In: Computer Science
Java program by using array only.
II. The NumberTile Game (Unchanged)
The right side of each tile (except the last) = the left side of the next tile on the board
III. Specifications
NumberTile.java
import java.util.ArrayList ; import java.util.Random; // A NumberTile is a square tile with a number from 1 to 9 on each side public class NumberTile { private ArrayList tile ; // the 4-sided tile private static final Random gen = new Random() ; // Create a NumberTile object with 4 random ints in the range 1 to 9 public NumberTile() { // TO DO: Code the body of this method } // Rotate this NumberTile 90 degrees public void rotate() { // TO DO: Code the body of this method } // Return the number on the left side of this NumberTile public int getLeft() { // Do NOT modify this method return tile.get(0) ; } // Return the number on the right side of this NumberTile public int getRight() { // Do NOT modify this method return tile.get(2) ; } // Return this NumberTile as a multiline string in the form: // 9 // 3 7 // 6 // public String toString() { // TO DO: Code the body of this method // temporary return statement so program skeleton will compile and run return null ; } } // end of NumberTile class Hand.java
import java.util.ArrayList; // A player's hand of NumberTiles public class Hand { private ArrayList hand ; private final static int INITIAL_SIZE = 5 ; // starting hand size // Creates a new hand of INITIAL_SIZE NumberTiles public Hand() { // TO DO: Code the body of this method } // Get the NumberTile at the specified index in this Hand public NumberTile get(int index) { // TO DO: Code the body of this method // temporary return statement so program skeleton will compile and run return null ; } // Get the number of tiles in this Hand public int getSize() { // TO DO: Code the body of this method // temporary return statement so program skeleton will compile and run return -999 ; } // Add a new NumberTile to this Hand public void addTile() { // TO DO: Code the body of this method } // Remove the NumberTile at the specified index from this Hand public void removeTile(int index) { // TO DO: Code the body of this method } // Is this hand empty? public boolean isEmpty() { // TO DO: Code the body of this method // temporary return statement so program skeleton will compile and run return false ; } // Return this Hand as a multiline String. // If this Hand is empty, return an appropriate message public String toString() { // TO DO: Code the body of this method // temporary return statement so program skeleton will compile and run return "The hand" ; } } Board.java
import java.util.ArrayList; // The board for the NumberTile game public class Board { private ArrayList board ; // the board for a NumberTile game // Creates a new Board containing a single NumberTile public Board() { // TO DO: Code the body of this method } // Return the NumberTile at the specified index on this Board public NumberTile getTile (int index) { // TO DO: Code the body of this method // temporary return statement so program skeleton will compile and run return null ; } // Return the current number of tiles on this Board public int getSize() { // TO DO: Code the body of this method // temporary return statement so program skeleton will compile and run return -999 ; } // Insert a new tile into this Board at the specified index public void addTile(int index, NumberTile tile) { // TO DO: Code the body of this method } // Return a multiline string containing all the tiles on this Board public String toString() { // TO DO: Code the body of this method // temporary return statement so program skeleton will compile and run return "The board" ; } }
TileGame.java
// Implements a domino-like game where two players, both of whom are // the computer, take turns inserting NumberTiles into a Board public class TileGame { // instance vars private Board board ; // the game board private Hand hand1 ; // Player 1 hand private Hand hand2 ; // Player 2 hand private String winner ; // the winner - player1, player2, // or a tie game // Creates a new TileGame with two initial hands and a board public TileGame(Hand firstHand, Hand secondHand) { // TO DO: Code the body of this method } // Players take turn moving until one or both hand are empty public void play() { // TO DO: Code the body of this method } // Utility method called by method makeMove. Returns the index at which a // new tile will be inserted into the board, or -1 if the tile cannot // be inserted. The new tile may be inserted either (1) between two // existing tiles, (2) as the new first tile, or (3) as the new last tile private int getIndexForFit(NumberTile tile) { // TO DO: Code the body of this method // temporary return statement so program skeleton will compile and run return -1 ; } // Utility method called by method play(). Checks consecutive tiles in the // hand - by calling method getIndexForFit() - to see if one can be inserted // into the board. When the first tile that fits is found, removes it from // the hand, inserts it into the board, and the move ends. The tile may be // rotated up to 3 times. If none of the tiles fit, adds a new, random tile // to the hand private void makeMove(Hand hand) { // TO DO: Code the body of this method } // Return results of the game as a humongous multi-line String containing // the final board, both both player's final hands, and the winner public String getResults() { // TO DO: Code the body of this method // HINT: call toString for the board and for each hand and don't // forget the winner // temporary return statement so program skeleton will compile and run return "Results" ; } } // end of TileGame2 class TileGameTester.java
// A test class for the NumberTile Game public class TileGameTester { public static void main(String[] args) { // TO DO: Code the body of this method } }
Basically, we will have 5 tiles on our hands. If tiles contain a number of the left/right number on board. We can place it on board.
Board:
5
4 6
2
so that we need to have 4/6 on our hand. if so, we can rotate the number for that tile and put it out.
4 2
2 5 ==> 6 4
6 5
TO board:
2
6 4
5
5
4 6
2
Starting a new game...
***** Player 1 Initial Hand *****
7
5 7
6
4
1 1
9
2
2 6
2
9
7 7
1
9
6 5
3
***** Player 2 Initial Hand *****
7
6 2
1
8
2 8
3
9
2 4
2
1
9 6
3
9
2 3
1
***** The Initial Board *****
5
3 4
1
***** The Final Board *****
8
8 3
2
5
3 4
1
1
4 9
1
7
9 1
7
6
1 7
2
6
7 5
7
3
5 6
9
2
6 2
2
2
2 9
4
In: Computer Science
Given an array of positive integers except one negative integer. Develop a divide-conquer algorithm to find the index of the negative integer, and compute its average complexity.
Please provide a solution in Java
In: Computer Science
Decimal value data types such as float and double represent the
decimal number as an approximation. In other words, float or double
arithmetic do not give exact answer but near approximation to the
answer. As an example, run the following program and check its
result:
#include <iostream>
using namespace std;
int main()
{
float x= 0.1 * 7;
if (x == 0.7)
cout<< "TRUE. \n";
else
cout<< "FALSE. \n";
return 0;
}
In some situations, we need our programs to give exact solutions
instead of near to exact answers. Some programming languages
provide a special data type called Decimal that represents decimal
numbers without the use of approximation. Write a program in C++
that implements the Decimal data type using a class called
BigDecimal. This class will allow users to create decimal values
and perform several operations on these values. The class should
use two member variables:
- the integer part saved as a string
- the decimal part saved as a string
For example, the following instance BigDecimal d("6.45678"); will
store "6" in the first variable and "45678" in the second
variable
The class should have the following functionalities:
Member Function Description
BigDecimal() The default constructor. Creates the number 0.0
BigDecimal(string) A constructor that accepts a string representing
the numeric value with the decimal point.
== operator Accepts two BigDecimal values and compares their
values. If the two decimal values are equal then the method should
return true otherwise it should return false.
!= operator Accepts two BigDecimal values and compares their
values. If the two decimal values are equal then the method should
return false otherwise it should return true.
++ operator (prefix) This operator should increment the integer
part of BigDecimal object by one. The overloaded ++ operator should
return the contents of the object (using this pointer) after it is
incremented.
++ operator (postfix) This operator should increment the integer
part of BigDecimal object by one. The overloaded ++ operator should
return the contents of the object before it is incremented.
<< operator Displays the numeric value of BigDecimal to the
standard output.
>> operator Reads a string value from the standard input and
stores it in the BigDecimal object.
double toDouble() Converts the BigDecimal value to a double.
You can assume that all the values of BigDecimal are nonnegative.
Here is an example of how BigDecimal can be used:
BigDecimal x("45.67");
BigDecimal y("2.5");
//Should print 2.5
cout << x++ << endl;
//Should print 4.5
cout << ++x << endl;
//Should print false
cout << x==y << endl;
In: Computer Science
How can user error be controlled? Is it unavoidable?
In: Computer Science
I am coding in MySQL and two of my tables are populating find but the other two "Employee" and "Assignment" won't. I keep getting an error code saying I can't alter a child table and I can't figure out what to fix. Here is my code:
CREATE TABLE DEPARTMENT (
DepartmentName Char(35) NOT NULL,
BudgetCode Char(30) NOT NULL,
OfficeNumber Char(15) Not Null,
DepartmentPhone Char(12) NOT NULL,
CONSTRAINT DEPARTMENT_PK primary key(DepartmentName)
);
CREATE TABLE EMPLOYEE(
EmployeeNumber Int NOT NULL AUTO_INCREMENT,
FirstName Char(25) NOT NULL,
LastName Char(25) NOT NULL,
Department Char(35) NOT NULL DEFAULT 'Human Resources',
Position Char(35) NULL,
Supervisor Int NULL,
OfficePhone Char(12) NULL,
EmailAddress VarChar(100) NOT NULL UNIQUE,
CONSTRAINT EMPLOYEE_PK PRIMARY KEY(EmployeeNumber),
CONSTRAINT EMP_DEPART_FK FOREIGN KEY(Department)
REFERENCES DEPARTMENT(DepartmentName)
ON UPDATE CASCADE,
CONSTRAINT EMP_SUPER_FK FOREIGN KEY(Supervisor)
REFERENCES EMPLOYEE(EmployeeNumber)
);
ALTER TABLE EMPLOYEE AUTO_INCREMENT=1;
CREATE TABLE PROJECT(
ProjectID Int NOT NULL AUTO_INCREMENT,
ProjectName Char(50) NOT NULL,
Department Char(35) NOT NULL,
MaxHours Numeric(8,2) NOT NULL DEFAULT 100,
StartDate Date NULL,
EndDate Date NULL,
CONSTRAINT PROJECT_PK PRIMARY KEY(ProjectID),
CONSTRAINT PROJ_DEPART_FK FOREIGN KEY(Department)
REFERENCES DEPARTMENT(DepartmentName)
ON UPDATE CASCADE
);
ALTER TABLE PROJECT AUTO_INCREMENT=1000;
CREATE TABLE ASSIGNMENT (
ProjectID Int NOT NULL,
EmployeeNumber Int NOT NULL,
HoursWorked Numeric(6,2) NULL,
CONSTRAINT ASSIGNMENT_PK PRIMARY KEY(ProjectID, EmployeeNumber),
CONSTRAINT ASSIGN_PROJ_FK FOREIGN KEY(ProjectID)
REFERENCES PROJECT(ProjectID)
ON UPDATE NO ACTION
ON DELETE CASCADE,
CONSTRAINT ASSIGN_EMP_FK FOREIGN KEY(EmployeeNumber)
REFERENCES EMPLOYEE(EmployeeNumber)
ON UPDATE NO ACTION
ON DELETE NO ACTION
);
INSERT Department(DepartmentName, BudgetCode, OfficeNumber, DepartmentPhone)
VALUES('Administration', 'BC-100-10', 'BLDG01-201', '360-285-8100'),
('LEGAL', 'BC-200-10', 'BLDG01-220', '360-285-8200'),
('Human Resources', 'BC-300-10', 'BLDG01-230', '360-285-8300'),
('Finance', 'BC-400-10', 'BLDG01-110', '360-285-8400'),
('Accounting', 'BC-500-10', 'BLDG01-120', '360-285-8405'),
('Sales and Marketing','BC-600-10', 'BLDG01-250', '360-285-8500'),
('InfoSysems', 'BC-700-10', 'BLDG02-210', '360-285-8600'),
('Research and Development', 'BC-800-10', 'BLDG02-250', '360-285-8700'),
('Production', 'BC-900-10', 'BLDG02-110', '360-285-8800')
INSERT Employee(EmployeeNumber, FirstName, LastName, Department, Position, Supervisor, OfficePhone, EmailAddress)
VALUES('1', 'Mary', 'Jacobs', 'Administration', 'CEO', NULL, '360-285-8110', '[email protected]'),
('2', 'Rosalie', 'Jackson', 'Administration', 'AdminAsst', '1', '360-825-8120', '[email protected]'),
('3', 'Richard', 'Bandalone', 'Legal', 'Attorney', '1', '360-285-8210', '[email protected]'),
('4', 'George', 'Smith', 'Human Resources', 'HR3', '1', '360-285-8310', '[email protected]'),
('5','Alan', 'Adams', 'Human Resources', 'HR1', '4', '360-285-8320', '[email protected]'),
('6', 'Ken', 'Evans', 'Finance', 'CFO', '1', '360-285-8410', '[email protected]'),
('7', 'Mary', 'Abernathy', 'Finance', 'FA3', '6', '360-285-8420', '[email protected]'),
('8', 'Tom', 'Caruthers', 'Accounting', 'FA2', '6', '360-285-8430', '[email protected]'),
('9', 'Heather', 'Jones', 'Accounting', 'FA2', '6', '360-825-8440', '[email protected]'),
('10', 'Ken', 'Numoto', 'Sales and Marketing', 'SM3', '1', '360-285-8510', '[email protected]'),
('11', 'Linda', 'Granger', 'Sales and Marketing', 'SM3', '10', '360-285-8520', '[email protected]'),
('12', 'James', 'Nestor', 'InfoSystems', 'CIO', '1', '360-285-8610', '[email protected]'),
('13', 'Rick', 'Brown', 'InfoSystems', 'IS2', '12', NULL, '[email protected]'),
('14', 'Mike', 'Nguyen', 'Research and Development', 'CTO', '1', '360-285-8710', '[email protected]'),
('15', 'Jason', 'Sleeman', 'Research and Development', 'RD3', '14', '360-285-8720', '[email protected]'),
('16', 'Mary', 'Smith', 'Production', 'OPS3', '1', '360-825-8810', '[email protected]'),
('17', 'Tom', 'Jackson', 'Production', 'OPS2', '16', '360-825-8820', '[email protected]'),
('18', 'George', 'Jones', 'Production', 'CPS2', '17', '360-825-8830', '[email protected]'),
('19', 'Julia', 'Hayakawa', 'Production', 'CPS1', '17', NULL, '[email protected]'),
('20', 'Sam', 'Stewart', 'Production', 'OPS1', '17', NULL, '[email protected]')
INSERT Project(ProjectID, ProjectName, Department, MAxHours, StartDate, EndDate)
VALUES ('1000', '2017 Q3 Production Plan', 'Production', '100.00', '05/10/17', '2017-06-15'),
('1100', '2017 Q3 Marketing Plan', 'Sales and Marketing', '135.00', '05/10/17', '2017-06-15'),
('1200', '2017 Q3 Portfolio Analysis', 'Finance', '120.00', '07/05/17', '2017-07-25'),
('1300', '2017 Q3 Tax Preparation', 'Accounting', '145.00', '08/10/17', '2017-10-15'),
('1400', '2017 Q4 Production Plan', 'Production', '100.00', '08/10/17', '2017-09-15'),
('1500', '2017 Q4 Marketing Plan', 'Sales and Marketing', '135.00', '08/10/17', '2017-09-15'),
('1600', '2017 Q4 Portfolio Analysis', 'Finance', '140.00', '10/05/17', NULL)
INSERT Assignment(ProjectID, EmployeeNumber, HoursWorked)
VALUES('1000', '1', '30.00'),
('1000', '6', '50.00'),
('1000', '10', '50.00'),
('1000', '16', '75.00'),
('1000', '17', '75.00'),
('1100', '1', '30.00'),
('1100', '6', '75.00'),
('1100', '10', '55.00'),
('1100', '11', '55.00'),
('1200', '3', '20.00'),
('1200', '6', '40.00'),
('1200', '7', '45.00'),
('1200', '8', '45.00'),
('1300', '3', '25.00'),
('1300', '6', '40.00'),
('1300', '8', '50.00'),
('1300', '9', '50.00'),
('1400', '1', '30.00'),
('1400', '6', '50.00'),
('1400', '10', '50.00')
In: Computer Science
Write a program that implements the pseudocode ("informal
high-level description of the operating principle of a computer
program or other algorithm") below:
1. Ask the user for the size of their apartment in square meters
(size)
2. Convert the size to square feet using the formula: convertedSize
= size * 10.764
3. Print out the converted size.
Have meaningful prompts and meaningful explanation of any numbers
printed.
In: Computer Science
Hi I am getting error in implement some test case using Java. I am adding my code and relevant files here, and the failed test. Please let me know where my problem is occuring and fix my code. Thanks! I will upvote.
Implement a class to perform windowing of a Hounsfield value
Implement the class described by this API. A partial implementation is provided for you in the eclipse project; however, unlike the previous class, very little work has been done for you. You must carefully study the API of the class to determine the precise signatures of the constructors and methods that you need to implement. Furthermore, you need to thoroughly understand the concept of windowing to determine what fields are required in your class.
Remember to run the JUnit tester each time you complete a constructor or method, and to carefully study the result of the tests to help you through the development process.
API doc: https://drive.google.com/open?id=1GKm_m74PwFBZIC__JmnWnGi6cFzmGuul
/**
* A class that represents a windowed view of Hounsfield units. A
Hounsfield
* window is defined by two values: (1) the window level, and (2)
the window
* width. The window level is the Hounsfield unit value that the
window is
* centered on. The window width is the range of Hounsfield unit
values that the
* window is focused on.
*
*
* A window has a lower and upper bound. The lower bound is defined
as the
* window level minus half the window width:
*
*
* lo = level - (width / 2)
*
*
* The upper bound is defined as the window level plus half the
window width:
*
*
* hi = level + (width / 2)
*
*
* Hounsfield units are mapped by the window to a real number in the
range of
* {@code 0} to {@code 1}. A Hounsfield unit with a value less than
lo is mapped
* to the value {@code 0}. A Hounsfield unit with a value greater
than hi is
* mapped to the value {@code 1}. A Hounsfield unit with a value v
between lo
* and hi is mapped to the value:
*
*
* (v - lo) / width
*
*
*/
public class HounsfieldWindow {
private int level;
private int width;
HounsfieldWindow(int level, int width) {
setLevel(level);
this.width = width;
}
public HounsfieldWindow() {
this(0, 400);
}
public int getLevel() {
return level;
}
public int setLevel(int level) {
if (level < Hounsfield.MIN_VALUE
|| level > Hounsfield.MAX_VALUE) {
throw new
IllegalArgumentException();
}
int data = this.level;
this.level = level;
return data;
}
public int getWidth() {
return width;
}
public int setWidth(int width) {
if(width < 1) {
throw new
IllegalArgumentException();
}
int data = this.width;
this.width = width;
return data;
}
public double getLowerBound() {
return level - (width / 2);
}
public double getUpperBound() {
return level + (width / 2);
}
public double map(Hounsfield h) {
// TODO Auto-generated method
stub
int hounsfieldUnitVal =
h.get();
System.out.println("got " + hounsfieldUnitVal);
if(hounsfieldUnitVal < getLowerBound()) {
return 0;
}
if(hounsfieldUnitVal > getUpperBound()) {
return 1;
}
return (hounsfieldUnitVal - getLowerBound()) /
(double)width;
}
}
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Tests that fails:
@Test
public void test04_ctorThrowsOnBadWidth() {
final int[] BAD_WIDTHS = {-10000,
-10, 0};
for (int width : BAD_WIDTHS)
{
try {
new HounsfieldWindow(0, width);
fail(String.format("new HounsfieldWindow(0, %s)
should throw an exception", width));
}
catch
(IllegalArgumentException x) {
// ok
}
}
}
@Test
public void test10_map() {
assumeTrue("test requires a correct
implementation of HounsfieldWindow(int, int)", IS_CTOR_OK);
// uses windows of width 1
// easy to test because map should
always return 0.5 for
// Hounsfield values inside the
window
final int width = 1;
for (int level =
Hounsfield.MIN_VALUE; level <= Hounsfield.MAX_VALUE; level++)
{
// make a window
to call map on
HounsfieldWindow
w = new HounsfieldWindow(level, width);
// the actual
value returned by map
double got =
w.map(new Hounsfield(level));
// make an
error message in case the test fails
String error =
String.format(
"map(%s) failed to return the
correct value for a window with level %s, width %s", level,
level,
width);
// assert
that 0.5 equals got
assertEquals(error, 0.5, got, 1e-9);
}
}
@Test
public void test11_map() {
assumeTrue("test requires a correct
implementation of HounsfieldWindow(int, int)", IS_CTOR_OK);
// tests Hounsfield units in
windows of various widths and levels
final int[] WIDTH = {2, 3, 4, 5,
10, 25, 50, 75, 100, 255};
final int[] LEVEL = {-800, -1, 1,
750};
for (int level : LEVEL) {
for (int width :
WIDTH) {
// make a window to call map on
HounsfieldWindow w = new HounsfieldWindow(level,
width);
// expected values map should return
double[] EXP =
HounsfieldWindowTest.mapValues(width);
for (int i = 0; i < EXP.length; i++) {
// Hounsfield unit to
map
Hounsfield h = new
Hounsfield(level - width / 2 + i);
// the expected return value
of map(h)
double exp = EXP[i];
// the actual value returned
by map(h)
double got = w.map(h);
// make an error message in
case the test fails
String error =
String.format(
"map(%s) failed to return the correct value for
a window with level %s, width %s", h.get(), level,
width);
// assert that exp equals
got
assertEquals(error, exp, got,
1e-9);
}
}
}
}
Relevant files(Hounsfield.java and Hounsfieldtest.java): https://drive.google.com/open?id=1HRUH5bika5xeLO7G_kP2LeMxNeXejRgl
In: Computer Science
Write a C program to calculate the number of fence panels needed over a given distance. The fence must be created using two difference size panels which have a 2 foot length difference between them (ie. panels could be 2’ and 4’ or 3’ and 5’ or 5’and 7’). Your program should request the total length of the fence and the smaller panel's size. Your program will then calculate the length of the larger panel and output the number of each size panel necessary for the given length of fence. If there is a length of fence that is different from the two panel sizes, you should consider that to be a special size panel that is necessary to complete the length of fence. Output the length of that special panel. The examples below show different inputs and the expected outputs.
Here is an example of running your program with different
inputs.
NOTE: Bold text represents input that someone will type
into your program.
Measurement of the fencing needed (feet): 50 Enter the size of smaller panel in feet: 3 The larger panel will be 5 feet. Happy Building!! The fence will need 6 qty 3 foot panel(s) and 6 qty 5 foot panel(s). Plus a special order 2 foot panel. ----------------------------------- Measurement of the fencing needed (feet): 50 Enter the size of smaller panel in feet: 4 The larger panel will be 6 feet. Happy Building!! The fence will need 5 qty 4 foot panel(s) and 5 qty 6 foot panel(s). ----------------------------------- Measurement of the fencing needed (feet): 2 Enter the size of smaller panel in feet: 1 The larger panel will be 3 feet. Happy Building!! The fence will need 2 qty 1 foot panel(s) and 0 qty 3 foot panel(s). ----------------------------------- Measurement of the fencing needed (feet): 52 Enter the size of smaller panel in feet: 3 The larger panel will be 5 feet. Happy Building!! The fence will need 7 qty 3 foot panel(s) and 6 qty 5 foot panel(s). Plus a special order 2 foot panel. ----------------------------------- Measurement of the fencing needed (feet): 0 Please enter an integer > 0: 54 Enter the size of smaller panel in feet: -34 Please enter an integer > 0: 4 The larger panel will be 6 feet. Happy Building!! The fence will need 6 qty 4 foot panel(s) and 5 qty 6 foot panel(s). |
In: Computer Science
1.)recursive merge sort on a list.(Python)
2.)recursive bubble sort using a list without enumerate() function.(python)
Show Base case, and recursive case.
In: Computer Science
the following has differing roles within a large IT
department in the development of a new computer system. define
these roles and responsibilities;
1. project manager
2. technical manager
3. database administrator
In: Computer Science
In: Computer Science
Simple Java class.
Create a class Sportscar that inherits from the Car class includes the following:
a variable roof that holds type of roof (ex: convertible, hard-top,softtop)
a variable doors that holds the car's number of doors(ex: 2,4)
implement the changespeed method to add 20 to the speed each time its called
add exception handling to the changespeed method to keep soeed under 65
implement the sound method to print "brooom" to the screen.
create one constructor that accepts the car's roof,doors, year, and make as arguments and assigns the values appropriately. do not create any other constructors.
the interface methods should print messages using system.out.println()
car class:
abstract clas Car implements Vehicle(
private int year;
private int speed;
private string make;
private static int count=0;
public car(int year, string amake){
year = aYaer;
make = aMake;
speed =0;
count++;}
public void sound();
public static int getcount90{
return count;}
}
In: Computer Science
In: Computer Science
What is the exact output of the following pseudocode segment?
METHOD MAIN
CALL myMethod (0,2)
CALL myMethod (3,5)
CALL myMethod (6,7)
END MAIN
Answer: |
METHOD myMethod(A,B)
BEGIN
WHILE (A < B)
PRINT(A + "
")
A ← A + 1
ENDWHILE
PRINTLINE();
END MyMethod
In: Computer Science