Questions
Your task for this assignment is use the Java Canvas and Graphics classes to create an example of a computer generated image.

Your task for this assignment is use the Java Canvas and Graphics classes to create an example of a computer generated image. This is an opportunity for you to explore computer graphics and exercise some individual creativity. 

You should submit well-documented code, and once your program is done, create a presentation of your program. The presentation can be a PowerPoint or Word document, or something created with similar software. It could be a PDF file. 

Tell us what your prject is and how it works. Consider briefly discussing what happened in the process of exploration and design for your project? How does your code work? How did you use other features of Java, such as branching routines or loops in your work? Tell us about the thoughts behind your finished work. What influenced your work? 

Your work can be as simple or as complex as you would like, but be careful about taking on something that will be too time consuming. If you decide to work on figurative art, It might help to start with a single idea or concept, such as snowfall in the city, or along the Schuylkill. Abstract or figurative art can both be static or dynamic. Imagine how, for example, the Bedroom Window example at the end of this chapter could be subtly dynamic by havng flashing lights or twinkling stars. 

Ask me if you are not sure about something or if you run into trouble. 

Your finished image for this project should be suitable for a general audience.

In: Computer Science

1. In an English? auction, the dominant strategy is to: A. Bid when the price is...

1. In an English? auction, the dominant strategy is to:

A. Bid when the price is higher than your value

B. Bid until the price is above your value

C. Bid until the price is lower than your value

D. Bid when the price is equal to your value

In? equilibrium, the winning bidder will believe the item to have_____(the lowest value/ the highest value/ no value)

and will pay a price equal to the____ (lowest bidder/ highest bidder/ second-highest bidder)

2.Auctions help in price discovery by? ____________.

A.giving consumers the thrill of competing for a? good, since the highest bidder wins.

B.creating increased demand for ordinary? goods, such as the Apple iPad.

C.increasing? supply, especially with Internet? auctions, since goods can be sold faster.

D.finding the appropriate price for unique? goods, such as a? painting, that may not have a? well-established price.

3. The percentage of U.S. adults that have participated in an online auction has____ (stayed the same/ decreased/ increased)over the last decade.

Which of the following goods would be most suitable for an? auction?

A.An original abstract sculpture.

B.A box of Cracker Jack.

C.A Swedish massage.

D.A pair of Nike tennis shoes.

4. Risk neutrality is? ____________.

A.adverse to any risk.

B.neither risk averse nor risk loving.

C.risk loving.

D.risk averse.

In: Economics

Choose the correct lettee of the answer 6. What developmental milestone in language is demonstrated by...

Choose the correct lettee of the answer

6. What developmental milestone in language is demonstrated by children who are 6 years old?

a. Know names of familiar animals
c. Tell connected stories
b. Have number concepts of 4 or more
d. Handle opposite analogies

7. Mr. Francisco was very much worried about the thumb sucking of his son. A friend of Piaget’s of him says that certain behavior among infants. Who presented that notion that certain behavior like thumb-sucking is normal behavior?

a. Sigmund Freud c. John Bowlly
b. Erik Erickson d. Urie Bronfrenbrenner

8. In Piaget’s Theory of Cognitive Development, which of the following statements would illustrate Edward who is 11 years old?

a. Able to see relationships and to reason in the abstract
b. Unable to breakdown a whole into separate parts
c. Differentiates goals and goal-directed activities
d. Experiments with methods to reach goals

9. Violeta goes with her mother in school. She enjoys the workplace of her mother. Which of the following ecological theories is illustrated by the situation?

a. Microsystem c. Exosystem
b. Mesosystem d. Macrosystem

10. According to Kohlberg, a dutiful citizen who obeys the laws set down by society is at which level of moral reasoning?

a. Pre-conventional stage one c. Conventional
b. Pre-conventional stage two d. Post conventional

In: Nursing

Exercise 10-5 Ben Sisko Supply Company, a newly formed corporation, incurred the following expenditures related to...

Exercise 10-5 Ben Sisko Supply Company, a newly formed corporation, incurred the following expenditures related to Land, to Buildings, and to Machinery and Equipment. Abstract company’s fee for title search $1,186 Architect’s fees 7,228 Cash paid for land and dilapidated building thereon 198,360 Removal of old building $45,600    Less: Salvage 12,540 33,060 Interest on short-term loans during construction 16,872 Excavation before construction for basement 43,320 Machinery purchased (subject to 2% cash discount, which was not taken). Company uses net method to record discount. 125,400 Freight on machinery purchased 3,055 Storage charges on machinery, necessitated by noncompletion of    building when machinery was delivered 4,970 New building constructed (building construction took 6 months from    date of purchase of land and old building) 1,105,800 Assessment by city for drainage project 3,648 Hauling charges for delivery of machinery from storage to new building 1,414 Installation of machinery 4,560 Trees, shrubs, and other landscaping after completion of building    (permanent in nature) 12,312 Determine the amounts that should be debited to Land, to Buildings, and to Machinery and Equipment. Assume the benefits of capitalizing interest during construction exceed the cost of implementation. (Please leave spaces blank if there is no answer. Do not enter zeros in those spaces.)

In: Accounting

Game Worlds we know that a game world can have physical dimension, temporal dimension, environmental dimension,...

Game Worlds we know that a game world can have physical dimension, temporal dimension, environmental dimension, emotional dimension, and ethical dimension. In this assignment, we focus on the physical dimension and the emotional dimension.

1,The game should have at least 400 words

2,The game world has three rooms (abstract locations). The player will switch from one to another. For each room, you should provide a general description (of course, otherwise how can the player "see" it?) and offer a challenge.

Your game will prompt questions that allow the user to explore the environment and do actions (such as open, close, collect, discard, and so on). The player will make responses by typing his/her selection. You don't have to cover all possible inputs, just write what will happen for 1-3 possible player inputs (as we see from the examples).

In this game, you should invoke at least three different types of emotions (such as excitement, surprise, fear, ambition, and so on).

3,After you complete this game design, make comments below it, and explain what the emotions are, and how you invoke them respectively in the game.

4,Bonus (10 pts): Based on the demographic categories that we studied in the last chapter, discuss who can be the players for this game (explain why you think those people are the possible players).

In: Computer Science

Game Worlds we know that a game world can have physical dimension, temporal dimension, environmental dimension,...

Game Worlds we know that a game world can have physical dimension, temporal dimension, environmental dimension, emotional dimension, and ethical dimension. In this assignment, we focus on the physical dimension and the emotional dimension.

1,The game should have at least 400 words

2,The game world has three rooms (abstract locations). The player will switch from one to another. For each room, you should provide a general description (of course, otherwise how can the player "see" it?) and offer a challenge.

Your game will prompt questions that allow the user to explore the environment and do actions (such as open, close, collect, discard, and so on). The player will make responses by typing his/her selection. You don't have to cover all possible inputs, just write what will happen for 1-3 possible player inputs (as we see from the examples).

In this game, you should invoke at least three different types of emotions (such as excitement, surprise, fear, ambition, and so on).

3,After you complete this game design, make comments below it, and explain what the emotions are, and how you invoke them respectively in the game.

4,Bonus (10 pts): Based on the demographic categories that we studied in the last chapter, discuss who can be the players for this game (explain why you think those people are the possible players).

In: Computer Science

Assume that if the product requested is not in stock, it needs to be manufactured before...

Assume that if the product requested is not in stock, it needs to be manufactured
before the order handling can continue. In this way, an order can never be rejected.
To manufacture a product, the required raw materials have to be ordered. Two
preferred suppliers provide different types of raw material. Depending on the prod-
uct to be manufactured, raw materials may be ordered from either Supplier 1 or
Supplier 2, or from both. Once the raw materials are available, the product can be
manufactured and the order can be confirmed. On the other hand, if the product
is in stock, it is retrieved from the warehouse before confirming the order. Then
the process continues normally. After confirming the order, the shipment address is
received and the requested product is shipped while the invoice is emitted and the
payment is received. Afterwards, the order is archived and the process completes.With respect to the above process, use the following report format and provide
necessary discussion under each section:

1. Assumptions & Simplifications
- State all assumptions are made to abstract the system in the conceptual
model.
- Describe any simplifications are made during the abstraction process.

2. Plan of Input Data
- Describe all input data which are required to code your conceptual model
into a computer model. Also, explain which of these data are deterministic
and which are probabilistic and propose probability distributions.
- Explain how to do you plan to collect these input data.

In: Operations Management

Information: Consider a banking system with 3 classes:  BankAccount, CheckingAccount, and SavingsAccount, that you are to design...

Information:

Consider a banking system with 3 classes:  BankAccount, CheckingAccount, and SavingsAccount, that you are to design and write. Have CheckingAccount and SavingsAccount inherit from BankAccount. In BankAccount, you should include an account number, an account balance, a deposit method, a toString method, and an abstract withdraw method. Since deposits work the same way in both child classes, make sure they cannot override it. The constructor should only take an initial deposit and generate a random 5 digit account number. The toString should display the account number and the balance.

In the CheckingAccount class add a minimum balance and a standard overdraft fee of $25. Implement the withdraw method so that overdrafts are allowed, but the overdraft fee is incurred if the balance drops below the minimum balance. Override the toString method to display everything the BankAccount toString displays plus the minimum balance. Use the parent class toString to do most of the work.

In the SavingsAccount class add an annual interest rate (with a default value of 1.5%) and a method to recalculate the balance every month. Since the interest rate is annual, make sure to calculate the interest accordingly. Override the toString method to display everything the BankAccount toString displays plus the interest rate. Like the CheckingAccount toString, you should use the parent class to do most of the work.

Question:   Write the Java implementation of the BankAccount. Note, no driver is required.

In: Computer Science

Information. in java Consider a banking system with 3 classes:  BankAccount, CheckingAccount, and SavingsAccount, that you are...

Information. in java Consider a banking system with 3 classes:  BankAccount, CheckingAccount, and SavingsAccount, that you are to design and write. Have CheckingAccount and SavingsAccount inherit from BankAccount. In BankAccount, you should include an account number, an account balance, a deposit method, a toString method, and an abstract withdraw method. Since deposits work the same way in both child classes, make sure they cannot override it. The constructor should only take an initial deposit and generate a random 5 digit account number. The toString should display the account number and the balance.

In the CheckingAccount class add a minimum balance and a standard overdraft fee of $25. Implement the withdraw method so that overdrafts are allowed, but the overdraft fee is incurred if the balance drops below the minimum balance. Override the toString method to display everything the BankAccount toString displays plus the minimum balance. Use the parent class toString to do most of the work.

In the SavingsAccount class add an annual interest rate (with a default value of 1.5%) and a method to recalculate the balance every month. Since the interest rate is annual, make sure to calculate the interest accordingly. Override the toString method to display everything the BankAccount toString displays plus the interest rate. Like the CheckingAccount toString, you should use the parent class to do most of the work.

question. Write the Java implementation of the SavingsAccount. Note: no driver is required.

In: Computer Science

Create a Java application for Real Estates including Apartment and Homes. First, have a look at...

Create a Java application for Real Estates including Apartment and Homes. First, have a look at the class diagram that you will implement, and then read the explanation of these classes below.

RealEstate (interface)

+ setId (String s)

Apartment

- id: String

- surface: double

+ full argument constructor

+ getters and setters

+ setId (String s)

+ toString(): String

Home

- id: String

- hasGarage: boolean

+ full argument constructor

+ getters and setters

+ setId (String s)

+ toString(): String

Class RealEstate

  • Real estate is an interface with two abstract methods.

There are two types of real estates: Apartment and Home.

Class Apartment   

  • The class Apartment has three attributes: id and surface.

Class Home

  • The class Home has three attributes: id and hasGarage.

Test Class

  

  • Create an ArrayList called homes that contains two Home objects    
  • Remove the home doesn’t have a Garage.
  • Display the homes.

Information about objects are presented in what follows.

Home Objects

ID

hasGarage

H1234

No

H1235

Yes

  • Create an LinkedList called apart that contains three Apartment objects
  • Display the apart LinkedList

Information about objects are presented in what follows.

Apartment Objects

ID

Surface

A1234

125

A1235

205

A1236

200

  • Create a TreeSet called treeSurface that contains the surfaces of all the apartments.

Recall that: SortedSet <Double> treeSurface = new TreeSet<Double> ();

  • Display treeSurface
  • Display the smallest and largest surfaces.

In: Computer Science