grainley inc sold 300 bonds at face value of $1000 on the issue date of feb 1, 2016. the face interest rate is 5% interest will be paid feb 1 and aug 1 of ea year. the same bonds remain outstanding during all of the second year, 2017. after all of the entries related to interest have been posted, on dec 31,2017, the balance in the interest expense account will equal
just need the formula /steps.
this is the exact word for word how it was presented
In: Accounting
Eleven European countries began using the euro for payments in 1999 and as a physical currency in 2002. Today 19 countries use the euro. Please discuss the benefit of using the euro as well as the reasons to not use the euro. Britain, Switzerland, Denmark and Poland do not use the euro. Why do some countries use the euro and some not? As a major currency of global standing, where else is the euro used, and why?
(300 word minimum, 500 word maximum, please include 1 outside sources)
In: Economics
In Zora Neale Hurston’s short story “Spunk,” themes of courage, marriage, and guilt are often cited. We know from class notes that a true theme, one that has any meaning, has to be defined beyond a single word. A theme strong enough to support an essay would have some kind of deeper message or meaning behind it. Take any one of these one word theme “seeds,” or another “seed” of your own, and develop it into a full blown theme/thesis
In: Psychology
In: Anatomy and Physiology
For a C program hangman game:
Create the function int setup_game [int setup_game ( Game *g, char wordlist[][MAX_WORD_LENGTH], int numwords)] for a C program hangman game. (The existing code for other functions and the program is below, along with what the function needs to do)
setup_game() does exactly what the name suggests. It sets up a new game of hangman. This means that it picks a random word from the supplied wordlist array and puts that into g->hidden_word. It sets the number of wrong guesses to zero, and initialises the guesses array to be empty (all zeroes). To select a random word, just pick a random number between 0 and numwords-1, and copy that element of wordlist into the hidden word part of the structure.
// Data that is in g (Game)
// g->wrong_guesses
// g->guesses
// g->hidden_word
int setup_game ( Game *g, char wordlist[][MAX_WORD_LENGTH], int numwords )
{
g->wrong_guesses = 0 ;
// next, have to set what the hidden_word is
// pick a random number between 0 and numwords-1
// now copy that index of the wordlist into hidden_word
// next, initialise the entire guesses array to be all 0s
// DONE
}
The exist code
/* Hangman game!
Author: 1305ENG students
Date: 13/7/2020
A simple hangman game
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <ctype.h>
#include <math.h>
// include all OUR function declarations and constants
#include "hangman.h"
// The main function!
int main( int argc, char **argv )
{
char wordfile[256], option, temp[256] ;
char wordlist[MAX_WORDS][MAX_WORD_LENGTH] ;
int num_words, result ;
Game g ;
// seed the rand() function first
srand ( time(NULL));
// check to see if command line argument was given, if
so use it as the filename for the words
if ( argc > 1 ){
strcpy ( wordfile, argv[1] ) ;
} else {
strcpy ( wordfile, "wordlist.txt" ) ;
}
// now read word file
num_words = read_words ( wordfile, wordlist ) ;
if ( num_words == 0 ){
printf ( "No words were read from file, exiting\n") ;
exit ( -1 ) ;
}
printf ( "Read %d words from file\n", num_words ) ;
setup_game ( &g, wordlist, num_words ) ;
result = play_game ( &g ) ;
printf ( "Would you like to play again (y/n)? " ) ;
fgets ( temp, 256, stdin ) ; // read the rest of the line to get
rid of it from stdin
while ( option == 'y' || option == 'Y' ) ;
return 0 ;
}
// Functions used in the program here!
// WEEK 1 FUNCTIONS
// Replace the call to the library function with your own
code
// draw_man()
// Draws the hangman picture for the specified wrong number of
moves.
// There is no need to exactly copy the example program, but it
should progress from almost nothing
// at zero wrong moves to the man being "hanged" at
MAX_WRONG_GUESSES
int draw_man ( int misses ){
return draw_man_lib(int misses);
}
// display_guesses
// Displays a representation of the guessed letters from the
guesses array.
// Each letter is displayed in all caps, separated by a space. If
the array is '1', that letter is display,
// otherwise if it is '0' it is not. For example if elements 0, 9,
and 19 are '1' and the others are 0, then
// "A J T" would be displayed. No newline should be displayed after
the list of letters.
int display_guesses( unsigned char guesses[])
{
printf("Guesses so far:");
for(int i=0;i<26;i++)
{
if(guesses[i]==1)//checking the array of guesses if the its there
or not
{
printf("%c",i+65);
}
printf("\t");
}
return 0;
}
// read_guess()
// Reads a guess from the user. Uses the guesses array to make sure
that the player has not
// already guessed that letter. If an invalid character is entered
or they have already guessed
// the letter, they are asked to continue guessing until they enter
a valid input.
// Returns the character that was read.
// Note that it is usually better to read an entire line of text
rather than a single character, and taking the first
// character of the line as the input. This way, the entire line is
removed from the input buffer and won't interfere
// with future input calls.
char read_guess(unsigned char guesses[])
{
return read_guess_lib(guesses);
}
//Week 2 Functions
// add_guess()
// Adds the given guess to the guesses array, making the relevant
entry 1. For exmpale, if guess is 'a' or 'A',
// element 0 of the guesses array is set to 1. If 'z' or 'Z' is
input, then element 25 is set to 1. Your function
// should check that the character is a valid letter and return -1
if it is not.
// Returns 0 if successful, or -1 if an invalid character is
entered.
int add_guess(char guess, unsigned char guesses[26])
{
if ((guess >= 'a' && guess <= 'z') || (guess >=
'A' && guess <= 'Z'))
{
if (guess >= 'a' && guess <= 'z')
{
guesses[guess - 'a'] = 1;
}
else
{
guesses[guess - 'A'] = 1;
}
return 0;
}
return -1;
}
// check_guess()
// Checks if the given character 'guess' is contained within the
string 'word'.
// Returns 1 if it is, 0 otherwise
int check_guess ( char word[], char guess )
{
int i;
while(word[i] != '\0')
{
if(guess == word[i])
return 1;
}
return 0;
}
// hidden_word()
// Creates the word that is displayed to the user, with all the
correctly guessed letters
// shown, and the rest displayed as underscores. Any non-letters
(punctuation, etc) are displayed.
// The function takes two strings as inputs. word[] is the word
that the player is trying to guess,
// and display_word[] is the output string to be displayed to the
player. The guesses array is a binary
// array of size 26 indicating whether each letter (a-z) has been
guessed yet or not.
// Returns 0 if successful, -1 otherwise.
int hidden_word ( char display_word[], char word[],
unsigned char guesses[])
{
return hidden_word_lib (display_word, word,
guesses);
}
// WEEK 3 FUNCTIONS
// read_words()
// takes a filename as input as well as the wordlist to
populate
// Reads from the give file and stores each word (line of text)
into a new row of the array.
// A maximum of MAX_WORDS is read, and the wordlist array should be
this big (at least).
// Each word read from the file should be a maximum of
MAX_wORD_LENGTH characters long.
// Returns the total number of words read. If the file cannot be
opened, 0 is returned.
int read_words ( char input[], char
wordlist[][MAX_WORD_LENGTH])
{
int count= 0;
FILE*fp = fopen(input, "r");
if(fp == NULL)
return 0;
char buf[MAX_WORD_LENGTH];
while (fscanf(fp, "%s", buf) != EOF && count <
MAX_WORDS)
{
strcpy(wordlist[count], buf);
count++;
}
fclose(fp);
return count;
}
// display_game()
// Displays the entire game to the screen. This includes the
picture of the hangman, the hidden word,
// and the guesses so far.
int display_game ( Game *g )
{
return display_game_lib (g);
}
// WEEK 4-5 FUNCTIONS
// check_win()
// Checks to see whether all letters in the word have been guessed
already.
// The hidden word and guesses inside the Game structure should be
used to check this
// Returns 1 if so, 0 otherwise
int check_win ( Game *g ){
return check_win_lib ( g ) ;
}
// setup_game()
// Initialises the given game structure by chooseing a random word
from the supplied wordlist.
// The number of words in the wordlist is also passed to the
function.
// As well as doing this, the number of incorrect guesses is set to
0, and the guesses array is
// initialised to be all zeros.
int setup_game ( Game *g, char wordlist[][MAX_WORD_LENGTH],
int numwords ){
return setup_game_lib ( g, wordlist, numwords ) ;
}
// play_game()
// Runs one complete game of hangman with the supplied Game
structure.
// The usual hangman rules are followed - the player guesses
letters one at a time until either
// the entire word is guessed or the maximum number of incorrect
guesses MAX_WRONG_GUESSES is
// reached. If the player wins, 1 is returned, otherwise 0.
int play_game ( Game *g ){
return play_game_lib ( g );
}
In: Computer Science
Lab 1 – Databases, Schemas, and Basic Tables
For this lab we will be creating a small Student Loan Database.
Make sure to open your screenshot word document. Include the required screenshots of your code in the document.
Database: Create a new database: StudentLoan_LastName.
Schemas: Create the following schemas. Make sure to screenshot and
run your code:
1. Student
2. Guarantor 3. Institution 4. Activity
5. Loan
6. Lender
Tables: First complete the word document for designing the tables like we did in the slides. Use the information below to complete the file.
Note the schemas the tables are associated with:
Schema. Table Name
Student tblStudent
Guarantor. tblGuarantor
Institution. tblInstitution
Activity. tblActivityReport
Loan. tblLoan tblLoanStatement
Lender. tblLender
Finally, write and screenshot the code for creating the following tables in your database. Make sure to run the code to create the tables:
tblStudent –include the student’s names, date of birth, and gpa.
tblGuarantor – include the guarantor’s name, address, city, state, zip, and phone
number.
tblInstitution – include the institution’s name, address, city, state, zip, and phone number.
tblActivityReport - include the name of the activity, begin date for activity, end date for activity, and how much the activity costs.
tblLoan – include the name of the loan type, the amount of the loan, the begin date of the loan, the id of the guarantor of the loan, the id of the lender for the loan, and the id of the student who took out the loan.
tblLoanStatement – include the amount of the loan, the id of the student who took out the loan, the amount of money the loan is for, the graduation date of the student, and the monthly payment amount for the loan.
tblLender – include the lender’s name, address, city, state, zip, and phone number.
Backup the database file, zip it.
Submit the following:
1.the zip of your database file
2.the table creation word document
3.the code screenshots document
Grading Rubric:
Grade item Points
Create correct database 10pts
Create all 6 schemas 20pts
Create and associate the correct tables with their schemas. Make sure to use correct data types. 30pts
Screenshot Document 15pts
Table Creation Document 25pts
Total 100pts
Deductions
Exact Same Code/Documents as Another Student -10pts per infraction or 0 on assignment
Word Documents Not Named Correctly -5pts per document
Incorrect database name used -10pts
Formatting changed in Word Documents -10pts per document
Using your own Word Document instead of the one provided No points for docs
Database Backup/Word document Incorrect/Unreadable -100pts
In: Computer Science
Compose a Word document that answers the following questions.
What is considered an outbreak?
How to investigate a disease outbreak?
In: Nursing
In: Advanced Math
argument essay 650 word how negative impact to build wall between mexico american border?
In: Economics
What are the equations for Cash flow from Assets?
What is another word for Cash Flow from Assets?
In: Finance