColor(original);
canvas.repaint();
}
/**
* Draws a line on the Canvas.
* @param x1 x co-ordinate of
start of line
* @param y1 y co-ordinate of
start of line
* @param x2 x co-ordinate of
end of line
* @param y2 y co-ordinate of
end of line
*/
public void drawLine(int x1, int y1, int x2, int
y2)
{
graphic.drawLine(x1, y1,
x2, y2);
canvas.repaint();
}
/**
* Sets the foreground color of the
Canvas.
* @param newColor the new
color for the foreground of the Canvas
*/
public void setForegroundColor(Color
newColor)
{
graphic.setColor(newColor);
}
/**
* Returns the current color of the
foreground.
* @return the color of the
foreground of the Canvas
*/
public Color getForegroundColor()
{
return
graphic.getColor();
}
/**
* Sets the background color of the
Canvas.
* @param newColor the new
color for the background of the Canvas
*/
public void setBackgroundColor(Color
newColor)
{
backgroundColor =
newColor;
graphic.setBackground(newColor);
}
/**
* Returns the current color of the
background
* @return the color of the
background of the Canvas
*/
public Color getBackgroundColor()
{
return
backgroundColor;
}
/**
* changes the current Font used on the
Canvas
* @param newFont new font to
be used for String output
*/
public void setFont(Font newFont)
{
graphic.setFont(newFont);
}
/**
* Returns the current font of the
canvas.
* @return the font
currently in use
**/
public Font getFont()
{
return
graphic.getFont();
}
/**
* Sets the size of the canvas.
* @param width new
width
* @param height new
height
*/
public void setSize(int width, int height)
{
canvas.setPreferredSize(new Dimension(width, height));
Image oldImage =
canvasImage;
canvasImage =
canvas.createImage(width, height);
graphic =
(Graphics2D)canvasImage.getGraphics();
graphic.setColor(backgroundColor);
graphic.fillRect(0, 0,
width, height);
graphic.drawImage(oldImage, 0, 0, null);
frame.pack();
}
/**
* Returns the size of the canvas.
* @return The
current dimension of the canvas
*/
public Dimension getSize()
{
return
canvas.getSize();
}
/**
* Waits for a specified number of
milliseconds before finishing.
* This provides an easy way to specify a
small delay which can be
* used when producing animations.
* @param milliseconds the number
*/
public void wait(int milliseconds)
{
try
{
Thread.sleep(milliseconds);
}
catch
(InterruptedException e)
{
// ignoring exception at the moment
}
}
/************************************************************************
* Inner class CanvasPane - the actual
canvas component contained in the
* Canvas frame. This is essentially a
JPanel with added capability to
* refresh the image drawn on it.
*/
private class CanvasPane extends JPanel
{
public void
paint(Graphics g)
{
g.drawImage(canvasImage, 0, 0, null);
}
}
}
import java.awt.Color;
import java.util.Random;
/**
* A pen can be used to draw on a canvas. The pen maintains a
position, direction, color,
* and an up/down state. The pen can be moved across the canvas. If
the pen is down, it
* leaves a line on the canvas when moved. (If it is up, it will not
draw a line.)
*
* @author Michael Kölling & David J. Barnes
* @version 2016.02.29
*/
public class Pen
{
// constants for randomSquiggle method
private static final int SQIGGLE_SIZE =
40;
private static final int SQIGGLE_COUNT =
30;
private int xPosition;
private int yPosition;
private int rotation;
private Color color;
private boolean penDown;
private Canvas canvas;
private Random random;
/**
* Create a new Pen with its own canvas.
The pen will create a new canvas for
* itself to draw on, and start in the
default state (centre of canvas, direction
* right, color black, pen down).
*/
public Pen()
{
this (280, 220, new
Canvas("My Canvas", 560, 440));
}
/**
* Create a new Pen for a given canvas. The
direction is initially 0 (to the right),
* the color is black, and the pen is
down.
*
* @param xPos the initial horizontal
coordinate of the pen
* @param yPos the initial vertical
coordinate of the pen
* @param drawingCanvas the canvas to draw
on
*/
public Pen(int xPos, int yPos, Canvas
drawingCanvas)
{
xPosition = xPos;
yPosition = yPos;
rotation = 0;
penDown = true;
color =
Color.BLACK;
canvas =
drawingCanvas;
random = new
Random();
}
/**
* Move the specified distance in the
current direction. If the pen is down,
* leave a line on the canvas.
*
* @param distance The distance to move
forward from the current location.
*/
public void move(int distance)
{
double angle =
Math.toRadians(rotation);
int newX = (int)
Math.round(xPosition + Math.cos(angle) * distance);
int newY = (int)
Math.round(yPosition + Math.sin(angle) * distance);
moveTo(newX,
newY);
}
/**
* Move to the specified location. If the
pen is down, leave a line on the canvas.
*
* @param x The x-coordinate to
move to.
* @param y The y-coordinate to
move to.
*/
public void moveTo(int x, int y)
{
if (penDown) {
canvas.setForegroundColor(color);
canvas.drawLine(xPosition, yPosition, x, y);
}
xPosition = x;
yPosition = y;
}
/**
* Turn the specified amount (out of a 360
degree circle) clockwise from the current
* rotation.
*
* @param degrees The amount of degrees to
turn. (360 is a full circle.)
*/
public void turn(int degrees)
{
rotation = rotation +
degrees;
}
/**
* Turn to the specified direction. 0 is
right, 90 is down, 180 is left, 270 is up.
*
* @param angle The angle to turn to.
*/
public void turnTo(int angle)
{
rotation = angle;
}
/**
* Set the drawing color.
*
* @param newColor The color to use for
subsequent drawing operations.
*/
public void setColor(Color newColor)
{
color = newColor;
}
/**
* Lift the pen up. Moving afterwards will
not leave a line on the canvas.
*/
public void penUp()
{
penDown = false;
}
/**
* Put the pen down. Moving afterwards will
leave a line on the canvas.
*/
public void penDown()
{
penDown = true;
}
/**
* Scribble on the canvas in the current
color. The size and complexity of the
* squiggle produced is defined by the
constants SQIGGLE_SIZE and SQIGGLE_COUNT.
*/
public void randomSquiggle()
{
for (int i=0;
i<SQIGGLE_COUNT; i++) {
move(random.nextInt(SQIGGLE_SIZE));
turn(160 + random.nextInt(40));
}
}
}
The spiral method in DrawDemo class has been modified to display a square spiral which has each line randomly colored in Red, Green or Blue. The Pen and Canvas classes have no change.
DrawDemo:
import java.awt.Color;
import java.util.ArrayList;
import java.util.Random;
import java.awt.Dimension;
/**
* Class DrawDemo - provides some short demonstrations showing how to use the
* Pen class to create various drawings.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class DrawDemo
{
private Canvas myCanvas;
private Random random;
/**
* Prepare the drawing demo. Create a fresh canvas and make it visible.
*/
public DrawDemo()
{
myCanvas = new Canvas("Drawing Demo", 500, 400);
random = new Random();
}
/**
* Draw a square on the screen.
*/
public void drawSquare()
{
Pen pen = new Pen(320, 260, myCanvas);
pen.setColor(Color.BLUE);
square(pen);
}
/**
* Draw a polygon with the given number of sides.
* @param n The number of sides.
*/
public void drawPolygon(int n)
{
Pen pen = new Pen(320, 260, myCanvas);
pen.setColor(Color.MAGENTA);
polygon(pen, n);
}
/**
* Draw a wheel made of many squares.
*/
public void drawWheel()
{
Pen pen = new Pen(250, 200, myCanvas);
pen.setColor(Color.RED);
for(int i=0; i<36; i++) {
square(pen);
pen.turn(10);
}
}
/**
* Draw a spiral.
*/
public void drawSpiral()
{
Pen pen = new Pen(320, 260, myCanvas);
spiral(pen);
}
/**
* Draw a square in the pen's color at the pen's location.
*/
private void square(Pen pen)
{
for(int i = 0; i < 4; i++) {
pen.move(100);
pen.turn(90);
}
}
/**
* Draw a polygon with the given number of side
* in the pen's color at the pen's location.
* @param sides The number of sides.
*/
private void polygon(Pen pen, int sides)
{
for(int i = 0; i < sides; i++) {
pen.move(100);
pen.turn(360 / sides);
}
}
/**
* Draw a spiral in the pen's color at the pen's location.
*/
private void spiral(Pen pen)
{
int length = 1;
int gapBetweenEachLine = 10;
// Start in the middle.
pen.penUp();
Dimension size = myCanvas.getSize();
pen.moveTo(size.width / 2, size.height / 2);
// Face downwards.
pen.turnTo(90);
pen.penDown();
for (int i = 0; i < 10 ; i++) {
pen.setColor(getRandomColor());
pen.move(length);
pen.turn(270);
length = length + gapBetweenEachLine;
}
}
private Color getRandomColor()
{
//Pick a random color out of Red, Green and Blue.
ArrayList<Color> colorList = new ArrayList<>();
colorList.add(Color.RED);
colorList.add(Color.GREEN);
colorList.add(Color.BLUE);
return colorList.get(random.nextInt(3));
}
/**
* Draw some random squiggles on the screen, in random colors.
*/
public void colorScribble()
{
Pen pen = new Pen(250, 200, myCanvas);
for (int i=0; i<10; i++) {
// pick a random color
int red = random.nextInt(256);
int green = random.nextInt(256);
int blue = random.nextInt(256);
pen.setColor(new Color(red, green, blue));
pen.randomSquiggle();
}
}
/**
* Clear the screen.
*/
public void clear()
{
myCanvas.erase();
}
}
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