In: Operations Management
Complete a final business plan that should include all sections of a business plan including any appendices with resumes, and supporting documents for your business. Before compiling, The business should be presented as if you were presenting it to an investor.
A business that I would like to start is a video game company.
Since it would require a large capital investment. I would seek to
go for funding or for a partnership, in case there are multiple
partners, our business model can be a partnership or sole
proprietorship with a sense of managing board and profit agreements
in the form of paid royalty. For the initial phase of the business,
we would require a structure that would enable us to carry out our
dealing and create a footing for the business, this would include
securing a working place, work staff, preparing a detailed pipeline
and product channel. Starting small and expanding this business is
going to be the goal in the future sense. For further expansion of
the business to include other states and multiple holdings
throughout, the company would then be made into an LLC. With the
initial model being that of a private corporation where the owners
are the primary investors or the stakeholders in the company. This
model will be followed till the company can adjust its footing and
stabilize the flow of profits. Till a point, the company requires
the public corporation model and allow the company shares to be
sold but that will be the last step of the plan and would take a
lot of time to get to.
This model is the most useful for this business scheme because it
will allow a single user to take charge of running the business
without as much outside interference as possible till a point where
it is feasible to follow a model that allows multiple partners to
be included over the working of the financial and business aspect
of the company. ?
The video game industry follows the following standards and
procedures during the development cycle of any video game:-
STORYBOARDING AND IDEA IMPLEMENTATION: In this phase, the creative
department comes together to brainstorm ideas and concepts for
their new video game and includes the input of all the departments
in creating the essential bare bones for the project. Managers can
set the different roles and responsibilities and level of input
while standardizing the pipeline and schedules for the
project.
PRODUCTION AND DESIGNING PHASE: All the departments work separately
under their own managers that know the scope of the project. It is
in this phase that all the modular elements are created for the
project which includes asset production, music, visual elements,
programming, and interfacing. Managers have to set deadlines and
essential WBS structures where all the departments that are
dependant on the other department’s work can coordinate
effectively.
MIXING AND TESTING PHASE: This is where all the modular elements
that were worked on separately are brought together. This includes
the departments interacting with each other on a regular basis. It
is crucial for managers to create deadlines and quality standards
efficiently in this phase as this is the phase that requires the
most amount of time and work. Also, managers need to efficiently
resolve issues as this phase requires the re-implementation of
various assets and the need to constantly keep on going back and
forth.
BUSINESS PHASE AND MEETING: This is when the final product from the
work of all the teams in conjunction is introduced into the market.
This phase is all about marketing the product effectively. The
placement, price, and promotion are all equally important.
Therefore the managers need to keep in mind the cost of production
and effectiveness of their design and likelihood of success at a
particular market. This could include setting up research teams,
survey teams and management teams which would require a connection
between the various parts that need to be effectively
managed.