Matthew, Inc. owns 30 percent of the outstanding stock of Lindman Company and has the ability to significantly influence the investee’s operations and decision making. On January 1, 2018, the balance in the Investment in Lindman account is $398,000. Amortization associated with this acquisition is $17,700 per year. In 2018, Lindman earns an income of $206,000 and declares cash dividends of $51,500. Previously, in 2017, Lindman had sold inventory costing $32,900 to Matthew for $47,000. Matthew consumed all but 20 percent of this merchandise during 2017 and used the rest during 2018. Lindman sold additional inventory costing $46,200 to Matthew for $70,000 in 2018. Matthew did not consume 40 percent of these 2018 purchases from Lindman until 2019.
What amount of equity method income would Matthew recognize in 2018 from its ownership interest in Lindman?
What is the equity method balance in the Investment in Lindman account at the end of 2018?
In: Accounting
Matthew, Inc. owns 30 percent of the outstanding stock of Lindman Company and has the ability to significantly influence the investee’s operations and decision making. On January 1, 2018, the balance in the Investment in Lindman account is $341,000. Amortization associated with this acquisition is $17,400 per year. In 2018, Lindman earns an income of $159,000 and declares cash dividends of $53,000. Previously, in 2017, Lindman had sold inventory costing $47,200 to Matthew for $59,000. Matthew consumed all but 25 percent of this merchandise during 2017 and used the rest during 2018. Lindman sold additional inventory costing $60,800 to Matthew for $80,000 in 2018. Matthew did not consume 40 percent of these 2018 purchases from Lindman until 2019.
What amount of equity method income would Matthew recognize in 2018 from its ownership interest in Lindman?
What is the equity method balance in the Investment in Lindman account at the end of 2018?
In: Accounting
Matthew, Inc. owns 30 percent of the outstanding stock of Lindman Company and has the ability to significantly influence the investee’s operations and decision making. On January 1, 2018, the balance in the Investment in Lindman account is $427,000. Amortization associated with this acquisition is $9,600 per year. In 2018, Lindman earns an income of $145,000 and declares cash dividends of $72,500. Previously, in 2017, Lindman had sold inventory costing $41,600 to Matthew for $52,000. Matthew consumed all but 25 percent of this merchandise during 2017 and used the rest during 2018. Lindman sold additional inventory costing $60,800 to Matthew for $80,000 in 2018. Matthew did not consume 40 percent of these 2018 purchases from Lindman until 2019.
What amount of equity method income would Matthew recognize in 2018 from its ownership interest in Lindman?
What is the equity method balance in the Investment in Lindman account at the end of 2018?
|
In: Accounting
Question 2
ROA Limited purchased the following trading securities on 1 January
2018. Cost and fair values are shown below:
|
Cost |
Fair value |
Fair value |
|||
|
1 January 2018 |
31 December 2018 |
31 December 2019 |
|||
|
BTS Limited (15,000 shares) |
$29 per share |
$25 per share |
$28 per share |
||
|
LK Limited (2,000 shares) |
$105 per share |
$108 per share |
$110 per share |
||
Required:
a. Calculate total cost on 1 January 2018, total fair value on 31
December 2018 and total fair value on 31 December 2019.
b. Prepare the journal entry to record the purchase of the equity
investments on 1 January 2018.
c. Prepare the journal entry to record the fair value adjustment on
31 December 2018.
d. Prepare the journal entry to record the fair value adjustment on
31 December 2019.
In: Accounting
Matthew, Inc. owns 30 percent of the outstanding stock of Lindman Company and has the ability to significantly influence the investee’s operations and decision making. On January 1, 2018, the balance in the Investment in Lindman account is $409,000. Amortization associated with this acquisition is $11,400 per year. In 2018, Lindman earns an income of $83,000 and declares cash dividends of $41,500. Previously, in 2017, Lindman had sold inventory costing $50,400 to Matthew for $72,000. Matthew consumed all but 25 percent of this merchandise during 2017 and used the rest during 2018. Lindman sold additional inventory costing $59,400 to Matthew for $90,000 in 2018. Matthew did not consume 40 percent of these 2018 purchases from Lindman until 2019.
What amount of equity method income would Matthew recognize in 2018 from its ownership interest in Lindman?
What is the equity method balance in the Investment in Lindman account at the end of 2018?
a. Equity income
b.Investment in Lindman account.
In: Accounting
Furtastic manufactures imitation fur garments. On June 1, 2018,
Furtastic made a sale to Willett’s Department Store under terms
that require Willett to pay $170,000 to Furtastic on June 30, 2018.
In a separate transaction on June 15, 2018, Furtastic purchased
brand advertising services from Willett for $16,000. The fair value
of those advertising services is $7,000. Furtastic expects that 2%
of all sales will prove uncollectible.
Required:
1. to 3. Prepare the journal entries to record the
transactions above. (If no entry is required for a
transaction/event, select "No journal entry required" in the first
account field.)
1. Record the Furtastic’s sale on June 1, 2018.
2. Record the Furtastic’s purchase of advertising services from Willett on June 15, 2018. Assume all of the advertising services are delivered on June 15, 2018.
3. Record the Furtastic’s receipt of $170,000 from Willett on June 30, 2018.
In: Accounting
In: Accounting
Use EXCEL
| Savings | Months Employed | Age | Housing | Credit Risk | |
| 1 | $739 | 12 | 23 | Own | Low |
| 2 | $1,230 | 0 | 32 | Own | High |
| 3 | $389 | 119 | 38 | Own | High |
| 4 | $347 | 14 | 36 | Own | High |
| 5 | $4,754 | 45 | 31 | Rent | Low |
| 6 | $0 | 13 | 25 | Own | Low |
| 7 | $229 | 16 | 26 | Own | Low |
| 8 | $533 | 2 | 27 | Own | Low |
| 9 | $493 | 9 | 25 | Own | High |
| 10 | $0 | 4 | 43 | Own | High |
| 11 | $989 | 0 | 32 | Rent | High |
| 12 | $3,305 | 15 | 34 | Rent | Low |
| 13 | $578 | 14 | 26 | Own | Low |
| 14 | $821 | 63 | 44 | Own | High |
| 15 | $228 | 26 | 46 | Own | Low |
| 16 | $129 | 8 | 39 | Own | Low |
| 17 | $732 | 4 | 25 | Own | High |
| 18 | $683 | 33 | 31 | Own | Low |
| 19 | $0 | 116 | 47 | Own | Low |
| 20 | $12,348 | 2 | 23 | Rent | High |
In: Statistics and Probability
Seeking two individual responses to the following posts below.
Discussion Question:
Empirical social science research must remain value free. This position is practical and preserves the objectivity of the social sciences (Ciaffa, 1998). Explain your understanding of the above statement using examples from your specific area of social science specialization
Post #1:
The above statement in my view, highlights that the research of social science, should be conducted without the inclination of the researcher’s own values (such as personal, political and or religious) beliefs, interfering with the research process. In essence the research should be evidential based and factual. For example if Psychologist have to make a diagnosis the diagnosing they would have to examine the signs and the symptoms exhibited by the patient to derive at the prognosis. That prognosis must be based on the studies conducted whereby the relevant evidence is obtained to substantiate such prognosis and hence, the methods of treatment can be administered. The conclusion arrived at as the result of inquiry and investigation should be independent of race, culture, colour, occupation, religion and political predisposition of the investigation. If the Psychologist is expected to be truly objective, then it must be independent of any subjective elements or any personal desire that the Psychologist may have. Neuman (2014) highlights a number of characteristics associated with positivism, one of which is that, Social Science should be value-free and objective. Being objective is to uncover truths about the world. To uncover the truth about the world, one must aspire to eliminate personal biases, prior beliefs, and emotional and personal involvement. This could be done through quantitative data, which is not subjective, such as using official statistics. These are usually analyzed to discern patterns and establish causation. (Notes) Having read (Ciaffa, 1998) and Max Weber cited in (Coser, 1977) (Max Webers Concept of value Free Research) I came to the conclusion that in order for sociology to make a significant contribution to society, it need to be free from personal opinions, experience and biasness, otherwise it is unlikely to be taken seriously or have an impact on society or social policy.
Post #2
Empirical research is defined as any research where conclusions
of the study is strictly drawn from concretely empirical evidence,
and therefore “verifiable” evidence (Bhat, n.d.). Thus empirical
research is based on observed and measured phenomena and derives
knowledge from actual experience rather than from theory or belief.
(Penn State Library, 2020). Considering the nature of psychology,
which is the study of the mind and how it influences behavior,
value-freedom is critical but I am not certain that it is
attainable. Bierstedt, cited by Haralambos & Holburn (1991
p.948) posits that objectivity means that the conclusions arrived
at as the result of inquiry and investigation are independent of
the race, color, creed, occupation, nationality, religion, moral
preference, and political predisposition of the investigator. That
is to say that, if we are to arrive at the truth, then we must
divorce those preconceived notion that we hold dear. It is
difficult, as humans, to hold unbiased views on issues we feel
strongly about. Even in the face of evidence, that contradicts our
view, we steadfastly hold on, as if the evidence were irrelevant,
and we, incapable of being objective
For the past two months at least, we have been bombarded with
scenes of racial injustice pervasive in the United States and
indeed the around the world. For example, as a black psychologists,
I may want to find out whether these injustices had an effect on
black children’s sense of safety. I remember watching a video of a
black child playing basketball in his yard and hiding behind his
parents vehicle when he saw an approaching police car. Straight
away, I have already formed a judgement, because of the child’s
reaction, and my own adverse reaction to the many instances of
racial injustice that I have seen. Yet, the statement, is
requiring, that for my research to be taken seriously, I must put
my aside my blackness and all other factors that may adversely
affect the outcome of my research. Although I see the critical need
for objectivity, I question to what extent researchers can truly
divorce themselves from the study.
In: Psychology
In this lab, you will practice the use of array by building an simple maze game, where your task is to control the prince to defeat the monster and save Snow White. You have to work based on the given skeleton code.
Game Description
The Snow White is detained in the maze by the monster, who needs the prince's help to rescure her out from the exit.
The pre-set maze is shown below, with width 11 and height 8. The maze is saved in 1D array in main().
### ######
#P
###### ###
# # # #
# #
W # # # # #
## M #
## ###S #E#
The symbol '#' represents a wall, 'P' is the prince player, 'S' is Snow White, 'M' is the monster, 'W' is the weapon, and 'E' is the exit. Locations of the prince and monster ares stored in an array {x, y}, where x defines column number, y defines row number in main(). Prince 'P' and monster 'M' can only move one step for each move.
The top left of the maze is with coordinates (0,0). The x-coordinate goes positive to the right and y-coordinate goes positive to the bottom. For example, initially the prince 'P' is at coordinate (1,1), the monster 'M' is at coordinate (3,6), and exit 'E' is at coordinate (9, 7). The ascii maze allows the user to input movement (e.g. 'a' left, 'w' up, 'd' right, and 's' down) to control prince 'P'. The monster 'M' is repetitively walking back and forth along the next-to-last line.
When the monster 'M' and prince 'P' can see each other, which means they are in the same line or column, and there is no blocking wall '#' in that straight line/column connecting them, prince 'P' will fight with the monster 'M'. If the weapon 'W' has been fetched by the prince, the monster will be killed and 'M' will disappear from the maze. If not, the prince will be caught and game over.
How to fetch the weapon 'W': The weapon 'W' can be fetched only when the prince 'P' reaches its location. Then, 'W' will disappear from the maze.
How to save Snow White 'S': The Snow White 'S' can be saved only when the prince 'P' reaches its location ('S' will also disappear from the maze after 'P' reaches its location) and take it out from the exit 'E'.
Rules: If the player's movement hits the wall, goes beyond the maze boundary, doesn't fall to the four movement directions or caught by the monster, the prince will be killed and game over. Only when the prince reaches to the exit 'E' after saving Snow White 'S', he wins and game ends.
Hint:
1. We store the status of the monster, weapon, Snow White, ect., in
a bool array status_list in the main function and you should update
it accordingly, such as whether the weapon has been fetched or
not.
2. The position (x, y) can be represented as x + width * y in 1D
array.
3. Please read the main function first to have a general
understanding of the control logic of this game. The code comments
are also important hints.
Tasks
Task 1: Write the function find_pos to store the position of a given symbol in related position array.
Task 2: Write the function is_valid_move to check return if the move is valid or not,including whether the prince's movement hits the wall, goes beyond the maze boundary or doesn't fall to the four movement directions.
Task 3: Write the function update_pos to update the position info.
Task 4: Write the function check_visible to check whether the prince & monster will see each other based on the positions of prince & monster.
Task 5: Fill the function update_maze, which is to update update the position informations, status of prince, monster, weapon & snow white and update the symbols of the maze. There are three missing parts for this incomplete function.
Sample Output
Sample Output for Winning:
***************************************************************
*** Welcome to the maze! Let's start saving our snow white! ***
***************************************************************
The prince (P) is in {1, 1}
The monster (M) is in {3, 6}
The exit (E) is in {9, 7}
### ######
#P
###### ###
# # # #
# #
W # # # # #
## M #
## ###S #E#
Your (the prince) current position is at: (1, 1)
Please enter your move: (up:w, down:s, left:a, right:d) d
### ######
# P
###### ###
# # # #
# #
W # # # # #
## M #
## ###S #E#
Your (the prince) current position is at: (2, 1)
Please enter your move: (up:w, down:s, left:a, right:d) d
### ######
# P
###### ###
# # # #
# #
W # # # # #
## M #
## ###S #E#
.
.
.
.
.
.
Your (the prince) current position is at: (1, 4)
Please enter your move: (up:w, down:s, left:a, right:d) a
### ######
#
###### ###
# # # #
P # #
W # # # # #
## M #
## ###S #E#
Your (the prince) current position is at: (0, 4)
Please enter your move: (up:w, down:s, left:a, right:d) s
### ######
#
###### ###
# # # #
# #
P # # # # #
## M #
## ###S #E#
Your (the prince) current position is at: (0, 5)
Please enter your move: (up:w, down:s, left:a, right:d) w
### ######
#
###### ###
# # # #
P # #
# # # # #
## M #
## ###S #E#
Your (the prince) current position is at: (0, 4)
Please enter your move: (up:w, down:s, left:a, right:d) d
### ######
#
###### ###
# # # #
P # #
# # # # #
## M #
## ###S #E#
.
.
.
.
.
.
Your (the prince) current position is at: (3, 4)
Please enter your move: (up:w, down:s, left:a, right:d) s
### ######
#
###### ###
# # # #
# #
#P# # # #
## M#
## ###S #E#
Your (the prince) current position is at: (3, 5)
Please enter your move: (up:w, down:s, left:a, right:d) s
### ######
#
###### ###
# # # #
# #
# # # # #
## P #
## ###S #E#
.
.
.
.
.
.
Your (the prince) current position is at: (5, 6)
Please enter your move: (up:w, down:s, left:a, right:d) d
### ######
#
###### ###
# # # #
# #
# # # # #
## P #
## ###S #E#
Your (the prince) current position is at: (6, 6)
Please enter your move: (up:w, down:s, left:a, right:d) s
### ######
#
###### ###
# # # #
# #
# # # # #
## #
## ###P #E#
Your (the prince) current position is at: (6, 7)
Please enter your move: (up:w, down:s, left:a, right:d) w
### ######
#
###### ###
# # # #
# #
# # # # #
## P #
## ### #E#
.
.
.
.
.
.
Your (the prince) current position is at: (8, 6)
Please enter your move: (up:w, down:s, left:a, right:d) d
### ######
#
###### ###
# # # #
# #
# # # # #
## P#
## ### #E#
Your (the prince) current position is at: (9, 6)
Please enter your move: (up:w, down:s, left:a, right:d) s
Amazing! You have completed the maze!
=======================================Skeleton Code==============================
#include <iostream>
#include <algorithm>
using namespace std;
// width and height of the maze
const int WIDTH = 11;
const int HEIGHT = 8;
// Given
void print_maze(const char maze[]) {
for (int i = 0; i < WIDTH * HEIGHT; i++) {
cout << maze[i];
if ((i + 1) % WIDTH == 0)
cout << endl;
}
}
// Task 1: find the position of a symbol
void find_pos(const char maze[], char symbol, int pos[]) {
// TODO
}
// Task 2: check whether the move is valid or not based on the current position, including
// 3 situations: 1) hit the wall 2) goes beyond the maze boundary 3) illegal 'move' character, besides the defined 4 control directions.
bool is_valid_move(const char maze[], int pos[], char move) {
// TODO
}
// Task 3: update the position info
void update_pos(int pos[], char move) {
// TODO
}
// Task 4: check whether the prince & monster will see each other based on the positions of prince & monster
bool check_visible(const char maze[], const int prince_pos[], const int monster_pos[]) {
// TODO
}
// Task 5: To update the position informations, status of prince, monster, weapon & snow white and
// update the symbols of the maze
// Fill in the three missing parts for this incomplete Function
//
// status_list[] stores the status of the objects in the game
// First element: true if the monster 'M' is alive; otherwise false
// Second element: false if the weapon 'W' has not been fetched; otherwise true
// Third element: false if the Snow White 'S' has not been reached; otherwise true
// Last element: true the prince 'P' is alive; otherwise false
void update_maze(char maze[], int prince_pos[], char prince_move, int monster_pos[], char& monster_move, bool status_list[]) {
// remove 'P' from the old position
maze[prince_pos[1] * WIDTH + prince_pos[0]] = ' ';
// update the position info of the prince
update_pos(prince_pos, prince_move);
// update the status of the weapean
if (maze[prince_pos[1] * WIDTH + prince_pos[0]] == 'W')
// TODO:
// fill one line inside the above if statement to update the status of the weapon
// update the status of snow white
if (maze[prince_pos[1] * WIDTH + prince_pos[0]] == 'S')
// TODO
// fill one line inside the above if statement to update the status of the snow white
// move prince to the new position
maze[prince_pos[1] * WIDTH + prince_pos[0]] = 'P'; // assign 'P' to new position
if (status_list[0]){ // if the monster is alive
maze[monster_pos[1] * WIDTH + monster_pos[0]] = ' '; // remove 'M'
if (is_valid_move(maze, monster_pos, monster_move))
update_pos(monster_pos, monster_move);
else {
monster_move = (monster_move == 'a') ? 'd': 'a';
update_pos(monster_pos, monster_move);
}
maze[monster_pos[1] * WIDTH + monster_pos[0]] = 'M'; // assign 'M' to new position
bool vis = check_visible(maze, prince_pos, monster_pos);
if (vis and (!status_list[1]))
// TODO:
// fill one line inside the above if statement to update the status of the prince 'P'
else if (vis and status_list[1]) {
status_list[0] = false;
maze[monster_pos[1] * WIDTH + monster_pos[0]] = ' '; // remove 'M'
}
}
}
int main() {
// initial maze definition
char maze[HEIGHT*WIDTH] = {'#', '#', '#', ' ', ' ', '#', '#', '#', '#', '#', '#',
'#', 'P', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
'#', '#', '#', '#', '#', '#', ' ', '#', '#', '#', ' ',
'#', ' ', '#', ' ', ' ', ' ', ' ', ' ', '#', ' ', '#',
' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', '#', ' ', ' ',
'W', ' ', '#', ' ', '#', ' ', '#', ' ', '#', ' ', '#',
'#', '#', ' ', 'M', ' ', ' ', ' ', ' ', ' ', ' ', '#',
'#', '#', ' ', '#', '#', '#', 'S', ' ', '#', 'E', '#' };
int prince_pos[2], monster_pos[2], exit_pos[2];
// positions of the prince, monster & exit
// {x, y}, x defines column number , y defines row number
// e.g. prince_pos[0] stores the column number, while prince_pos[1] stores the row number
// find the initial position of the prince, monster & exit
find_pos(maze, 'P', prince_pos);
find_pos(maze, 'M', monster_pos);
find_pos(maze, 'E', exit_pos);
cout << "***************************************************************" << endl;
cout << "*** Welcome to the maze! Let's start saving our snow white! ***" << endl;
cout << "***************************************************************" << endl;
cout << "The prince (P) is in {" << prince_pos[0] << ", " << prince_pos[1] << "}" << endl;
cout << "The monster (M) is in {" << monster_pos[0] << ", " << monster_pos[1] << "}" << endl;
cout << "The exit (E) is in {" << exit_pos[0] << ", " << exit_pos[1] << "}" << endl;
char prince_move;
char monster_move = 'd';
/*
Status_list stores the status of the objects in the game
First element: true if the monster 'M' is alive; otherwise false
Second element: false if the weapon 'W' has not been fetched; otherwise true
Third element: false if the Snow White 'S' has not been reached; otherwise true
Last element: true the prince 'P' is alive; otherwise false
*/
bool status_list[] = {true, false, false, true}; // see comments above
do {
print_maze(maze);
cout << endl;
cout << "Your (the prince) current position is at: (" << prince_pos[0] << ", " << prince_pos[1] << ")" << endl;
cout << "Please enter your move: (up:w, down:s, left:a, right:d) ";
cin >> prince_move;
if (is_valid_move(maze, prince_pos, prince_move)) {
update_maze(maze, prince_pos, prince_move, monster_pos, monster_move, status_list);
if (!status_list[3]){ // prince is alive or not
cout << "Game Over! Failed." << endl;
return 0;
}
if (!status_list[2] && !(prince_pos[0] == exit_pos[0] && prince_pos[1] == exit_pos[1]))
maze[exit_pos[1] * WIDTH + exit_pos[0]] = 'E';
} else {
cout << "Game Over! Failed." << endl;
return 0;
}
} while (!(prince_pos[0] == exit_pos[0] && prince_pos[1] == exit_pos[1]) || !status_list[2]);
cout << "Amazing! You have completed the maze!" << endl;
return 0;
}
In: Computer Science