Hi-Test Company uses the weighted-average method of process
costing to assign production costs to its products. Information for
the company's first production process September follows. Assume
that all materials are added at the beginning of this production
process, and that conversion costs are added uniformly throughout
the process.
| Work in process inventory, September 1 (2,500 units, 100%
complete with respect to direct materials, 70% complete with respect to direct labor and overhead; consists of $70,400 of direct materials cost, $93,475 conversion cost |
$ | 163,875 | ||
| Costs incurred in September | ||||
| Direct materials | $ | 430,000 | ||
| Conversion | $ | 377,000 | ||
| Work in process inventory, September 30 (7,500 units, 100%
complete with respect to direct materials, 30% complete with respect to conversion) |
? | |||
| Units started in September | 33,500 | |||
| Units completed and transferred to finished goods inventory | 28,500 | |||
Required:
Compute each of the following using the weighted-average method of
process costing.
1. & 2. The number of equivalent units for
materials and conversion for the month.
3. & 4. The cost per equivalent unit of
materials and conversion for the month.
5. The total cost of goods transferred out.
6. The total cost of ending work in process
inventory.
In: Accounting
Alvin Construction manufactures small tractors on an assembly-line basis. The units are started in Department Y. On January 1 of this year, the Work-in-Process inventory of Department Y consisted of 200 units 100% complete as to materials and 20% complete as to conversion. During the month, 800 units were started and 500 units were completed and transferred out. The Work-in-Process on January 31 was 100% complete as to materials and 20% complete as to conversion. Costs in process at the beginning of the period amounted to $100,000 for materials and $25,000 for conversion. Costs added during the period were materials costs of $200,000 and conversion costs of $143,000. Required 1. Prepare a production cost report using the weighted-average method. Round answer to 4 decimal places. 2. Prepare the journal entries 4. What is the difference between job order costing and process costing? (6 points) 5. Explain the difference between a weighted-average method of process costing and a firstin, first-out method. (6 points) 6. Do activity-based costing systems always provide more accurate product costs than conventional cost systems? Why or why not? Explain. (5 points)
In: Accounting
So, I have this Matlab program that I have made for a lab, and despite having different frequencies, when I go to plot them, the graphs look exactly the same. Can someone tell me why that is? I also need to know how to determine the digital frequencies(rad/sec) and how many samples per period of both of the waves? Thank you
Code:
N = 100; % Total number of time domain samples in simulation.
A1 = 1; % Amplitude of wave-1.
A2 = 1; % Amplitude of wave-2.
Fs = 100 ;% sampling frequency.
F1 = 10; % frequency of wave - 1.
F2 = 90; % frequency of wave - 2.
phi = 0; % zero phase signal.
t=0:(1/Fs):(2); % time samples.
y1 =A1*sin(2*pi*F1*t+phi); %first sinwave.
y2= A2*sin(2*pi*F2*t+phi); %second sinwave
% plotting above functions in continuous and discrete time.
subplot 221; plot(t, y1); xlabel('Time in sec'); ylabel('Amplitude'); grid on;
subplot 222; plot(t, y2); xlabel('Time in sec'); ylabel('Amplitude'); grid on;
In: Computer Science
Section 1
Tennis players often spin a racquet to decide who serves first. Th e spun racquet can land with the manufacturer’s label facing up or down. A reasonable question to investigate is whether a spun tennis racquet is equally likely to land with the label facing up or down. (If the spun racquet is equally likely to land with the label facing in either direction, we say that the spinning process is fair.) Suppose that you gather data by spinning your tennis racquet 100 times, each time recording whether it lands with the label facing up or down.
1.1.1
a. Describe the relevant long-run proportion of interest in words.
b. What statistical term is given to the long-run proportion you described in (a)?
c. What value does the chance model assert for the long-run proportion?
d. Suppose that the spun racquet lands with the label facing up 48 times out of 100. Explain, as if to a friend who has not studied statistics, why this result does not constitute strong evidence against believing that the spinning process is fair.
e. Is the result in (d) statistically significant evidence that spinning is not fair or is it plausible that the spinning process is fair?
In: Math
Write a C program that calculates the average grade for a specified number of students from each student's test1 and test2 grades. The program must first ask the user how many students there are. Then, for each student, the program will ask the user for the test1 grade (grade #1) and test2 grade (grade #2). The program should be able to handle up to 100 students, each with 2 grades (test1 and test2). Use a two-dimensional float array to store the grades. Then, using a loop, prompt the user for the test1 and test2 grade of each student. Create a second single-dimensional float array to hold the average grade for each student (for up to 100 students). To calculate the average grade, pass both the two-dimensional array and the single-dimensional array to a function named void calculateAverages(float grades[][2], float averages[], int numStudents). The third parameter of the function indicates the actual number of students. The function will then use a loop to calculate the average grade for each student. Remember, since averages is an array parameter, any changes to averages is changing the original array. When the function returns to main, the program (in main) should display the average grade for each student (using a loop).
In: Computer Science
Use the data in the following table to create a fraction nonconforming (p) chart. The column of np represents the number of non-conforming units. Is the process in control? (5 points)
|
Sample |
n |
np |
p |
|
1 |
100 |
7 |
0.07 |
|
2 |
100 |
10 |
0.10 |
|
3 |
100 |
12 |
0.12 |
|
4 |
100 |
4 |
0.04 |
|
5 |
100 |
9 |
0.09 |
|
6 |
100 |
11 |
0.11 |
|
7 |
100 |
10 |
0.10 |
|
8 |
100 |
18 |
0.18 |
|
9 |
100 |
13 |
0.13 |
|
10 |
100 |
21 |
0.21 |
Question 2
A bank's manager has videotaped 20 different teller transactions to observe the number of mistakes being made. Ten transactions had no mistakes, five had one mistake and five had two mistakes. Compute proper control limits at the 90% confidence level. Is the process in control? Show your work.
In: Advanced Math
Fly By Night Games Company has decided to hire you to program their new board game simulator for the game “Chutes & Ladders”. The board has squares which are numbered from 1 to 100 and players have counters which start on the theorectical square 0. The players take turns at spinning a spinner with the numbers 1 to 6 on it, and each moves his or her counter forward the number of squares corresponding to the number on the spinner. The first person to reach square 100 is the winner. The interest is caused by the fact that pairs of squares are connected together by "ladders" (which connect a lower-numbered square to a higher-numbered square) and "chutes" (which run from high to low). If a counter lands on the start of a chute or ladder, the counter is moved to the corresponding square at the end of the chute or ladder. Note that landing on the end square of a ladder or a chute has no effect, only the start square counts. If a player is on square 95 or higher, then a spin which takes them past 100 must be ignored (for example, a player on square 99 must ignore all spins which are not 1) and the player should be told that the spin is ignored. Ladders and Chutes are shown in the tables below (on page 2). In C++, using functions and loops: 1. Design your game so the user plays in the following manner: Allow two players to play the game and ask the users for their names. The player "spins" and is told the result of their spin. If they land on the start of a chute or ladder, they are told about it. The player should be told where they end up. The other player then spins. Once a player has reached 100, the game ends with an appropriate message. Then, offer to play again. 2. Note that once a player has reached 100, the game should immediately end. The other player does not get another turn. 3. When your program starts execution, it needs to display a welcome message that describes the program to user in a short, but clear message. Blank lines appear before and after the welcome message to help user read the screen. In addition, goodbye message should be displayed to wrap up the program before exiting. Again, blank lines appear before and after the goodbye message to help user read the screen.
In: Computer Science
Please Complete this C Code using the gcc compiler. Please include comments to explain each added line.
/*This program computes the Intersection over
Union of two rectangles
as a percent:
IoU = [Area(Intersection of R1 and R2) * 100 ] / [Area(R1)
+ Area(R2) - Area(Intersection of R1 and R2)]
The answer will be specified as a percent: a number between 0
and 100.
For example, if the rectangles do not overlap, IoU = 0%. If they
are
at the same location and are the same height and width, IoU =
100%.
If they are the same area 30 and their area of overlap is 10, IoU
=
20%.
Input: two bounding boxes, each specified as {Tx, Ty, Bx, By),
where
(Tx, Ty) is the upper left corner point and
(Bx, By) is the lower right corner point.
These are given in two global arrays R1 and R2.
Output: IoU (an integer, 0 <= IoU < 100).
In images, the origin (0,0) is located at the left uppermost
pixel,
x increases to the right and y increases downward.
So in our bounding box representation, it will always be true
that:
Tx < Bx and Ty < By.
Assume images are 640x480 and bounding boxes fit within these
bounds and
are always of size at least 1x1.
IoU should be specified as an integer (only the whole part of
the division),
i.e., round down to the nearest whole number between 0 and 100
inclusive.
FOR FULL CREDIT (on all assignments in this class), BE SURE TO
TRY
MULTIPLE TEST CASES and DOCUMENT YOUR CODE.
*/
#include
#include
//DO NOT change the following declaration (you may change the
initial value).
// Bounding box: {Tx, Ty, Bx, By}
int R1[] = {64, 51, 205, 410};
int R2[] = {64, 51, 205, 410};
int IoU;
/*
For the grading scripts to run correctly, the above
declarations
must be the first lines of code in this file (for this
homework
assignment only). Under penalty of grade point loss, do not
change
these lines, except to replace the initial values while you are
testing
your code.
Also, do not include any additional libraries.
*/
int main() {
// insert your code here
IoU = -999; // Remove this line. (It's only provided so that shell code compiles w/out warnings.)
printf("Intersection over Union: %d%%\n", IoU);
return 0;
}
In: Computer Science
Show that if there are 100 people of different heights standing in a line, then it is possible to find at least 10 people in the order they stand in the line with increasing heights, or at least 12 people with decreasing heights.
In: Advanced Math
Show that if there are 100 people of different heights standing in a line, then it is possible to find at least 10 people in the order they stand in the line with increasing heights, or at least 12 people with decreasing heights.
In: Advanced Math